robertsconley
Legendary Pubber
- Joined
- May 3, 2018
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You missing the point. It is not about the game it about the campaign thus what the referee and players focus on. If the GROUP focuses on collaborative storytelling then they are playing a storygame irregardless of the rules they are using. It may well be that they use a game that not well suited so they keep switching until they find something they works with how they want to do things. But this is not uncommon among different groups irregardless whether they are storygaming, wargaming, or roleplaying.Most games do all three of those things at once in some mixture. That's why I think the forge labels are goofy. They might describe a particular mechanic fairly well, but I think they fail in some significant ways to define entire rules systems in a useful way. YMMV.
What makes a game about anything is about how much work it saves the group when they make up something fun they want to try. I see a good argument that Fate would save work for a group interested in running a storygame campaign compared to OD&D. But there nothing to stop that group from trying to use OD&D. It would lack the dice game, and keeping track of chips that many games that bill themselves a storygames like to do. But it highly likely it would have a lot of metagaming going on in order to make OD&D work as a storygame.
Just as if you used OD&D as a wargame you would be ignoring the sections about the PCs being free to do whatever they want with their characters in favor of completing scenarios. Likely based around clearing out a dungeon level or a section of wilderness. Victory would be defined as the players surviving that scenario. Not unlike how Shadowrun Crossfire or Gloomhaven works.