Silverlion
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I want sword fights, I want space pirates and heroic derring-do, but in space aboard spaceships, what system would you suggest?
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I agree with this to the point of having used Swashbucklers of the 7 Skies for exactly that purpose. While not written for space, it helped that the ship rules assumed a three dimensional space due to the "skies" of the setting. Works like a charm!Anything that does pirates and heroic derring-do well, then just stick "star-" or "space-" in front of everything and come up with a reason that guns aren't better than swords.
I too am intrigued...I submit to you Honor + Intrigue, a swashbuckling variant of Barbarians of Lemuria, and its supplement Intriguing Options 2: Blasters + Intrigue.
I've read good things about Honour + Intrigue, so if it feels as swashbuckly as people say it is, then the Blasters + Intrigue companion volume should be pretty good for Star WarsI submit to you Honor + Intrigue, a swashbuckling variant of Barbarians of Lemuria, and its supplement Intriguing Options 2: Blasters + Intrigue.
This is what I came to say. I haven’t used Blasters+Intrigue but have 80% of a Fading Suns conversion I’d done before it came along; it’s what I’d choose to use now.I submit to you Honor + Intrigue, a swashbuckling variant of Barbarians of Lemuria, and its supplement Intriguing Options 2: Blasters + Intrigue.
I want sword fights, I want space pirates and heroic derring-do, but in space aboard spaceships, what system would you suggest?
M-Space.I want sword fights, I want space pirates and heroic derring-do, but in space aboard spaceships, what system would you suggest?
Your second thought was right. Traveller isn't really good at the entertaining swordfights, or it would have been my recommendation as well!My first thought is Traveller.
My second thought is M-Space.
My third thought is Crawljammer (DCC take on Spelljammer).
For the campaign, Pirates of Drinax.
For the rules... I ran three space opera campaigns using Savage Worlds, so I am partial to that.
As a long-time fan of H+I, it's a good option...though no game is perfect for everybody!I've read good things about Honour + Intrigue, so if it feels as swashbuckly as people say it is, then the Blasters + Intrigue companion volume should be pretty good for Star Wars
Traveller: The New Era is, oddly enough (given that it's based on the Twilight: 2000 2e rules) more forgiving of such insanity than the versions of Traveller that are of the Classic lineage.Spacemaster Privateers! But I always say that. Still, it's because it's true.
Mechanoid Invasion Book 3 is always a good choice.
Galaxies In Shadow can do it but it's not particularly forgiving to those who run towards machinegun nests with swords drawn.
Traveller has the same problem.
I want sword fights, I want space pirates and heroic derring-do, but in space aboard spaceships, what system would you suggest?
None of those have good sword-fighting rules. I've played all three.I have three go-to sci-fi systems
1: Worlds Without Number - very flexible, B/X and Traveller based, superb setting creation rules, starting characters are weak. Handles space opera extremely well
2: SWADE - very well suited to a pulp style space opera campaign. Can be swingy (positive and negative). Favors dynamic action. Space combat rules are lacking
3: Scum & Villainy - uses Forged In The Dark; emulates a Star Wars space opera style campaign extremely well. Requires the GM be comfortable with improvisation and letting the players take more control over what happens
None of those have good sword-fighting rules. I've played all three.
Interesting sword maneuvers with game mechanic effects - but not so much as to be a nuisance to deal with in play (yes, I want it all)What elements would make for good sword-fighting rules?
Righ! I don't want it to be insanely crunchy, but just enough to make things interesting.Interesting sword maneuvers with game mechanic effects - but not so much as to be a nuisance to deal with in play (yes, I want it all)
Which is why I recommended M-Space.Righ! I don't want it to be insanely crunchy, but just enough to make things interesting.
Bolt one on from somewhere else; I find sub-systems with that much fidelity to be unenjoyable in actual play so I can’t recommend any. Verisimilitude is overratedNone of those have good sword-fighting rules. I've played all three.
Does it have good fencing rules? Parries? Ripostes? Feints? Sword-Trapping?Which is why I recommended M-Space.
It's based on Mythras, so probably yes, all of the above. If you insist, I'm going to dig out my copy and check.Does it have good fencing rules? Parries? Ripostes? Feints? Sword-Trapping?