Sable Wyvern
THAC0 Defender
- Joined
- Jun 25, 2021
- Messages
- 816
- Reaction score
- 2,590
You keep posting as if detailed, blow-by-blow descriptions of combat are an objectively good thing we should all be striving for.Whether you like it or not, it's still more descriptive.
When I'm running a combat with 7 PCs, 8 henchmen, and a dozen allied hobgblins vs 35 lizardmen and two giant lizards, I have no interest in bogging the game down by describing every swing and miss and injury. The excitement and interest is in manouevring, dealing with flanking forces showing up, trying to form and hold lines, while breaking the enemy's, etc ...
The default D&D combat mechanic is quick and simple and supports that style of fight extremely well. Changing to an armour DR system just so I can make a slightly faster objective assessment as to whether a swing missed or was absorbed by armour is of no value to me in that context -- especially given it's already pretty easy using the existing system.