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I've never understood the Scottish Dwarf thing. Dwarves obviously should have Norwegian accents.
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Probably best they don’t. As goofy as gamers can be, it would all be Swedish Chef accents, not Vikings.I've never understood the Scottish Dwarf thing. Dwarves obviously should have Norwegian accents.
One of the reasons WFRP3 is among the worst RPGs ever. In their adventures, they Mechanically enforced the Act and Scene structure including actual Intermissions where the PCs were safe and certain healing/rest rules could be used. They cut down the Forest to see the Trees better."Don't structure the fun away" is probably the big one for me, actually. I know one GM who explicitly thinks in terms of story beats and a three-act structure, and will happily tell you about it, and his games are... not exciting. You can see the rails and you know you can't deviate from them; it feels like the only part of the game world that actually exists is the part you're exploring now, there's no sense of wider goings-on outside it and you're basically just clinging on as the plot happens around you.
It's not that they're bad techniques, even; there's a reason why so many stories use them. But you have to at least try and hide them from the players.
When I'm GM'ing, I have enough to do. If the party have the wrong toolset for the adventure, that's their problem to solve, not mine.
Probably best they don’t. As goofy as gamers can be, it would all be Swedish Chef accents, not Vikings.
I’ll take it over everyone doing Swedish Chef. Just imagine the horror.Oh yeah, because gamers do such amazingly convincing Scottish accents...
It was one of the things I hated about The One Ring, as well; the game felt so heavily reliant on it's structure and perfectly happy to do it's own thing that it didn't seem to care much whether the players showed up or not.One of the reasons WFRP3 is among the worst RPGs ever. In their adventures, they Mechanically enforced the Act and Scene structure including actual Intermissions where the PCs were safe and certain healing/rest rules could be used. They cut down the Forest to see the Trees better.
Personally I like a Yorkshire / Up North accent, but I'm also awful at scottish accentsGood GMs do that. Exceptional GMs give all their dwarves bad Scottish accents.
could see it working for a Dwarf bard...
So much awesome stuff in that game though. Every time I think about running it, however, my Heart, Mind and Soul all say “convert to Mythras”.It was one of the things I hated about The One Ring, as well; the game felt so heavily reliant on it's structure and perfectly happy to do it's own thing that it didn't seem to care much whether the players showed up or not.
It’s natural to be bad at some of them, you guys have a mutually unintelligible accent for every square mile of land.Personally I like a Yorkshire / Up North accent, but I'm also awful at scottish accents
That’s the thing, doing it well. I remember Max Foley from the Mercurial adventure talked really fast and had some speech mannerisms (like always saying “Amirite?“). I decided to run with it, but I practiced talking like that until I could do it naturally. Took me a few days. The players still talk about Max Foley 30 years later.Speaking of good GM practices:
Don't try to do funny voices. You can accomplish more, better, by only slightly changing your inflection, using specific turns of phrase, and maybe inserting the occasional non-English word or expression.
A bad accent or ridiculous voice just comes across as comedic and false. I mean, I've encountered exceptions (having gamed with a voice ctor), but on the whole it's best to just not, unless it's an accent that you do naturally.
I once worked with a chap from Edinburgh who could rattle off at least 10 distinct Scottish accents.So much awesome stuff in that game though. Every time I think about running it, however, my Heart, Mind and Soul all say “convert to Mythras”.
It’s natural to be bad at some of them, you guys have a mutually unintelligible accent for every square mile of land.
I once worked with a chap from Edinburgh who could rattle off at least 10 distinct Scottish accents.
Thanks!Welcome to The Pub Sir Frog!
Who has the time?A good GM rewatches their recorded game sessions. Just like athletes review game tapes to improve performance.
That works if you're Matthew Mercer.A good GM rewatches their recorded game sessions. Just like athletes review game tapes to improve performance.
Man, I don't want to hear my voice for 3-4 hours.
Yeah, sounds sort of like somebody from Andalusia but I'd say it had the biggest "stage" element. The anglophone accents all sound perfect to me.The only one that I didn't find so convincing was the "Spanish" accent
Admittedly I'm only really familiar with Mexicans speaking American English. So maybe it's more well done than I realize.Yeah, sounds sort of like somebody from Andalusia but I'd say it had the biggest "stage" element. The anglophone accents all sound perfect to me.
I thought the OP was more nuanced when talking about a "Good GM". Like, and not trying to be a dick, your reply is really broad and not much use in describing what the OP is about.A "Good GM" is whoever is willing to run a game in a way that players can accept.
Period.
Yeah, a group might have crazy players but, if the crazies accept the GM's guidelines ... game on.
The GM is always the best player because without them nothing happens.
Funny, I thought the opening post was not about how to become a media star. I take it, whether you like the "practice" or not, whether you "like it" or not is irrelevant.That works if you're Matthew Mercer.