I guess one way to describe my preferences is for the campaign to feel like a well done movie or series with structure and premise but using the Star Wars franchise as an example, the PC choices (and luck...) determine if any particular member is Luke, Wedge or X-wing pilot 239 or if the tone is New Hope, Empire or Rogue One.
My old Star Wars (West End) gm was great at making our game feel like the series but interactive and no predetermined as from a very general course of events (some of which we set in motion) but its wasn't "Sandbox" in the sense we could go anywhere and no anything, etc. There were limits and guard rails but they didn't feel restrictive. If I'm making any sense.
My old Star Wars (West End) gm was great at making our game feel like the series but interactive and no predetermined as from a very general course of events (some of which we set in motion) but its wasn't "Sandbox" in the sense we could go anywhere and no anything, etc. There were limits and guard rails but they didn't feel restrictive. If I'm making any sense.