CRKrueger
Eläytyminatör
- Joined
- Apr 25, 2017
- Messages
- 9,123
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Dude, Japan’s not even on that map.Not only has NZ disappeared, there's no Tasmania on that map as well!
This conspiracy runs deep
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Dude, Japan’s not even on that map.Not only has NZ disappeared, there's no Tasmania on that map as well!
This conspiracy runs deep
Dude, Japan’s not even on that map.
On the whole Mooks rule concept, I think if used in pulpy cinematic games that have a big narrative focus, then they are a really useful way of placing emphasis on certain NPCs.
In games with heavier simulation emphasis, I don't think they work well as stats need to be more objective - if an NPC is a pushover it is because they have weaker stats.
As such I don't think Mook rules work all that well in systems like Mythras, but I'm fine with them in games like Fate.
(PS: I try not to use GNS game design terms too much, but occasionally they can be useful as brief descriptors)
That pretty much eliminates everybody on this board except Doc SammyNever trust anyone over 30.
Never heard of it! Is if any good?
Mind. Blown.Why are we all assuming it's meant to be a map of earth, anyway?
Never heard of it! Is if any good?
As a kid I somehow/somewhere saw the trailer for the movie and it haunted me for years... scenes of some woman running after a charismatic guy and getting caught up on a barbed wire fence before being dragged away screaming.Never heard of it! Is if any good?
Why are we all assuming it's meant to be a map of earth, anyway?
Too be fair, the games I run/play tend to be pulp, fantasy and/or superhero, which means mook/minion rules are more or less the standard. I can understand that in other games, like intrigue based thrillers, fantasy Vietnam, so on and so forth, they wouldn't fit.This is about where I fall. For some types of game, they work for creating a certain. For Two-Fisted pulp action, I find they tend to fit. There are some battles which aren't as 'serious' or are big set pieces meant for main characters to look cool and wisecrack while making their way through a crowd of 'lesser' opponents maybe with Lieutenant or two (tough Mooks or named characters, to use the jargon). Yes, it is sometimes driven by "story' or genre, but neither I nor my players have an issue with that. Making games that feel like the fiction we enjoy but with interactive and chance elements added Its not rolling dice for no reason for us. Its doing so because it adds fun to the game.
On a more practical level, "mooks" can serve a 'purpose. Battling them can cost time, resources, distract even soften up PCs or but their enemies time or provide some information about the characters abilities. As has been mentioned, minions aren't automatically loser and can pose a legitimate threat, particularly in associations with a Named Character. Some of the deaths in my Exalted game were dealt by some elite extras.
I run games in similar styles, adding what I call the action movie idiom with things like Cyberpunk and Star Wars. Never felt the need to use mooks/minions myself.Too be fair, the games I run/play tend to be pulp, fantasy and/or superhero, which means mook/minion rules are more or less the standard. I can understand that in other games, like intrigue based thrillers, fantasy Vietnam, so on and so forth, they wouldn't fit.
Too be fair, the games I run/play tend to be pulp, fantasy and/or superhero, which means mook/minion rules are more or less the standard. I can understand that in other games, like intrigue based thrillers, fantasy Vietnam, so on and so forth, they wouldn't fit.
I don't trust that statement. He's over 30.Weinberg's take on the whole thing: "I've done some things in my life I think are very important, and my one sentence in history turns out to be something I said off the top of my head which became completely distorted and misunderstood. But I've become more accepting of fate as I get older. "
I tried to bring that into the last 3.5 game that I ever played in, but another player was so deeply offended at the existence of the book that I let it go.Despite my dislike of 3.x, I really liked the Tome of Battle: Book of 9 Swords, or as it is known in some circles: The Book of Weeaboo Fightan Magic.
Was it a bit ridiculous and anime as hell? Yeah. Were some of the abilities really badly written? Absolutely (Looking at you Iron Heart Surge)
Was it overpowered? Nah, still didn't bring martials up to the level of full 3.x casters anyway, Was it fun? I found it fun.
I'd still play 3.5 if that and the Expanded Psionics Handbook were in play.Despite my dislike of 3.x, I really liked the Tome of Battle: Book of 9 Swords, or as it is known in some circles: The Book of Weeaboo Fightan Magic.
Was it a bit ridiculous and anime as hell? Yeah. Were some of the abilities really badly written? Absolutely (Looking at you Iron Heart Surge)
Was it overpowered? Nah, still didn't bring martials up to the level of full 3.x casters anyway, Was it fun? I found it fun.
That was another good one. It's funny, as I generally dislike 3.5 for all the fiddly bits, but some of my favorite books are the ones that go all in with the fiddliness.I'd still play 3.5 if that and the Expanded Psionics Handbook were in play.
The later stuff got really good.That was another good one. It's funny, as I generally dislike 3.5 for all the fiddly bits, but some of my favorite books are the ones that go all in with the fiddliness.
I tried to bring that into the last 3.5 game that I ever played in, but another player was so deeply offended at the existence of the book that I let it go.
I don't really know exactly what upset him about it. We were all making characters, and I raised the possibility of using The Book of Nine Swords. The GM wasn't familiar with it, and someone else protested that it was all broken garbage. I could have argued my case, but the guy wasn't typically argumentative and I had two more character concepts in my head at the time, so I just shrugged and let him have that one.Why where they "offended", if I might ask?
I'd still play 3.5 if that and the Expanded Psionics Handbook were in play.
I don't really know exactly what upset him about it. We were all making characters, and I raised the possibility of using The Book of Nine Swords. The GM wasn't familiar with it, and someone else protested that it was all broken garbage. I could have argued my case, but the guy wasn't typically argumentative and I had two more character concepts in my head at the time, so I just shrugged and let him have that one.
The GM was also my girlfriend and had jitters because she hadn't run anything in a long time, so forcing her to have to make a contentious ruling between two players on a book she hadn't read only five minutes into the campaign didn't seem cool.
In my case it was some random one-off character who had taken a mutant power drug and became a super strong tank. After she put down my own brick, she became convinced that he was going easy on her because she was a woman. He kept denying it (And at the time, we didn't even know it was a she, that was a retcon) and the rivalry took off from there.I was once in a Feng Shui game with a player who made the mistake of giving a mook a name... which, of course, meant he got a sudden power boost.
Weapons ofLegacy was a good idea executed really badly. That's what I took home from it.I think Bo9S, Expanded Psionics, and Weapons of Legacy were like the 3 best 3.x books.
Weapons ofLegacy was a good idea executed really badly. That's what I took home from it.
I'm not sure how to say this but I prefer campaigns that aren't "Sandbox". I don't prefer total railroads mind you just same with some focus and a set premise and structure though with some flexibility and ability for character changes to make differences. Games I've been that were described as "This is the world (X). You're a person living in it." haven't really caught my interest and often tended to go wrong in various ways.
Perhaps I just haven't encountered sandbox done well... But I do lean more towards the "Storygamer" side in some ways instead of Simulation side assuming that's the right jargon.
I'm satisfied with the events of the finale, but it seems so compressed compared to previous seasons.I really liked the finale of Game Of Thrones, but the internet seems to disagree with me!
I'm satisfied with the events of the finale, but it seems so compressed compared to previous seasons.