Lessa
Legendary Pubber
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- Aug 13, 2018
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The "High Lethality in mechanics" thread got me thinking. I was never a PC-death guy myself, because I usually create characters with personal stories I want to develop through play. I NEVER LOST A CHARACTER in my whole RPG life ( I hope Butcher isn't listening haha). The idea of getting at a friend's house for a night of gaming, snacks and jokes, to see my char dying in the early moments of play sounds like a huge bummer.
So, for those who like your games lethal: What da hell do you do when you lose a character early or midway into the session? Say, in the first couple hours. Do you simply leave and go home? (and do you find that okay? /Don't feel bad for losing the night you anticipated?) Something else entirely?
Of course, I'm assuming mid- to heavy-crunch games here where you can't swing a new char in minutes, so no oD&D, PbtA, etc. Also no games with contingency plans for death, like Paranoia or Pendragon.
So, for those who like your games lethal: What da hell do you do when you lose a character early or midway into the session? Say, in the first couple hours. Do you simply leave and go home? (and do you find that okay? /Don't feel bad for losing the night you anticipated?) Something else entirely?
Of course, I'm assuming mid- to heavy-crunch games here where you can't swing a new char in minutes, so no oD&D, PbtA, etc. Also no games with contingency plans for death, like Paranoia or Pendragon.
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