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Warrior Series 30 - Celtic Warrior 300 BC - AD 100 and Lords of Battle - The World of the Celtic Warrior.Which book?
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Warrior Series 30 - Celtic Warrior 300 BC - AD 100 and Lords of Battle - The World of the Celtic Warrior.Which book?
There is a town in Hesse, Germany named Lich. It has a brewery. I now want to run an adventure to the Lich Brewery simply because the thought of a bunch of undead wizards making exotic booze tickles my fancy.
Mmm... Corpse Beer.Are the liches doing the brewing?
Or are they brewing liches there?!?!
That would explain some of the IPAs that are out there.Mmm... Corpse Beer.
I shall translate this to my campaign but reskin it as Valde GeneraleIn preparation for our 4th session of our Night Below 5e campaign, I've written up my notes. They are poor and contain many gaps. Spoilers follow. Since I had no campaign setting in which I had planned to run the game, I quickly put together a shoddy map with recycled names so at least the players will see a larger world. Will the PCs seek help from the Gnome Kings? I hope so, as they will surely be irritating to deal with.
Behold....GENERICA!
View attachment 46497
July 28th, 234CE:
The PCs are approached, in the City of Helm, by a middle-aged, dark-haired, slightly portly wizard who introduces himself as Gordrenn. "Pur- veyor of magical paraphernalia, material necessities, and related items to many wizards of note," he says rather pompously. Gordrenn has a problem. He has to deliver a chest of material components to the wizard Tauster, who lives in the village of Thurmaster in Haranshire.
The PCs accept and begin their way to the isolated region.
PCS
Bastion, Doomguide of Kelemvor: A Drow paladin.
Balki Bartokomous: A half-orc Rogue.
Juan Diego Maximliano: A human Cleric.
Nelson Fungledore: A gnome Druid. (player sparsely attends)
Dasia Dacite: A Dwarven fighter and GMPC.
Session 1
August 1st, 234CE
- Party on road to Milborn, meet Farmer Jon. A gregarious man, he lays claim to most of the produce sold in The Baron of Mutton. He shows surprise at realizing Bastion is a Drow Elf.
- Passing through a copse of trees, the party sees a group of "farmers" moving towards them. Arrows fly out of the trees to their right, the farmers cry out, "bandits" and move to take shelter with the party before revealing themselves as bandits as well. A fight ensues, Bastion is downed by the Bandit leader before four of them are slain. Two bandits flee into the woods.
- Party rests before arriving at Milborne around 9pm.
- Searching for sings of fellow thieves, Balki finds none.
- Bastion and Father Juan visit the kennels. Though the Father irritates the owner, Bastion buys a dog. He is told to tell the Constable about the bandits.
- Father Juan visits the temple of St. Cuthbert and annoys the priest with his demand he give up his room for Father Juan to sleep in.
- The party arrives at the Baron of Mutton to find the place in an uproar.
- talking with Dirkaster, Barthelew and Andren, party learn about the disappearance of Jelleneth and meet Nelson.
- party examines her room, finding no signs of a struggle, are shown portrait of missing apprentice.
- talk to Garyld the constable about the bandits, he explains about the region, notably the Thornwood, and the abandoned Garlstone mine.
- party sleeps outside of town.
August 2nd, 234CE
- party travels 8 hours towards Thurmaster and then pushes on with no rest after passing a farmstead that Balki checks for Thieves' signs.
- around 9pm they attempt to ford the river and are attacked by giant frogs. Dasia is slightly wounded, Bastion embarrasses himself by dropping his rapier into the river.
- play ends
Session 2
August 3rd, 234CE
- the party arrives in Thurmaster in the early morning, talk their way past the guards and wake up the innkeeper of the Hound and Tails.
- they pay for rooms and dine on terrible mutton pies and weak ales.
August 4th, 234CE
- wake up, Bastion and the Padre are terribly ill from the pies.
- talk to Tauster, master of the missing Jelleneth, and deliver his chest. The party immediately suspects him of dire necromancy as he keeps a locked tower. "What else would he be keeping in there but animated skeletons," says Bastion.
- Tauster suggests asking the ranger, Kuiper, who dwells in one of the farmsteads the party passed by.
- speak to owner of store (a very irritating, smart man)
- Skut, nephew of store owner, poles them down the river to Kuiper's farm.
- meet and talk to Kuiper, he suggest searching the banks of the Hogbrook.
- meet and talk to Oleanne, druid tells them about the boy she saw transform into werebear before leaving.
- A group of Bloodaxe orcs emerge from woods and assault the party. After they are killed, it is discovered that two had silver weapons, 1 had magic shield+1 with strange sigil.
- party rests in the woods at bequest of Kuiper. Rain has washed away all traces of Orc's passage.
- play ends
Session 3
August 5th, 234CE
- The party wakes up in the woods to more rain
- Failing to make a fire, Kuiper teaches Balki the secrets of woodland craft (+AD to next Nature roll)
- Party travels back up Hogbrook towards Kuiper's farm since no sign of Jelleneth on the Hogbrook.
- lo and behold, traces of the werebear are spotted and the beast encountered in a small forest glade.
- despite dealing terrible damage to the party, and downing Dasia, the beast is defeated and revealed to be Maxim, son of the farmer who lives next to Kuiper.
- Bring Maxim back to Kuiper's farm
- Kuiper brews up an excellent fish stew, having rolled highly. He suggest they talk to Garyld
- party convinces Skut to travel to Millbourne with them, he poles them down the river.
- Talk to Garyald, constable and carpenter of Milborne, he sent letter to the ranger Shiraz (much fun was made of the ranger's name).
- go to the "riffraff inn", the Silver Crown, where they talk with the bartender and his dullard son.
- sitting in corner is aged dwarf and suspicious-looking man in black cloak. The man notices Balki looking at him and flashes him some thiefsign. The party meets and drinks with the pair, learning more about the region from Old Grizzler. The man's name is Zinn, and he wears expensive clothing.
- play ends
My group has been trying Fallout 2d20. We're having a pretty good time overall, but still trying to get to the point where the rules start flowing. Still in "shakedown" mode.
Let us know how it goes, I still have a serious fondness for the company and the 2d20 system and the books are gorgeous if not very functional. lol
Heretic! Beat him with the comfy pillows until he repents!The layout from a reading/aesthetic POV is fine, but there are some odd decisions on where to put content. We do struggle a bit with finding what we need. A better index would probably do the trick.
But the 2d20 system, despite it being new to us, is pretty darn fun. I'll update as we get farther along!
I'm not a fan myself, but there is nothing more boring than a forum where everyone has reached hive-mind consensus on the kind of games they like.Heretic! Beat him with the comfy pillows until he repents!
Since you're new here I'll clarify that is total sarcasm and more to tease the folks who have a strong dislike for 2d20. Ignore them or buy eyeplugs.
I've never played it so I have no horse in this race. But some people hate it so I think it should be the default system for anything suggested here. I mean the best would be a 2d20 Hellboy variant that merged with the world of F.A.T.A.L.I'm not a fan myself, but there is nothing more boring than a forum where everyone has reached hive-mind consensus on the kind of games they like.
OK - you said the F word. Now I'm getting worried.I've never played it so I have no horse in this race. But some people hate it so I think it should be the default system for anything suggested here. I mean the best would be a 2d20 Hellboy variant that merged with the world of F.A.T.A.L.
Well if the modern world has taught me anything it's that wherever possible I should aim for extremes!OK - you said the F word. Now I'm getting worried.
And I don't know - maybe eventually I'll hate 2d20! I'll try to dislike it! I promise!
The 12 year old me is wondering how much Doom pool the Right Hand of Doom will generate and do I need to worry about Momentum? And do I need to lookup the rules for Rasputin's orifices to calculate the Doom pool?!?I've never played it so I have no horse in this race. But some people hate it so I think it should be the default system for anything suggested here. I mean the best would be a 2d20 Hellboy variant that merged with the world of F.A.T.A.L.
There's another text prompt art AI out there called DALL-E, and it's insane what it can generate.So there's a new AI Art App in closed beta called MidJourney that looks really cool. Here's a link to a review that has a bunch of examples and also a link to apply for the closed beta. A sample of what the program spits out is below, which it produced from 'atomic explosion by Norman Rockwell'...
View attachment 46142
An NPC the party has encountered a few times, Charloretta Jenkins, has what has now become her catchphrase as "Well, eat my ass and call me Charlie!"
Trying to think of a way to make that plot-relevant and not just a folksy exclamation.
An NPC the party has encountered a few times, Charloretta Jenkins, has what has now become her catchphrase as "Well, eat my ass and call me Charlie!"
Trying to think of a way to make that plot-relevant and not just a folksy exclamation.
Hope they are okay.GM got covid last week, and we are working on having him run remotely this week (he's still contagious) assuming he's feeling ok. I have a backup of using Timejpckey 's Agony and Ecstasy and continuing the 2-3 shot it's turning into. Running for 3 players will be new.
They are alright. Running through the house.Hope they are okay.
Two more of my brood have come down with Covid effectively ending the school year early for them. No real symptoms. Headache for part of one day then back to normal. I suspect the rules for Covid are going to relax substantially after the 6m-5yr olds are eligible for vaccines. I'm watching real time as folks who've been super cautious this whole time just do a 180 after their kids get it and nothing major happens. Right or wrong I thing support for any significant rules associated with Covid are going to go away.
I like the cut of your jib, sir.She had to hide an important potion in her butt - you know like you do when the constabulary is coming down on you. The vessel leaked or broke. Now, there is only one way to gain the effects of the potion.
You've got 6HD+1, green skin and regeneration, haven't you?I've never played it so I have no horse in this race. But some people hate it so I think it should be the default system for anything suggested here. I mean the best would be a 2d20 Hellboy variant that merged with the world of F.A.T.A.L.
You're really new to it, MarcTassin right? OK, as one of the aforementioned people who dislike 2d20, let me tell you: we don't need a hive-mind here!OK - you said the F word. Now I'm getting worried.
And I don't know - maybe eventually I'll hate 2d20! I'll try to dislike it! I promise!
Now, what do you think of Mythras?
I ran a GURPS campaign based on "The Drawing of the Dark" once. It was one of the best campaigns I've ever run.'The Drawing of the Dark' was already taken...
...that was me showing you another game that some people are passionate about, and others groan when mentioned. Though in this case, the majority very much likes the system, myself included.Well - until I downloaded the QuickStart just now, I hadn't ever looked at it. It looks pretty cool, and I'd love to try it someday. I have pretty diverse tastes, but I have a lot of love for a good percentile system. I'm also a sucker for "wound based" systems. So - yeah, apparently I'll need to check it out.
Well, let us know how it goes with time. We haven't got many people playing or running 2d20 here...and since I'm not the only one who dislikes the Doom Pool, how is it working out for you?And I guess in the end, my gaming pals and I discovered system only mattered for about 20% of our enjoyment. Some of our most memorable and loved campaigns were games with "terrible" systems. So we're having FUN with 2d20, but I don't know if I "like" it yet. That remains to be seen. We only played like 5 games or so. My biggest concern is we're still not hitting a stride where knowing what to do comes natural. We stop to figure out what we're doing system-wise a lot still. I'm also not 100% convinced by zoned systems. Seems to cause more arguments than streamlining, but again - gotta see how it goes.
Admittedly, I've never understood how Hackmaster is supposed to overlay AD&D, but it would be an interesting experiment. Also, it does seem like a fun game...but there are, after all, fun games I haven't tried!Honestly - if I could play anything, I'd play the Hackmaster 4E version of ADD 1E (played like a serious RPG). I love the arcane rules and math and bizarre stuff. I have NO idea why. It just never stops being fun to me.
Admittedly, I've never understood how Hackmaster is supposed to overlay AD&D, but it would be an interesting experiment. Also, it does seem like a fun game...but there are, after all, fun games I haven't tried!