tenbones
Grand Poobah of the D.O.N.G.
- Joined
- May 31, 2018
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Yeah I think doing the cultural relativism in terms of D&D goes *nowhere*. Mainly because Good and Evil are actually not abstract things in D&D.
There exists precisely *no* culture in history that can't have a practice cherry picked to be labeled "evil". Not sure the value of having a discussion on what cultures in what time-periods are going to be lambasted as inherently Evil. Seems silly (and wrong).
The point of the thread, i assume, is *how* do you run a campaign where the explicit conceit of the players are that they are de-facto, to whatever degree, "evil".
In this regard - the aforementioned cultures are backdrops in which to setup such campaigns. "Evil" PC's in Feudal Japan is trivially easy. The goal should be the scope of content that will challenge the "evil" PC's that makes for longterm play beyond being just murderhobos.
There exists precisely *no* culture in history that can't have a practice cherry picked to be labeled "evil". Not sure the value of having a discussion on what cultures in what time-periods are going to be lambasted as inherently Evil. Seems silly (and wrong).
The point of the thread, i assume, is *how* do you run a campaign where the explicit conceit of the players are that they are de-facto, to whatever degree, "evil".
In this regard - the aforementioned cultures are backdrops in which to setup such campaigns. "Evil" PC's in Feudal Japan is trivially easy. The goal should be the scope of content that will challenge the "evil" PC's that makes for longterm play beyond being just murderhobos.