ffilz
Legendary Pubber
- Joined
- Dec 17, 2018
- Messages
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I get that you can change things up to make different settings, but most RPGs in various ways don't model whole worlds very well. Keep pushing and at some point something breaks. You can't use Traveller character generation to model actual military forces for example, I doubt the actual Army in a Traveller universe is filled with people who spend 4 years make Lieutenant and leave. The forces can't be 5/6 or more Lietuenants (5+ for commission), and least among the volunteers. The Traveller world generation doesn't work for the core of an empire and it spits out too many worlds that just wouldn't stay settled the way the UWP specs them out. But it DOES create an interesting place for adventure and a place for PCs. The chargen says that the type of Army guy who would go off and be a Traveller is someone who made Lieutenant or Captain in their first 4 or 8 years and got bored and went off to seek fortune. The Scouts don't give surplus ships to some 1/6 or more of people who leave the service. That's the type of stuff I'm talking about when I say RPGs don't model worlds well.
Making every NPC in a D&D campaign leveled helps with things a bit, but the world can't function with travel between cities having random encounters with bands of 100+ orcs. And any reasonable economy is going to be trashed by adventurers finding chests full of coins.
Just about every RPG I've played has focused on the extraordinary people who adventure or investigate or whatever the game is about, and focuses it's world modeling at providing a place to have the adventures or mysteries to investigate or whatever.
Heck, even TV shows don't try to model real world. They pile on lots of extraordinary events otherwise the show would be too boring or have too fast a timeline.
Frank
Making every NPC in a D&D campaign leveled helps with things a bit, but the world can't function with travel between cities having random encounters with bands of 100+ orcs. And any reasonable economy is going to be trashed by adventurers finding chests full of coins.
Just about every RPG I've played has focused on the extraordinary people who adventure or investigate or whatever the game is about, and focuses it's world modeling at providing a place to have the adventures or mysteries to investigate or whatever.
Heck, even TV shows don't try to model real world. They pile on lots of extraordinary events otherwise the show would be too boring or have too fast a timeline.
Frank