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I also like the Plot Point approach from some of the earlier SW campaigns, they were really simple to follow, yet allowed for a lot of sandboxing in the interims - that's perfect for my GM style.
While I've only played Savage Rifts, I'm finding the plot point campaigns rather restrictive. This is the next thing that must happen, and if you deviate, the rest of the story is now off balance. How do you off set that?