Ralph Dula
Fighter of Fungi, Mortal Foe of 5E, Possibly a Cat
- Joined
- Nov 28, 2020
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It’s worse than I remember. Maybe one of the editions had a better sheet than the other?
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I think the 2nd and 3rd editions, which used different mechanics, also had more conventional looking sheets.It’s worse than I remember. Maybe one of the editions had a better sheet than the other?
Inthink 2E was what I was exposed to.I think the 2nd and 3rd editions, which used different mechanics, also had more conventional looking sheets.
I'd have to be immortal in order to get bored enough I'd want to torture myself with that sheet
I have that game and yes it's very pretty and has a complex system. That said, I think it suffered from translation issues. The game was made by two colombians neither of which was very good at english, if I remember correctly. That character sheet is only for one of the playable races, I think there are two more races, also with their own equally complex character sheets.
LMAO so f*kken ugly
Mine end up being plain text files with copious amounts of white space laid out with vim scripts. A nice side effect of that is that is they work great with git. So character sheets have revision control.I legitimately hate 90% of character sheets in existence and unfortunately end up redoing them in indesign every time >_>
MY EYES!
My printer ink!MY EYES!
You're my spiritual brother, at least as far as character sheets are concerned.Mine end up being plain text files with copious amounts of white space laid out with vim scripts. A nice side effect of that is that is they work great with git. So character sheets have revision control.
I legitimately hate 90% of character sheets in existence and unfortunately end up redoing them in indesign every time >_>
... the game is so complex that each race needs its own tailored character sheet? Fuck that. Fuck that with a splintered pool cue.
Gringnr I thought, I was the only one knowing/having Immortal: The Invisible War. Talk about a game with to many made up words, for almost everything.
I ran a whole campaign of it, and if you could get around the pretension, the need to reinvent the wheel terminologically speaking was probably the single biggest problem with the game (though there were a couple others).
What Jorune really needs, I think, is 1) a new system and 2) being published in two different books, one with the new words being left as in the current edition, and the other with the words being replaced by easy-to-understand terms, but with a glossary at the end.There wa as game that came out of Scotland that was a little steampunky and had some really cool ideas but they insisted on renaming things like swords. Not the type of score, the actual word for sword. It was just confusing.
Meanwhile I was falling in love with Skyrealms of Jorune that had hundreds of new word; but for new things. I still am enthralled by the idea of finding a large cache of boc-rods, still enthused by the chance to talk to a Shantha, really wanted to fight a Dhar Corondon.
Now I'm wondering if I should write a conversion for Skyrealms. I miss it so much.
Well, this is my point. Most of the words in Jorune are new words for new things (though 'shast' as a replacement for innkeeper is pointless).What Jorune really needs, I think, is 1) a new system and 2) being published in two different books, one with the new words being left as in the current edition, and the other with the words being replaced by easy-to-understand terms, but with a glossary at the end.
"Jorune: Deep Dive Edition" and "Jorune: Muggles Edition", pick your poison!
Loremaster is still clearer than the Jorune equivalent, though.Well, this is my point. Most of the words in Jorune are new words for new things (though 'shast' as a replacement for innkeeper is pointless).
The systems have been a mess, this is true. It could really do with a simplification. A modernisation.
Reading through 3rd Ed, it seems they still overthought it.Loremaster is still clearer than the Jorune equivalent, though.
Also, I'd settle for something that's not so much a modernisation as streamlining. How about Jorune: Legends (d100) edition, or something of the sort?
Tales of Gargentihr, that was. A real shame that it seemed to have been met with near-total indifference and disappeared, I thought it had some neat ideas.There wa as game that came out of Scotland that was a little steampunky and had some really cool ideas but they insisted on renaming things like swords. Not the type of score, the actual word for sword. It was just confusing.
I disagree, and I'm fine with more than one coordination stat.Reading through 3rd Ed, it seems they still overthought it.
I mean, in a lot of games, the abstraction of one stat (Agility, Reflexes, Dexterity) suffices. In Jorune they had 3. I figure these days we have come to terms with the coarse modelling that games force to use with the implicit realisation that if we try to accurately model things, the character sheet starts to look worse than that green monstrosity above.
That's it. I really liked the longcoats with their hand cannonsTales of Gargentihr, that was. A real shame that it seemed to have been met with near-total indifference and disappeared, I thought it had some neat ideas.
Jorune was more detailed and had plenty of crunch in the combat system. The modern games are less detailed IMO. D&D5e for instance still only has one DEX stat. Not much different to CEPHEUS.I disagree, and I'm fine with more than one coordination stat.
And there is, I believe, a market for games that are more detailed than Cepheus Engine...which is also proven by the success of games like the current market leaders - D&D, Pathfinder, WH40k, take your pick. All of them are crunchy.
No, I still believe it was the presentation that really hurt Jorune.
I disagree, and I'm fine with more than one coordination stat.
And there is, I believe, a market for games that are more detailed than Cepheus Engine...which is also proven by the success of games like the current market leaders - D&D, Pathfinder, WH40k, take your pick. All of them are crunchy.
No, I still believe it was the presentation that really hurt Jorune.
This is my life right now, 48 down and 90 left to do.I particularly hate filling in this character sheet each year.
This is my life right now, 48 down and 90 left to do.
Sometimes I get some money back, but no matter how many experience points I accumulate I never get any cool powers.I particularly hate filling in this character sheet each year.
There you go bragging about that phat RPG admin life you're sporting! Another order of Yachts and caviar for Endless Flight!I pay taxes on the Pub. I love it though so ‘tis nothing and it reality it’s a small amount.
I was going to roll up some $100 bills and throw them in the fireplace tonight because it’s so cold up here in NH.There you go bragging about that phat RPG admin life you're sporting! Another order of Yachts and caviar for Endless Flight!
Do you still have a fur coat made of banned posters?I was going to roll up some $100 bills and throw them in the fireplace tonight because it’s so cold up here in NH.
Furred by what, exactly? Their neckbeards? You average poster here isn't rocking a shaggy mane, my friend.Do you still have a fur coat made of banned posters?
Speak for yourself, and that's just my chest hair!Furred by what, exactly? Their neckbeards? You average poster here isn't rocking a shaggy mane, my friend.
He said furry mane not mange . . .Speak for yourself, and that's just my chest hair!
I was going to ditch my mullet and go back to a crew cut, but now….Furred by what, exactly? Their neckbeards? You average poster here isn't rocking a shaggy mane, my friend.
To be fair, I do currently have a shaggy mane.I was going to ditch my mullet and go back to a crew cut, but now….
I here it's coming back in style.I was going to ditch my mullet and go back to a crew cut, but now….