3rik
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There's all kinds of V&V stuff available on lulu.com as well.DriveThruRPG
www.drivethrurpg.com
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There's all kinds of V&V stuff available on lulu.com as well.DriveThruRPG
www.drivethrurpg.com
Does that not show up for you?
Here's the trick to supers - they aren't a genre, they are a character archetype that can fit into ANY genre.
Mystery/Detective, Space Opera, Espionage/Political Thriller, Horror, Coming of Age, Soap Opera, Teen Drama, etc. Superheros effortless slide into all of these.
You want to have fun with a superhero system - grab a module from ANY other game - Call of Cthulhu, Boot Hill, Star Frontiers, whatever - and just insert the players as superheroes into it.
I went to download Villains and Vigilantes 2e tonight and found that Drive Thru, Monkey House, and FGU didn't have it. What's up with that?
One thing I'd say about supers. that you're locked into that game. I don't think it has the same longevity as other stuff. I mean, in fantasy you can do a shedload of different types of games, and the same in Sci-Fi (even more so!). As opposed to donning the cape an fighting crime every week. And the same beats in each episodic (or comic issue).
I've had third edition for quite a while now. It's okay but it's just not the same you know?The Monkey House Games site has links to Lulu print editions (and PDFs) of the 3rd Edition of the game as well.
Y'all are reminding me why I quit reading comics from April '92 until December '99.
One issue I have encountered in supers RPGs is that many published adventures are just a series of fight scenes. I usually add or incorporate lots of investigative stuff. But I also try very hard to make the action scenes big and colorful. Races against time, environmental hazards, etc.
I only got back into comics when G.I.Joe came back in September, 2001 by Devil's Due Publishing and I started reading JMS/Romita Jr Amazing Spider-Man, which (no pun intended) was amazing at the time.
I read a LOT of comics in the 90s, they just weren't superhero comics. Love & Rockets, Good Girls, all the great 'indie' stuff. Like with WOTC/GW, supers might have paid the rent but there was a whole lot of other good stuff on the back shelves at our local comic shop.Y'all are reminding me why I quit reading comics from April '92 until December '99.
I read a LOT of comics in the 90s, they just weren't superhero comics. Love & Rockets, Good Girls, all the great 'indie' stuff. Like with WOTC/GW, supers might have paid the rent but there was a whole lot of other good stuff on the back shelves at our local comic shop.
I'd never liked super comics as a kid because the first ones I saw were mid-story, with copious links to other comics, "* see issue 405 of Platinum Ferret." There's no way I was going to be able to keep up with that.
I read a LOT of comics in the 90s, they just weren't superhero comics.
I'm not familiar with Wacker
that must have been a hard childhood though....
Edition 1.0 and 2.1 are both available in print from lulu.com.I've had third edition for quite a while now. It's okay but it's just not the same you know?
He reminds me one of those people who every time they talk they sound like a smart ass.
I couldn't possibly disagree more. One of the most brilliant things about the supers genre is that it is such an elastic premise that can handle SO MANY different sub-genres. You can have a four-color stopping the villain robbing the bank one week, stop an alien invasion the next, journey to WWII the week after, then travel through the galaxy for a cosmic threat following that. I've done straight-up fantasy, horror, comedy, and a whole host of other flavors within this genre, and it all works perfectly!
Yet all those things can feature in a superhero game.
Someone who gets it! I'm sorry I didn't see this earlier! Yes, this! I've been pointing this out for years! Thank you! Sincerely, thank you.Here's the trick to supers - they aren't a genre, they are a character archetype that can fit into ANY genre.
Mystery/Detective, Space Opera, Espionage/Political Thriller, Horror, Coming of Age, Soap Opera, Teen Drama, etc. Superheros effortless slide into all of these.
You want to have fun with a superhero system - grab a module from ANY other game - Call of Cthulhu, Boot Hill, Star Frontiers, whatever - and just insert the players as superheroes into it.
One issue I have encountered in supers RPGs is that many published adventures are just a series of fight scenes.
Sorry. Perhaps I wasn't quite clear... Sure, you can change the backdrop (location, type of villain, etc.). However, for the most part you're donning the cape and fighting a bad guy in very similar parameters. Now, you can change it up and make it more complex or nuanced. But as a 'general rule' Supers are pretty cookie cutter games imo.
I think the nuance missing is that you can run Supers that way. Just like you can run Fantasy as just dungeon crawls. I haven't played in nor run a Supers game that was just you put on a cape and fight a bad guy since high school when we were playing FASERIP.
Well, you mentioned Scanners... and to me that's very much a 'supers' story. Not necessarily super HERO though... and certainly no capes or costumes. Similar to Unbreakable in that the guy has powers but its up to him what he does with them.Yes, that's very true! And comics certainly do that, a lot. But the experience and tone of the game will be decidedly 'supers'.
Well, you mentioned Scanners... and to me that's very much a 'supers' story. Not necessarily super HERO though... and certainly no capes or costumes. Similar to Unbreakable in that the guy has powers but its up to him what he does with them.
So maybe, rather than labeling a game as 'superheros', just go with the PCs maybe obtaining or discovering they already have powers.
Or does it have to have 'superhero' on the label?
I think the nuance missing is that you can run Supers that way. Just like you can run Fantasy as just dungeon crawls. I haven't played in nor run a Supers game that was just you put on a cape and fight a bad guy since high school when we were playing FASERIP.
If I see mandatory advancement system in a supers game, that’s a good way to lose me without going any farther.
Also I find it utterly baffling that one could see the silliness of superhero stuff while simultaneously not seeing the silliness of fantasy.
I generally prefer my fantasy as lowly rat catcher makes good vs. Conan on a hill of skulls... but that ain't 5e.
90s comics were trash fite me
Here's the trick to supers - they aren't a genre, they are a character archetype that can fit into ANY genre.
Mystery/Detective, Space Opera, Espionage/Political Thriller, Horror, Coming of Age, Soap Opera, Teen Drama, etc. Superheros effortless slide into all of these.
You want to have fun with a superhero system - grab a module from ANY other game - Call of Cthulhu, Boot Hill, Star Frontiers, whatever - and just insert the players as superheroes into it.