PrivateEye
Legendary Pubber
- Joined
- Jan 18, 2021
- Messages
- 394
- Reaction score
- 1,160
Finally there are some appendices.
Appendix 1 - the equipment list with price and description. This is useful given the Spanish terminology - eg Mangual: Metal Ball and Chain - very rare in the peninsula. This is a pretty complete list of stuff including the mundane as well as the martial, so pretty useful.
It also includes a section on the monetary system and weights and measures for each Kingdom, again providing very useful "flavour".
Appendix 2 - male and female names for each kingdom/culture. Also very useful, and includes common nicknames.
Appendix 3 - is tiled Impact Locations. This is hit locations for various types of creatures - eg birds, quadrupeds, snakes etc.
Appendix 4 - Battles, is a simple system for determine the outcomes fo massed combat, and PC encounters during the same.
Then there is a "Last Words" about the history of the game lasting about 2/3rds of a page.....
I am going to go back and read the fiction that prefaces each section and comment on this, but first some thoughts on the game as a whole.
I like it a lot. There is an earthiness to it - because it is so grounded in real legends, beliefs etc that I find refreshing. I guess Ars Magic is similar in some respects, but this game has a broader focus - PCs don't all revolve around magic and sorcerers. There is a lot of scope for adventuring with very little (or no) supernatural element ranging through a medieval "x-files" type set-up, right through to a full-on supernatural theme with powerful (and dreadful) magics.
I think it could have used a full read-through by someone with a more thorough grasp of colloquial English (and roleplaying games) as the translation is sometimes a bit leaden or awkward, and terminology slightly "odd" (impact location instead of hit location for example). Given the size and completeness of the work, I can forgive that though.
The one glaring thing for me was the second scenario - I would replace it altogether, or even omit it.
Appendix 1 - the equipment list with price and description. This is useful given the Spanish terminology - eg Mangual: Metal Ball and Chain - very rare in the peninsula. This is a pretty complete list of stuff including the mundane as well as the martial, so pretty useful.
It also includes a section on the monetary system and weights and measures for each Kingdom, again providing very useful "flavour".
Appendix 2 - male and female names for each kingdom/culture. Also very useful, and includes common nicknames.
Appendix 3 - is tiled Impact Locations. This is hit locations for various types of creatures - eg birds, quadrupeds, snakes etc.
Appendix 4 - Battles, is a simple system for determine the outcomes fo massed combat, and PC encounters during the same.
Then there is a "Last Words" about the history of the game lasting about 2/3rds of a page.....
I am going to go back and read the fiction that prefaces each section and comment on this, but first some thoughts on the game as a whole.
I like it a lot. There is an earthiness to it - because it is so grounded in real legends, beliefs etc that I find refreshing. I guess Ars Magic is similar in some respects, but this game has a broader focus - PCs don't all revolve around magic and sorcerers. There is a lot of scope for adventuring with very little (or no) supernatural element ranging through a medieval "x-files" type set-up, right through to a full-on supernatural theme with powerful (and dreadful) magics.
I think it could have used a full read-through by someone with a more thorough grasp of colloquial English (and roleplaying games) as the translation is sometimes a bit leaden or awkward, and terminology slightly "odd" (impact location instead of hit location for example). Given the size and completeness of the work, I can forgive that though.
The one glaring thing for me was the second scenario - I would replace it altogether, or even omit it.