No, not a thread on converting the character and world of Ace Ventura to an rpg setting, which I hope doesn't disappoint too many But about the universal and most banal equalizer: Bodily functions (aside from eating/drinking/breathing). You know number 1 and number 2. This bit of house rules I ran across brought it to mind as it struck me as particularly amusing way to handle it.
Does it ever come up in play or is it one those sometimes unpleasant details that's hand-waved or assumed to happen during downtime, safely offscreen? Ae PCs like characters in movies and TV shows that never have to 'go' unless its a excuse for something else, can be, for example, locked in cell or room for days and be fine and clean if they're fed and given water (which leads too, well you know... and sometimes that's hand-waved as well). How do you deal with this one prolonged dungeon delves, for instance? There is actually an article discussing the possibilities of using this subject for plot hooks, clues, and other types of fodder on rpg.net but I'm not able to look it up.
Thoughts?
Does it ever come up in play or is it one those sometimes unpleasant details that's hand-waved or assumed to happen during downtime, safely offscreen? Ae PCs like characters in movies and TV shows that never have to 'go' unless its a excuse for something else, can be, for example, locked in cell or room for days and be fine and clean if they're fed and given water (which leads too, well you know... and sometimes that's hand-waved as well). How do you deal with this one prolonged dungeon delves, for instance? There is actually an article discussing the possibilities of using this subject for plot hooks, clues, and other types of fodder on rpg.net but I'm not able to look it up.
Thoughts?