- May 4, 2017
- Reaction score
Also unlike D&D of the time (or most later versions for that matter) your social class mattered a lot, and a good many professions were built around social skills, not combat or adventuring. No levels or anything much like them either.
OK, that one at least has a much better setting than many of the popular OSR games!
The edge of midnight. Noir adventures in a not Earth with a single alternative race to humans and physics based magic. America has been cut off from the rest of the world, but it's never really explained as to why. The system could easily be used for standard Earth noir adventures from the 30's to 50's.
Page 98 of the core rules talks about how people cannot remember any strong details about places abroad and remember it like a vivid dream. Also "though passage across the ocean is easy to obtain, it is strangely difficult to complete the journey". The whole cutoff from the world thing is weirdly vague.I’m a bit confused, as back in the day I was told it was explained why it was cut off, and it kind of turned me off to the game.
The core book provides four different flavours of what actually happened, with the main one being that this world was created by the first atomic bomb on Earth and became a trap point for all the lost people throughout human history.
Then maybe you should check the game yourself?Ah. Sounds like the fellow who was trying to sell me on the game mixed this with his own ideas. His aspect was that everyone in the game was a copy of a real person, created by an atomic bomb that created them and the city in a pocket dimension. There were so many aspects to that I didn’t like (And I’m giving a succinct version of his, well, version) I just grew cold to the game.