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I would have probably given it to Alien.
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OK, so my memory of the competition is a little flawed - I may have mixed it up with other years. Sorry fans of PBTA and Gumshoe!OK, I looked it up. It's competition was:
Alien
Cyberpunk Red
Overlight: The Ivory Masoleum
Over the Edge 3e
Pathfinder Core 2e
Star Crossed
The Expanse
I own Alien and Cyberpunk Red. I'm honestly not terribly impressed with Cyberpunk Red, but Alien strikes me as a standout.
I haven't seen any of the others, but I'm going to make a very subjective statement here.
I call shenanigans.
"Dress for the job you want."And that is how I found out that getting your cock out in job interviews is frowned upon.
I mean the Origins awards are mostly just named after the Origins Game Fair, it isn't really required to be "innovative" to win, it's just a game of the year award.OK, so my memory of the competition is a little flawed - I may have mixed it up with other years. Sorry fans of PBTA and Gumshoe!
Even then, the other nominees actually support the same issue. There is nothing actually innovative, really, about new editions of Cyberpunk and Pathfinder. The Expanse uses Green Ronin’s Age system. Alien is an adaptation of Mutant: Year Zero rules. Over The Edge has a new system, I guess, although it wasn’t that well received. So that, I guess leaves just Overlight and Star Crossed as original games and systems? Not very ‘Origins’ is it?
Or undress, as the case might be?"Dress for the job you want."
They say that but if you turn up dressed as a pirate they get funny."Dress for the job you want."
I tried to show up dressed as a retiree, and it worked. No job!They say that but if you turn up dressed as a pirate they get funny.
Wow, I totally approve. Good response, I'd forgotten about Genesys. Or whatever.My own personal list of critically acclaimed/popular rpgs that I don't like or bounce off are the following and the reasons why.
1). Champions/Hero System. I just seem to bounce off it, I read the mechanics and my eyes glaze over and have done so
since the systems were new. :/Layout? Too many numbers tied into layout? Not sure, I just know that reading the books
always is tedious and playing the game feet the same way.
Do I want a clunky game mechanics system or one that's so heavy that it slows down game play? Nope, sure don't. I want an
elegant consistent system that allows me to learn it and then it's always just there when I need it. Narrative should always be a
part of playing a tabletop rpg, that many focus on that to the exclusion of solid game mechanics baffles me. Or that because a game
system might be more crunchy that it can't be narrative boggles me too. So games like Fate to me are like selling me a car with a
beautiful paint job, great interior but no fucking engine. WTF.
3). Genesis systems by Fantasy Flight Games. Those fucking dice. Look, let me explain it to you like this. As I mentioned above in the
narrative game issue, I like to learn something and then once I do focus on playing or running the game. Clear so far? Well the fucking
problem with Genesis mechanics system is its like living in a foreign country where you're having to parse the language that isn't your
native language all the time.
OK, THAT sent me down a rabbit hole for the past few hours!]Look up the Dionaea House...
Marmite - the original and best. You can keep your weak tasting vegemite.
Shadowrun. Get your orcs and elves out of my cyberpunk thank you very much.
Yeah, it’s an incredible job. Too bad it’s in archives now, but at least it’s not gone.OK, THAT sent me down a rabbit hole for the past few hours!
Lovely bit of work!.. as well as the after-tale about the woman trying to find her missing child.
I love that it skipped around to various sites... including having to use The Wayback Engine to find a string of IMs.
Look up the Dionaea House. Like that house, the Spooner House can reach out via telephone. It could just call 911 to get Police inside, or use lights and voices to get passersby to break in or call police. Unless you’re going to sit on the house 24/7/365, it will be impossible to contain. Maybe they could get the CDC to declare the whole neighborhood uninhabitable for some reason, but that’s not possible in 90’s DG when the module was written, and in the modern era only open to the Program, but seriously high profile.
Because Story! And folks need to be protected against the evil autocratic Dungeonmaster ruining their story.Put me in the crowd of being disappointed with Mouse Guard and Torchbearer. So many great ideas, creativity, art, layout and publishing quality. Completely un-intuitive game design. Like… why on Earth do designers make the simple concept of “attempt a task by rolling vs difficulty” so abstract, convoluted and pretentious?!
I bought Mouseguard when I knew I was going to be a parent because I knew that my kids would love it. True, they love the comics but only love the props of the game (not the game itself). I plan on someday stripping it down into something basic and usable.
The various Mongoose Traveller adventures released in the past few years have been pretty damn good, like Pirates of Drinax and Deepnight Relevation. While for Mongoose Traveller 2nd edition, that version (as well as 1e) is only a hop and a skill from several Traveller editions including classic Traveller. The only downside is that they are a bit overpriced. But the whole 2nd edition line is much better written than the 1e line. Personally if it shows up on sale or in a bundle of holding like Pirates of Drinax, get it.Traveller. Character creation was the most fun we had with it. Game was deadly dull, combat lethal.
Marvel Superheroes RPG. There. I said it. Loved it back in the day. Took over as our favourite game from D&D and played it to death. DC Heroes came along and that was it. I'm playing in a MSH online pbp at the moment and it's good but the rules don't do it for me anymore to run. A definite case of burn out from GMing it too much.
Marvel Superheroes RPG. There. I said it. Loved it back in the day. Took over as our favourite game from D&D and played it to death. DC Heroes came along and that was it. I'm playing in a MSH online pbp at the moment and it's good but the rules don't do it for me anymore to run. A definite case of burn out from GMing it too much.
I don't have any real desire to revisit FASERIP, but I don't have a problem with it, per se. I would just rather run other games before it, for both Marvel in specific and supers in general. I haven't ran a session of FASERIP once I got my players to adopt Marvel SAGA.I appreciate you posting this. Just yesterday I was talking to friends who were around when I ran multiple sessions a week for multiple games for years, and they have no comprehension that I’ve had my fill of those games and don’t wish to go back to them.
I don't have any real desire to revisit FASERIP, but I don't have a problem with it, per se. I would just rather run other games before it, for both Marvel in specific and supers in general. I haven't ran a session of FASERIP once I got my players to adopt Marvel SAGA.
Yeah, I don't think there's anything WRONG with the game, per se. I just get a more enjoyable experience out of Marvel SAGA and ICONS than I do FASERIP these days, and so I don't have any compelling reason to go back to it.That’s interesting. I was thinking about this when I saw the posts you quoted where folks mentioned MSH. My feelings on it are a bit mixed.
On the one hand, I really enjoyed the game and any flaws I can find with the system are minor or can be easily addressed. We played the hell out of this when I was a kid.
On the other hand, I don’t have any strong desire to revisit it, except as the occasional one off for the sake of nostalgia. The idea of playing the game doesn’t get me excited in the way another game might, whether old or new.
I don’t know if that means I kind of wore the game out, so to speak, or if there’s something more to it.
My issue with Exalted 1e is/was that it's mechanically unsound. So you've got all these cool charms and such, and half of them are badly designed, and half of them don't work as they should because the system is naff. I never did look at the 2nd and 3rd editions.Oh yeah, I'm not a fan of Exalted. It's way too byzantine mechanically imo.
A HUMAN SACRIFICE! OMG THIS IS A GIGANTIC MORAL DILEMMA THAT WILL TEST YOUR PLAYERS MORALITY
One of these things seems quite unlike the others.In general, I tend to dislike games that use multiple types of metacurrencies, have systems that are used to establish pre-existing social links between characters, use lifepath generation of characters, focus on social mechanics in general, or have mechanics in place that are designed to control the GM.
I had a friend in high school who was sort of a whimsical, quirky guy. He ran an excellent whimsical, quirky Paranoia game. Super fun. I played in some other Paranoia games years later and they fell flat. I think Paranoia requires just the right kind of GM.Paranoia is fun if everybody is on exactly the same page about what they're expecting from it. It can cope with a lot of diverse game styles. But it falls apart quicker than most games if they aren't; a given Paranoia game can only do one style at a time, whereas other games can vary more during a session.
Put me in the crowd of being disappointed with Mouse Guard and Torchbearer. So many great ideas, creativity, art, layout and publishing quality. Completely un-intuitive game design. Like… why on Earth do designers make the simple concept of “attempt a task by rolling vs difficulty” so abstract, convoluted and pretentious?!
I bought Mouseguard when I knew I was going to be a parent because I knew that my kids would love it. True, they love the comics but only love the props of the game (not the game itself). I plan on someday stripping it down into something basic and usable.
For all its vulnerability to game-breaking builds, I liked D&D3.x a lot. I never got to play D&D4 much, but by the time it came to an end I think it had become a pretty darned good system, and I liked its cosmology. Pathfinder (1e) messed up more of 3e than it fixed, IMO. D&D5... it just feels soul-less to me, even more than 2e did (and I hate its weapons and armour - too many that are pointless, too many that a silly).So, I've had this post eaten twice now-- not on the forum's end, not the forum's fault-- so... may be tetchier than normal.
I've got a few games I'd like to list... and I'm really glad I'm not the first person to name any of them.
First and foremost, Dungeons & Dragons Fifth Edition. It still persists, and doubles down on, everything wrong with WotC/Paizo D&D while managing to preserve not a single fucking thing WotC D&D ever got right, making it the worst of both worlds; it gives me absolutely nothing that I want from playing D&D, and most damning of all... everyone else loves it and it's the best-selling version of D&D ever, guaranteeing that Wizards of the Coast will never again produce a single fucking product for official D&D that I will ever be interested in.
I'm not a fan of SW either. Aside from anything else, some of the weapon stats are nonsensical (though at least the latest edition has toned down the katana to something reasonable).I don't like Savage Worlds. I don't like the task resolution, I don't like the way attributes and skills work, I don't like the combat system and... much like people have griped about Modiphius, I don't like so many of the properties I'm interested in being vacuumed up by it. (Modiphius isn't on this list because, aside from cannibalizing a bunch of worlds I really want to play in... I don't deal with nearly as many people telling me it's the best thing ever.)