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You dont think that's a wonky ad hominem? Huh. I thought it was pretty plain. I'd actually really like to hear why you disgaree with me.Uh-huh... okay then
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You dont think that's a wonky ad hominem? Huh. I thought it was pretty plain. I'd actually really like to hear why you disgaree with me.Uh-huh... okay then
No idea what his "priesthood title" refers to and whether it includes any spells, so it's a "maybe".
CRK already admitted that many games exist in the middle. See his comparison of WFRP to Shadowrun.You say that because you want there to be a divide or a difference between the two. You want there to be two camps. That allows you to take a side and for other people to be incorrect. I'm here to tell you that shit won't fly. Lots of games exist in the middle
No.If we take metagaming out of the equation, then we all stand on the same footing and can all use the same characters or skills equally. That is what I am getting at.
I'm not setting them up for anything, though. They're doing a great job setting themselves for failure, however!So, you are a tactical genius, but if your character has the intelligence of a post, it has no business running group tactics. If you do so, you are metagaming. I have no problem with players playing to their skills, but we should not set them up for failure if they decide to do otherwise.
Naaw, I'm good, you are too dismissive and condescending for my tastes.You dont think that's a wonky ad hominem? Huh. I thought it was pretty plain. I'd actually really like to hear why you disgaree with me.
Now who’s playing ”find the agenda” and assuming things about the other? You can’t ding me for saying TJS was incorrect, you said so yourself.You say that because you want there to be a divide or a difference between the two. You want there to be two camps. That allows you to take a side and for other people to be incorrect. I'm here to tell you that shit won't fly. Lots of games exist in the middle
I dont think it's an either or kind of proposition. The identification of a mechanic isnt the same as being able to define a whole system.Now who’s playing ”find the agenda” and assuming things about the other? You can’t ding me for saying TJS was incorrect, you said so yourself.
You admit these mechanics can be easily defined, and you admit games can have them or not have them.
What you would call a game without such mechanics vs a game structured around them? You’re a student of game design and you can’t come up with adjectives to explain such a difference?
Do you think calling Traveller a Narrative RPG is accurate?
Do you think calling Cortex+ a Narrative RPG is inaccurate?
If so, then tell me what you would label them as.
It was serious question. I'm always willing to admit that I may have misread or misrepresented something.Naaw, I'm good, you are too dismissive and condescending for my tastes.
I'm not interested in a tit for tat.It was serious question. I'm always willing to admit that I may have misread or misrepresented something.
So if someone said “Traveller was a Narrative system” or “Cortex+ isn’t a Narrative system”, you wouldn’t disagree except to the existence of the labels themselves?I dont think it's an either or kind of proposition. The identification of a mechanic isnt the same as being able to define a whole system.
Cool story broAre we titting for tatting? Oh well. I thought we were having a vigorous dialogue about how to define narrative versus simulationist games.
Well, characterizing something you mentioned as “not particularly useful” as “unimportant to you” is a pretty infinitesimal foul.You dont think that's a wonky ad hominem? Huh. I thought it was pretty plain. I'd actually really like to hear why you disgaree with me.
Thats not the right question. I really, honestly, don't think its that's simple. Some games might have more or less narrative mechanics, but I dont love the labels. I dont love them because it generally comes wih a lot of negative baggage and not all that much hate actually useful to describe the system. So, sure, you can say that game X is maybe mor narrative than game Y, but unless you want ot get granualr about the specific mechanics it's not that useful a division. 'Narrative' isn't just one thing it's a lot if different things.So if someone said “Traveller was a Narrative system” or “Cortex+ isn’t a Narrative system”, you wouldn’t disagree except to the existence of the labels themselves?
Someone can make a rhetorical division of parts that isnt useful. Nothing to do with me, just about what we're discussing. You'll notice I haven't said anything about what you or I like? It's not personal, I'm not upset, we're just talking gaming.Well, characterizing something you mentioned as “not particularly useful” as “unimportant to you” is a pretty infinitesimal foul.
Yeah, never could figure out why that idea of dissociative mechanics bothers so many...The terms being thrown around here have a lot of baggage, especially when you switch from “narrative” to “narrativism”.
I find that Justin Alexander makes the distinction well at https://thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-games
But then you have to accept the concept of “dissociated mechanics”, which upsets a bunch of people. Also you have to not react emotionally to the labels, and just pay attention to the distinction.
The negative baggage is up to the people, and I, personally, am not planning to abandon a useful (to me) distinction just because someone else might have strong feelings on the matter.Thats not the right question. I really, honestly, don't think its that's simple. Some games might have more or less narrative mechanics, but I dont love the labels. I dont love them because it generally comes wih a lot of negative baggage and not all that much hate actually useful to describe the system. So, sure, you can say that game X is maybe mor narrative than game Y, but unless you want ot get granualr about the specific mechanics it's not that useful a division. 'Narrative' isn't just one thing it's a lot if different things.
Some don't like the label.Yeah, never could figure out why that idea of dissociative mechanics bothers so many...
It just seems kind of silly to me. It identified with a terminology something that bothered many people about the direction of games, and specifically 4th edition D&D. What difference does it make if you disagree with it, its a thing for many others despite protestations otherwise. It's also a rather well written bit. The only think I can think of is that its a distaste born more for the author than the content.It’s basically the same thing as Actor stance vs Author/Director stance, in Forge terms. I don’t know if that would make it any more palatable to the people who hyperventilate over it.
Yeah, never could figure out why that idea of dissociative mechanics bothers so many...
Ahh, that makes sense. An associated bias.I think Justin intended his use of the term dissociative mechanics to be fairly neutral but found it was subsquently overused and abused in the edition wars over 4e and other games. He addresses that in his follow-up essay.
Pardon my ignorance but can someone explain the whole traditional versus narrative thing?
Around this time there was a small forum devoted to a Youtuber named Spoony who was associated with the Nostalgia Critic and that group (there's a whole nother cycle of drama there, but that's a story for another time). Anyways, Spoony got tired of running this forum and decided to hand it off to someone else, and Nisarg was like "I'd like a forum", as by that point he'd been booted off most every other forum. And so Nisarg took over this forum anf re-branded it "The RPGSite", and Nisarg, now having a platform for his gaming ideologies, went super saiyan and transformed into his Final Boss form - The RPGPundit.
Wait... Nutkinland was a Spoony Experiment/Noah Antwiler forum? Really? I had joined it after I left RPGnet, but a couple of months before Pundit took over to turn it into theRPGsite and I had never heard that connection.
TristramEvans Wow you somehow made the origin story for these tedious arguments fun and entertaining!
I find it helps if you picture everyone involved as muppets
I kind of was already. Not sure why but Pundit invokes a Muppet version of Bill the Butcher from Gangs of New York to me.
You don't like FATE?I think TristramEvans summation of a lot of the situation hits on a lot of the reasons there are issues:
Definitions of what is "narrative" vs "traditional" are in no way consistent, and there is a LOT of bad blood between people who are in each "camp".
Honestly, I like games I would say fit on both. I'm a huge fan of like Cortex, but I also really like Jovian Chronicles (seriously the 1e of this game has the best space movement rules for mechs/ships, it is so good). I am more of a "find the game that fits what I want to do" person, and I find that games on both sides of my personal definition of both will fit the bill sometimes. (Also I think that games are definitely on a spectrum between the two, and there isn't some clear hard line of what is traditional vs narrative). I imagine a lot of people on this board think I'm in the "narrative" camp, but really I'm in the "I just like RPGs of all type" camp.
I just imagine that the fact that I dislike certain SPECIFIC, very popular, traditional games (like I'm not fond of old school D&D, and I specifically have an obsessive and probably irrational hate of ThAC0), makes people think somehow I'm anti-traditional. (As an aside, I also don't like FATE either.)
Did even a single of them achieve the bouncing-in-all-directions way of movement that the Muppets practice naturally?This reminds of when I was at Uni. Some people in my role-playing club decided to organise a Muppets LARP and it was all they could talk about for weeks and everybody seemed to be really into it.
It was just one of those..."huh, I really don't get gamers at all" moments.
I... don't suppose you have the ruleset? No reason. *Shifty Eyes*This reminds of when I was at Uni. Some people in my role-playing club decided to organise a Muppets LARP and it was all they could talk about for weeks and everybody seemed to be really into it.
It was just one of those..."huh, I really don't get gamers at all" moments.
You don't like FATE?
I don't think I was there. Or maybe I was, a vague memory of people running in and out of the room wildly springs to mind. Perhas I've blocked it out. I'm sure I didn't participate. I think some of us may have ended up playing a different game while this was going on all around us.Did even a single of them achieve the bouncing-in-all-directions way of movement that the Muppets practice naturally?
I'm not sure but I assume it was an adaption of whatever rules were usually used for White Wolf LARPS.I... don't suppose you have the ruleset? No reason. *Shifty Eyes*