Toadmaster
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- Oct 24, 2018
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I like the earlier editions in terms of how it affects the way the world works. It's often not great for play, though. However, the solution later version used, of making infinite cantrips a thing, and so on wasn't the best solution, IMO (though it's the one that sells in this day and age of video games in which mages just blast out spells constantly in combat). I'd have gone with buffing casters' mundane combat skills at low level so they had more to contribute in fights where they didn't want to use their spell(s) or after they'd run out.
So in a modern game the wizard would be a perfectly decent straight-up melee combatant, like a thief for example, but would never get access to all the shiny move and later super-powers that a fighter or combat-specialising thief would. Instead they'd get all those juicy reality-bending spells. Clerics would be the same, just with a slower start (because their baseline combat skill would be higher). How super-heroic fighters, etc. would get would depend on the setting - in some settings wizards are quadratic and fighter are not and that's just the way it is (and probably PCs shouldn't be getting to the levels where this matters too much).
When 2E added their version of feats (forget what they called them) then at least mages could be helpful like patching up wounded PCs, or other useful non-combat knowledge skills.