tenbones
Grand Poobah of the D.O.N.G.
- Joined
- May 31, 2018
- Messages
- 2,475
- Reaction score
- 5,238
I got my copy of Wiseguys for Savage Worlds (by Eric Lamoureux and Gilbert Gallo, Richard Gillingham, John Riggs, Morne Schaap, Pete Spahn, and Scott W.)... and I love it.
Quick side-note: Even if you don't use the Savage Worlds system - this book is very well done in terms of a specific toolkit/resource for *any* kind of game using Organized Crime. Despite sounding niche' it really does transcend it's own conceits.
Items of interest - covers the "classic" Vegas era of the Mob - including the modern era. Also covers other synidicates - Triad, Russian Bratvas, Yaks, Outlaw Biker gangs, and many others including indepedents. Do's and Don'ts in terms of conduct, breaks down the hierarchies of the organization. Also covers all the major law enforcement organization.
Lots of Generators: Plots, Heists, Street Gangs, Nicknames, NPC's, and others.
It's designed to run games that are like the Godfather, Goodfellas, Sopranos, etc - but more than that. You can apply most of this stuff to *any* kind of campaign where organized crime is a thing. At minimum even in your fantasy games you can model your Thieves guild around these principles and use the generators to hit the ground running with ease.
I think this book punches *way* above its weight beyond just using it for Mob-campaigns.
Disclaimer - I have *no* connections to the writers. I'm just feeling I need to give a shoutout where it's due for a product I think has good value.
Quick side-note: Even if you don't use the Savage Worlds system - this book is very well done in terms of a specific toolkit/resource for *any* kind of game using Organized Crime. Despite sounding niche' it really does transcend it's own conceits.
Items of interest - covers the "classic" Vegas era of the Mob - including the modern era. Also covers other synidicates - Triad, Russian Bratvas, Yaks, Outlaw Biker gangs, and many others including indepedents. Do's and Don'ts in terms of conduct, breaks down the hierarchies of the organization. Also covers all the major law enforcement organization.
Lots of Generators: Plots, Heists, Street Gangs, Nicknames, NPC's, and others.
It's designed to run games that are like the Godfather, Goodfellas, Sopranos, etc - but more than that. You can apply most of this stuff to *any* kind of campaign where organized crime is a thing. At minimum even in your fantasy games you can model your Thieves guild around these principles and use the generators to hit the ground running with ease.
I think this book punches *way* above its weight beyond just using it for Mob-campaigns.
Disclaimer - I have *no* connections to the writers. I'm just feeling I need to give a shoutout where it's due for a product I think has good value.