YeGoblynQueenne
Pubber
- Joined
- May 1, 2022
- Messages
- 4
- Reaction score
- 2
Hello all. I'm making a game. It's called Nests & Insects and it's a hack-and-slash dungeon crawl where the characters are arthropods raiding the Nests of eusocial insects. The character classes are: Ants (plural), Beetle, Ladybug, Scorpion, Spider and Wasp (hence "arthropods" because Scorpion and Spider are arachnids, not insects).
I call the game a "Roguelike TTRPG" because it is inspired by Roguelike computer RPGs (CRPGs) like Nethack and because of elements that it borrows from Roguelike CRPGs, like procedural generation, hack-and-slash gameplay, lethal combat, a hunger mechanic, and a focus on exploration and experimentation with the game world.
I'm about 60% in writing up the rulebook. In the rulebook linked below you can find pre-set character sheets for the six character classes, rules for rolling and reading dice, rules for the combat "minigame" and rules for some Termite opponents. I've yet to start on the procedural generation, Nests, Bee and Ant enemies and the other three minigames besides Combat (Survival and Exploration, Resting and Healing and Hunting and Foraging). I've written all I could in the last couple of weeks on a big break from work but I'll probably slow down now because there's more work coming in.
Last thing: the rulebook is all text-based. Familiarity with a decent text editor (vim, emacs, notepad++) will be useful in order to read it.
You can get the rulebook from the game's repository:
I'd be absolutely delighted to get some feedback. I'm particularly interested in feedback on the language and the clarity of the rules descriptions. Most rules lack examples, which I plan to include many more of in a future commit. Thanks in advance!
I call the game a "Roguelike TTRPG" because it is inspired by Roguelike computer RPGs (CRPGs) like Nethack and because of elements that it borrows from Roguelike CRPGs, like procedural generation, hack-and-slash gameplay, lethal combat, a hunger mechanic, and a focus on exploration and experimentation with the game world.
I'm about 60% in writing up the rulebook. In the rulebook linked below you can find pre-set character sheets for the six character classes, rules for rolling and reading dice, rules for the combat "minigame" and rules for some Termite opponents. I've yet to start on the procedural generation, Nests, Bee and Ant enemies and the other three minigames besides Combat (Survival and Exploration, Resting and Healing and Hunting and Foraging). I've written all I could in the last couple of weeks on a big break from work but I'll probably slow down now because there's more work coming in.
Last thing: the rulebook is all text-based. Familiarity with a decent text editor (vim, emacs, notepad++) will be useful in order to read it.
You can get the rulebook from the game's repository:
GitHub - stassa/nests-and-insects: A Roguelike Tabletop RPG
A Roguelike Tabletop RPG. Contribute to stassa/nests-and-insects development by creating an account on GitHub.
github.com
I'd be absolutely delighted to get some feedback. I'm particularly interested in feedback on the language and the clarity of the rules descriptions. Most rules lack examples, which I plan to include many more of in a future commit. Thanks in advance!