Back in the 80s. It's been a while.Though my days as PARANOIA line developer are long past (2004-2006), I still like to check into statements of this kind. When was the last time you looked at the line?
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Back in the 80s. It's been a while.Though my days as PARANOIA line developer are long past (2004-2006), I still like to check into statements of this kind. When was the last time you looked at the line?
I've not tried Natto, although it's on my hit list if I ever get back to Japan.Why not just eat Garum or Natto and have done?
Degree of success have huge issues with progression unless you keep on top of the numbers. Stunt Dice in contrast doesn't break just because you gain +umpteenth bonus in a skill. From a designer's standpoint they are their own mechanic with a specific set of odds. A lot easier to tweak than the degree of success systems I played with.They switched from using d20 to using 3d6. I don't consider that a huge innovation in and of itself. Similarly, I don't consider the use of the "stunt die" and the associated stunt points table to be doing anything that a degrees of success mechanic (Similar to that of Pathfinder 2e, passing / failing a roll by 10 or more is a critical) doesn't do more elegantly.
To me AGE looks like an evolution from 3.X via True20. With a lot of emphasis placed on talents i.e. feats. Although I don't view its heritage as a negative aside from the hit point issue. I have my own take on the general idea in a rough draft form (not the science fiction variant I came up with).A 2d6 system plus Stunt Die is descended from 3.x? Are you talking about the Talents? I chalk that up to cRPG roots more than D&D.
Sure sure. I've encountered feedback from many gamers who formed strong opinions about PARANOIA during the second Reagan Administration and never felt a need to look at the game in the next three decades.Back in the 80s. It's been a while.
Not sure how to parse that remark. But I will say that maybe I should have at least made it clear in my previous post I was talking in past tense about a distant exposure to the material.Sure sure. I've encountered feedback from many gamers who formed strong opinions about PARANOIA during the second Reagan Administration and never felt a need to look at the game in the next three decades.
The only problems with DC Heroes is the DC Universe and the game system.
I've actually had far more success running straightish Paranoia with newer roleplayers for that reason. They don't come with the same preconceptions about what Paranoia is.Sure sure. I've encountered feedback from many gamers who formed strong opinions about PARANOIA during the second Reagan Administration and never felt a need to look at the game in the next three decades.
Come to think of it, Paranoia is another one that I don't like. I think it takes a potentially cool concept, and it just tosses it into a pit of brain dead "gamer humor."
Sorry, I'd missed the past tense.I will say that maybe I should have at least made it clear in my previous post I was talking in past tense about a distant exposure to the material.
Sorry, I'd missed the past tense.
I've not tried Natto, although it's on my hit list if I ever get back to Japan.
I agree on this, especially with Modern AGE as it dumps classes. With the options to fix the HP issue, I actually find I quite like the system, though it isn't one of my favorites.To me AGE looks like an evolution from 3.X via True20. With a lot of emphasis placed on talents i.e. feats. Although I don't view its heritage as a negative aside from the hit point issue. I have my own take on the general idea in a rough draft form (not the science fiction variant I came up with).
On AGE, if we're talking about Green Ronin's system. They've got rules mechanics for grittier game play where hit point bloat isn't an issue at all. You can find rules for it in Modern Age, World of Lazarus and I believe the Expanse setting as well. You can choose different levels of grittiness throughout as GM.The major flaw in AGE is the hit point bloat. The skill advancement system I think is too coarse as well but otherwise it is a great system and it now has official options to deal with the hit point situation.
Yes I am aware. And I was talking about the Green Ronin RPG.On AGE, if we're talking about Green Ronin's system. They've got rules mechanics for grittier game play where hit point bloat isn't an issue at all. You can find rules for it in Modern Age, World of Lazarus and I believe the Expanse setting as well. You can choose different levels of grittiness throughout as GM.
I have a copy of Paranoia XP that I used for one-shots when my group got sick of oWoD, Nobilis, and Shadowrun. The biggest complaint we had was that one player wanted to play a Marx Brother, another thought we were doing "1984, only funny," and a third just wanted to see how many different ways she could get her clones killed. One session of that was enough to clear out the pipes for our more usual gaming.Sure sure. I've encountered feedback from many gamers who formed strong opinions about PARANOIA during the second Reagan Administration and never felt a need to look at the game in the next three decades.
Ok, so does that mean you're aware that with the gritty mechanics settings that hit point bloat isn't an issue? I mean I personally have issues with AGE myself and Green Ronin in particular though I'm fond of its people. I just don't see hit point bloat as being an issue with that system.Yes I am aware. And I was talking about the Green Ronin RPG.
What does Vegemite actually taste like?
I may become the first person banned purely for bad taste.Ok fine! I'll admit the art had issues too and I guess the layout...
But the prose wasn't awful!!
It's not bad as a flavour enhancer in mince as well.My dad starting eating Vegemite after going to Australia and he use to put it in our soup. I don't remember ever eating it plain on a sandwich (though I am sure I must have tried once or twice), but in a soup, like someone mentioned, its quite salty. I liked it a lot that way (added more to the broth).
About ten years ago, I was staying with some friends in Japan. My first morning there, Mayuko was making breakfast for the kids, and she offered me a bowl of natto. It was horrible in every way. The look, taste and texture were all completely unappealing to me. Still, I pride myself on my ability acquire a taste for things, so I pushed through and ate it all.I've not tried Natto, although it's on my hit list if I ever get back to Japan.
It was until the release of Modern AGE and it's options. It still the default with Fantasy AGE but the system is pretty straightforward to modify. So after the first two campaigns we modified it to tone it down. This well before the release of Modern AGE.Ok, so does that mean you're aware that with the gritty mechanics settings that hit point bloat isn't an issue? I mean I personally have issues with AGE myself and Green Ronin in particular though I'm fond of its people. I just don't see hit point bloat as being an issue with that system.
About ten years ago, I was staying with some friends in Japan. My first morning there, Mayuko was making breakfast for the kids, and she offered me a bowl of natto. It was horrible in every way. The look, taste and texture were all completely unappealing to me. Still, I pride myself on my ability acquire a taste for things, so I pushed through and ate it all.
The next day, she gave me another larger bowl. I didn't want to be defeated, so while it wasn't easy, I ate it all. I was not getting any closer to developing an appreciation for it.
The day after that, there was yet another bowl of natto. I took a couple of bites and stopped. "Mayuko, I hate to say it, but I don't really like natto."
She replied, "Oh, I know! I just wanted to see how long it would take you to admit it."
One only finds out where the boundaries are by pushing past them.
And that is how I found out that getting your cock out in job interviews is frowned upon.One only finds out where the boundaries are by pushing past them.
And that is how I found out that getting your cock out in job interviews is frowned upon.
Yeah you need to make it clear it's a comfort animal before you bring it out. Otherwise peoe think you're a weirdo.And that is how I found out that getting your cock out in job interviews is frowned upon.
Unless everybody does it. At that point it can be considered a cultural greeting.And that is how I found out that getting your cock out in job interviews is frowned upon.
But the prose wasn't awful!!
D&D takes the crown for me.Here’s a thread where you might shock some Pub members to the core. What’s a critically and/or commercially successful RPG that you don’t like or even possibly loathe and for what reason?
The invocation is having a trend of RPGs aimed at children!!!! That's never happened before!OK, well this proved controversial when it was pointed out on another site, but the winner of the Origins Award last year went to.....Teens in Space.
I haven’t played it, and can’t therefore criticize it too heavily, but considering that it is a direct adaptation of another game - Kids on Bikes - utilizing the same system and essentially just transplanting it into a different background, how innovative can it actually be?
Following on, a whole bunch of ‘indie’ games out there currently are just straight adaptations of other games - notably, PBTA, Gumshoe, Fate and so on - all of which were created over a decade ago now. I mean, how independent can they be?
I’m not necessarily knocking people who like them or the games themselves necessarily - but in terms of innovation, it’s hardly any different to D20/OGL.
OK, well this proved controversial when it was pointed out on another site, but the winner of the Origins Award last year went to.....Teens in Space.
It won the 2020 Origins Award for best RPG.What was it's competition? What was the particular award?
It won the 2020 Origins Award for best RPG.
I think the other nominees were a collection of PBTA and Gumshoe games, for the most part.