You folks know any Videogames similar to Tabletop War/Skirmish games?

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GiantToenail

Gundarr wuz heer
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I've been enjoying Necromunda: Underhive and Mordheim: City of The Damned a whole lot recently because of the free movement, environmental hazards, and high risk skill checks; I want to know if there are any other Tabletop-adjacent games out there? I see turn-based strategy games on a grid such as X-com, Pheonix Point, Battle-Sector, and Gear Tactics a different genre. Platform doesn't matter.
 
Sounds like you want TB-tactics games with the following attributes:
- Low unit count
- Free movement
- Environmental hazards
- High risk skill checks
- A certain verticality to it?

That's a tough one, really. There are a number that feature multiple ones, but the biggest restriction might - surprisingly! - come from the free movement.
Movement in Mordheim is really unique - I consider Necromunda just a terrible version of Mordheim with several steps back in both design and implementation (there's a reason that game flopped hard and sits at around 50% rating).

Practically all turn-based tactic games work on a grid.
There are only few that don't which spontaneously come to mind:
Pathfinder: Kingmaker & Wrath Of The Righteous
Temple Of Elemental Evil
Valkyria Chronicles

Of those, probably the closest fit would be Temple Of Elemental Evil, although it is low on traps. It's definitely high-risk, though, given that the entire game is DnD 3 and you'll be low levels for a while.
But it's still different as in that game, you'll just reload when you lose someone or cast resurrect - that same kind of high-risk impact of losing a unit and you can't just reload can be found in some games but those are not with free movement.

I am taking a guess that it's more that high-risk feeling and permanence of losses that interests you?
In that case, I'd suggest to lose that free movement restriction and the field will open up A LOT more for you. In the end, free movement is just a grid as well - just an infinitely small one ;)
Battle Brothers is the primary example of a TB tactics game that forces you to eat your losses and still somehow find a way to continue while building up new recruits. I find it to possibly be the closest to Mordheim in that feeling. Plus, you also play a band of mercenaries there.
No verticality in that one, though. And the unit count is up to (depending on what start you pick) 12.

I'd also love another, better Mordheim.
But with the devs learning absolutely nothing from their first game, repeating all the mistakes or even doubling down on them, I'm afraid that's a long way off.
 
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Sounds like you want TB-tactics games with the following attributes:
- Low unit count
- Free movement
- Environmental hazards
- High risk skill checks
- A certain verticality to it?

That's a tough one, really. There are a number that feature multiple ones, but the biggest restriction might - surprisingly! - come from the free movement.
Movement in Mordheim is really unique - I consider Necromunda just a terrible version of Mordheim with several steps back in both design and implementation (there's a reason that game flopped hard and sits at around 50% rating).

Practically all turn-based tactic games work on a grid.
There are only few that don't which spontaneously come to mind:
Pathfinder: Kingmaker & Wrath Of The Righteous
Temple Of Elemental Evil
Valkyria Chronicles

Of those, probably the closest fit would be Temple Of Elemental Evil, although it is low on traps. It's definitely high-risk, though, given that the entire game is DnD 3 and you'll be low levels for a while.
But it's still different as in that game, you'll just reload when you lose someone or cast resurrect - that same kind of high-risk impact of losing a unit and you can't just reload can be found in some games but those are not with free movement.

I am taking a guess that it's more that high-risk feeling and permanence of losses that interests you?
In that case, I'd suggest to lose that free movement restriction and the field will open up A LOT more for you. In the end, free movement is just a grid as well - just an infinitely small one ;)
Battle Brothers is the primary example of a TB tactics game that forces you to eat your losses and still somehow find a way to continue while building up new recruits. I find it to possibly be the closest to Mordheim in that feeling. Plus, you also play a band of mercenaries there.
No verticality in that one, though. And the unit count is up to (depending on what start you pick) 12.

I'd also love another, better Mordheim.
But with the devs learning absolutely nothing from their first game, repeating all the mistakes or even doubling down on them, I'm afraid that's a long way off.
Yeah I do enjoy the skirmish model count of those two games, I didn't even think of that!

I thought there'd be other free movement games I haven't heard about because they're not as well advertised as GW games, but if there's not any it makes the two I mentioned that much more niche.

Mordheim is king 100%, I like necromunda but the gameplay is a lot more to wrap my head around with all the abilities you gotta use from the get.

Straight-up CRPG's Kickass, from oldschool planescape torment/Icewind Dale/Baldur's Gate to modern Pillars of Eternity/Divinity original sin/Pathfinder, I couldn't agree with you more.

I've gotta see what elemental evil and Valkyria is for myself, thanks for the reccomendations!

Man I remember being real interested in the eastern empire/crusaders DLC's they added to battle brothers and watching whatever videos I could find on it, then completely forgetting about it; And it was deadly and exciting! I gotta get a around to buying it, Thanks for the reminder.

Edit: The historical theme in battle brothers is also killer
 
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If you do go for Temple Of Elemental Evil, my very strong suggestion would be to use the TemplePlus overhaul/launcher together with the Co8 modpack.
The modpack adds more "things", while TemplePlus makes the game play nice on modern systems and also expands/updates the ruleset - oh and it fixes a lot of bugs.
 
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