Dropbear
Legendary Pubber
- Joined
- Sep 7, 2021
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Not sure how many systems encourage awarding XP for spending gold vs. earning it. I’m sure it isn’t a unique thought, and I’m not sure where I may have read it at this point but I am considering using it.
Any thoughts on how such an implementation will affect games that originally award earning instead of spending?
And anyone have any idea on where I might have seen it implemented before in any old school games?
Any thoughts on how such an implementation will affect games that originally award earning instead of spending?
And anyone have any idea on where I might have seen it implemented before in any old school games?