Treasure Type V & Y
- Apr 12, 2019
- Reaction score
One of us! One of us!I really enjoyed the first half dozen or so books in the Gor series, as they were pretty good pulpy sword and planet series.
Well, my interest didn't wane (and I'm not threating it as B/D, it's just a social institution that existed in the classical times). My respect for the main character that did take a plunge, though...Of course then, as we all know, things took a turn focusing on the planetwide BDSM lifestyle of the Goreans, and ghen my interest waned.
Indeed. I laughed a lot, mostly sarcastically, upon hearing the announcement!Interesting to see this series have its own RPG.
Why the inverted commas? It is an adventure, as best I can tell...I’m both curious and apprehensive about the “adventure”?
So I read the adventure. Not sure how to summarize it in a way that wouldn't preclude you from playing it...and while I suspect that that's not really a problem for many users on this site, there might be some who would appreciate the spoilers.
If you want a tl;dr this is a completely normal adventure for most groups, and doesn't necessarily require you to even address any D/S matters. So, in a way, it's analogous to the first books of the Gor series...
But now I'm wondering what's in the other adventures that have been published (there's almost 10 so far on the Post Mortem page on Drivethru). Are they going to follow the same "progression" as the books?
I have solved how I would deal with the adventure.
Visit the camp to browse the slaves if you can, scout it carefully. Then, that night you sneak in, grab the woman, exfiltrate with the aid of a couple of tarnsmen with strong tarns and some long ropes and a bit of luck.
Then enslave the woman so that the doesn't get impaled (a slave is not counted as the same legal entity as the free person was before enslavement). Give the man back his silver tarsk for honours' sake.
Elaborate? What do you mean? Seems pretty basic as backstories go, if you ask me!That's a good description. The backstory is a bit elaborate if the GM has to explain all that - a lot of players' eyes would glaze over.
It's the adventure in the corebook. I'm pretty sure it's meant to be an introductory one (which explains the basic set-up that I noted).If it's setup in the previous adventures, I suppose that's more palatable.
For me, it's quite easy. But then I'm used to playing in honor cultures...I also wonder how easily modern players could get in the spirit of the culture that you describe.
There's no substitute for player buy-in! We all know that and it applies just the same to playing in Ancient Rome as it does to Ancient China, Gor, Traveller's Imperium, or any other setting worth mentioning.I would think that modern players would feel a bit conflicted about fulfilling their mission, but the game mechanically rewards them with honor points if they do. That seems to suggest that the characters shouldn't feel terribly conflicted, so you can get a bit of P/C dissonance.
I admit I'm used to brain-dead generic OSR which are meant to be generic and threadbare.Elaborate? What do you mean? Seems pretty basic as backstories go, if you ask me!
Honor is only part of the picture, and not itself the hardest thing to relate to about the setting.For me, it's quite easy. But then I'm used to playing in honor cultures...
Oh absolutely. But FWIW most GMs would have no idea how to realistically portray those kinds of cultures. Even a historian might have a hard time capturing everything from the details of daily life to the spirit of the times. This has been one of the things that has always held me back from trying historical campaigns, although other GM's have assured me that realism is beside the point even in historical campaigns.There's no substitute for player buy-in! We all know that and it applies just the same to playing in Ancient Rome as it does to Ancient China, Gor, Traveller's Imperium, or any other setting worth mentioning.
Well, different POVs. I generally find these boring and if they are any good, I must work to somehow integrate the decent material into a setting I would run.I admit I'm used to brain-dead generic OSR which are meant to be generic and threadbare.
Actually it is. Because it's a different paradigm of the ancient worlds (and should be there in most fantasy worlds IMO) that many Referees forget: you have Honor, not Self-esteem. You have Face/Shame/Decent-fulness*, not Remorse (though there is overlap). You have Position, which has Rights, there's no Universal Rights.Honor is only part of the picture, and not itself the hardest thing to relate to about the setting.
Then they've got some learning to do, IMO.Oh absolutely. But FWIW most GMs would have no idea how to realistically portray those kinds of cultures.
Possibly, though I've never seen a history student having issues with that kind of things.Even a historian might have a hard time capturing everything from the details of daily life to the spirit of the times.
Ahem...no, it's not?This has been one of the things that has always held me back from trying historical campaigns, although other GM's have assured me that realism is beside the point even in historical campaigns.
Slaves aren't humans, on Gor. They're closest to domesticated animals: potentially useful, can be quite intelligent, possibly fun to own and play with.So sure, buy-in. I'm just saying some people will have a hard time getting into the head of a character who thinks nothing of slavery but is bothered by the fact that another character is desperate to avoid death by impalement.
Impaled on wh...I mean, who wants to get impaled in the world of Gor?
Oh, OK!Wait, don't answer that.
IMO, it is, because it's the key to the dilemma you mentioned. Keep in mind: Honor is tightly tied up with being proactive, not subject to other's whims.Anyway, I don't think honor is the hard part.
That's the theory that I keep seeing on forums. In practice, most players I know tend to remember the proverb about what you do when in Rome!Personally if I was playing in Ancient Rome I'd rather be Spartacus rather than Caesar. I think that would be true for a lot of players.
It fits the setting thematically although some of the pieces look vaguely off to me, though I can't put my thumb on the reason.How is the artwork? I'm familiar with the artist, but some of his stuff is borderline surreal and not what I'd imagine in a sword and sandals RPG setting.
I still maintain that the world is more fun than the sex in it.Twice in my life I've been involved with women, well the first one was a girl, who wanted to be submissive. Eventually, it's too much damn work to suit me, so I stopped reading the Gor books pretty early.
I still maintain that the world is more fun than the sex in it.
Outlaws live beyond the system of honor and law, outside the cities and outside the caste system. Their status makes them punishable by impalement (he kind that nobody really likes) and they are, generally speaking, guilty of something. Otherwise they'd have a caste.
Most people hate them, peasants have a more complicated relationship with them, seeing them as potential protection against bandits (though they might be bandits themselves) and as people who might be able to trade with them or sell them meat.
The corpses of bandits are often strung from trees as a warning. And avoiding detection is hard.
Only the city of Lydius turns a blind eye to the presence of outlaws.
...so frigging what? There are multiple settings where full plate doesn't exist, and have strict social hierarchies. As an example: Ancient Rome, Vikings Era, Medieval Japan, Medieval China, Medieval Europe pre-13th century!I actually own this book. I don't know that I'll ever get to actually run it, but it's an interesting curio.
Leaving aside the BDSM fetishism and politics, Gor is not exactly conducive to a traditional TRPG game experience. It suffers from having lots of weird, arbitrary rules: no full-plate armor, no inventing crossbows or you burn, restrictive caste rules. It also suffers from a problem that afflicts many RPG settings based on published works: the Canon characters already did all of the cool stuff.
Still I do have some online groups who might be willing to try it. I am curious as I do like the D6 system.
Also, no, the cool stuff ain't relegated to what the canon characters have done. It's like claiming you can't do stuff in Star Wars, or, even better, that there can't be an Ancient Rome game, because everything cool is already in the works of Tacitus!