There are numerous supers rpgs with distinctive flavors and styles, and can generate some very different play experiences. I wanted to ask which systems/mechanics do you think would be best creating a game based some supers settings and franchises. For fun and to get an idea of preferences and what people see in various systems.
Now some supers games (Champions, Mutant and Masterminds, for example) are designed to be modular and adjustable so may fit allot of setting and any game can be tinkered with to some degree, but what systems do you think the least modification to work. In the case of setting/franchises that have their own rpg already, pretend it doesn't exist and you're looking for something to handle.
Here's some suggested settings, feel free to add your own.
The Boys (HBO series)
Aberrant
Heroes
Alphas
Cinematic Marvel Universe
Cinematic DC Universe
Wildcats
Wild Cards
Now some supers games (Champions, Mutant and Masterminds, for example) are designed to be modular and adjustable so may fit allot of setting and any game can be tinkered with to some degree, but what systems do you think the least modification to work. In the case of setting/franchises that have their own rpg already, pretend it doesn't exist and you're looking for something to handle.
Here's some suggested settings, feel free to add your own.
The Boys (HBO series)
Aberrant
Heroes
Alphas
Cinematic Marvel Universe
Cinematic DC Universe
Wildcats
Wild Cards
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