Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
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I recently played through Cyberpunk 2077 and absolutely loved the way "hacking" went. Quickhacks, in particular.
Essentially it was spellcasting vs. technology, including cursing, blinding and damaging people as long as they have cybernetic implants.
It was simple, cool and effective.
Now I'm ready to run Cyberpunk Red... but it doesn't have quickhacks like that at all. They still have that hacking mini-game, albeit it overlaps the real world in real-time. Still, not quite what I'm looking for.
For those who are familiar with Cyberpunk, either 2020 or Red, how hard do you think it would be to implement something like this?
Basically the ability to do "techno-wizardry" from a distance:
- controlling cameras, including turning them off temporarily
- controlling, short-circuiting or turning off gun turrets and robots
- opening/closing doors
- jamming guns and other hi-tech hand weapons
- seeing "auras" of all people and tech linked to a particular system, even through walls
- causing temporary madness (or curses) on people with cybernetics (blind, stun, knock out, berzerker rage etc...)
- create minor illusions (visual or audio) to people with cybernetics
You get the idea. Distance, speed, duration, power (damage) etc... depends on both the quality of the netrunner's equipment and their skills.
Is the Cyberpunk Red system similar to other R Talsorian games? Could I transplant magic or Sigils from the Witcher RPG, for example?
Cheers,
Essentially it was spellcasting vs. technology, including cursing, blinding and damaging people as long as they have cybernetic implants.
It was simple, cool and effective.
Now I'm ready to run Cyberpunk Red... but it doesn't have quickhacks like that at all. They still have that hacking mini-game, albeit it overlaps the real world in real-time. Still, not quite what I'm looking for.
For those who are familiar with Cyberpunk, either 2020 or Red, how hard do you think it would be to implement something like this?
Basically the ability to do "techno-wizardry" from a distance:
- controlling cameras, including turning them off temporarily
- controlling, short-circuiting or turning off gun turrets and robots
- opening/closing doors
- jamming guns and other hi-tech hand weapons
- seeing "auras" of all people and tech linked to a particular system, even through walls
- causing temporary madness (or curses) on people with cybernetics (blind, stun, knock out, berzerker rage etc...)
- create minor illusions (visual or audio) to people with cybernetics
You get the idea. Distance, speed, duration, power (damage) etc... depends on both the quality of the netrunner's equipment and their skills.
Is the Cyberpunk Red system similar to other R Talsorian games? Could I transplant magic or Sigils from the Witcher RPG, for example?
Cheers,