First day of 3rd and 4th grades, respectively, for my kids tomorrow, so we're busy making sure everything and everyone is ready. I hope to update the PBPs tonight; if not, then I should be able to do so tomorrow.
I'm now in need to add a level of domain management to my game set in the setting of Exalted...in the year of the disappearance of the Scarlet Empress (and two years before it was officially known:angel:). Solars are only going to appear in months. (Game is heroic mortals, though, and is mostly...
Huh. I just realized what bothers me so much in some gaming systems where you just roll dice without many tactical options in the book (OD&D, for example).
Namely, they are actually serving a storyteller player's purposes better than mine. "Just tell me what happens next!" vs "Let me see how I might impact the outcome!"
Interrupted the session last night due to a player making a fuss*...is that a trend or what?
*Over her plan to escape all pursuit, after acquiring a powerful magical item (that at least 3 other people are searching for) kinda failed. Well, she escaped 2 out of 3, but obviously that wasn't good enough.
So what am I supposed to do if the NPC chick has "owns a flying reptile mount" in her inventory notes;)?
I'm even more grateful that I discovered the Pub with its no politics rule.
Now it seems other hobby communities are following the lead of TBP...as a positive example. How is it positive is beyond me, frankly.
But, well, Guardian article says a knitting community followed suit.
Just had my first PC death in over a decade, I think. Well, it might be a bit less, I'd need to check. @Dumarest almost manages to make OD&D fun, but the mechanics really are working against him, IMNSHO.
I mean...he's running his CT and D6 Swords and Planet (Star Wars) games in the exact same "pulpy high-octane action with a mix of dry humour and pranks" style. But they work much more smoothly, IME.