Ghost Whistler
Legendary Member
- Joined
- Feb 24, 2018
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Yes, that's the reason I really like Qin: Warring States rpg. The idea of heroes wandering the middle kingdom while the states around them are at war and the land is in chaos is really really apealling. In fact I tried to work that into this project, but coudln't quite make it work satisfactorily. I think that could be really strong. The issue is one of scale.
If you note the iteration I posted just above you'll see something not dissimilar to what you're suggesting. Unfortunately it just felt kinda..dull.
My problem is that I can't settle on a single iteration, but each new one produces new ideas that I like (the Dragon Emperor keeping the star alive is a nice riff on the 40k astronomican thing, which I like).
However I'm currently looking at Ashen Stars. I love that kind of freewheeling approach. Here you would have PC's as agents of - either directly (as official state Constables) or hired guns (bounty hunters paid in Xia, in lieu of Imperial credits) for the Imperial Justice Grid in a post conflict 'outlaw zone' style place. This being the Sword Edge. Where all the fun stuff in the setting exists. This is a more focussed approach. My (other) problem is that I can come up with all sorts of cool sounding stuff (like Imperial Predictionists) but making it work as something players can appreciate and use is less easy. RPG designs need that otherwise it's all fluffy clouds and purple prose (aka Nephilim, by Chaoisum
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If you note the iteration I posted just above you'll see something not dissimilar to what you're suggesting. Unfortunately it just felt kinda..dull.
My problem is that I can't settle on a single iteration, but each new one produces new ideas that I like (the Dragon Emperor keeping the star alive is a nice riff on the 40k astronomican thing, which I like).
However I'm currently looking at Ashen Stars. I love that kind of freewheeling approach. Here you would have PC's as agents of - either directly (as official state Constables) or hired guns (bounty hunters paid in Xia, in lieu of Imperial credits) for the Imperial Justice Grid in a post conflict 'outlaw zone' style place. This being the Sword Edge. Where all the fun stuff in the setting exists. This is a more focussed approach. My (other) problem is that I can come up with all sorts of cool sounding stuff (like Imperial Predictionists) but making it work as something players can appreciate and use is less easy. RPG designs need that otherwise it's all fluffy clouds and purple prose (aka Nephilim, by Chaoisum
