Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
- Reaction score
- 10,605
So I like the idea of encouraging players to spend varying ammounts of treasure at the local tavern to gain fame, bonus XP, allies, rumors and possibly items too. With a tradeoff risk of losing some of those things (ie, you wake up in a gutter, robbed and stinking, or you set fire to the curtains at the tavern, you're banned for a week).
Many games that I own have this sort of thing, but I'm not crazy about them.
The 5e one in Xanathar's guide will maybe get you an NPC ally.
The Shadowdark game has a nice set up: the more gold you spend, the higher your bonus on the "what happens" table (although I'm looking for something a bit different).
While I'm looking for something that I can use with Old School Essentials, I'm happy with anything that I can modify to taste.
What I look for:
- bad things happen on poor rolls, good on higher
- chance to make allies, free or discounted henchmen
- chance to learn helpful rumors
Anyone have any favorites?
Many games that I own have this sort of thing, but I'm not crazy about them.
The 5e one in Xanathar's guide will maybe get you an NPC ally.
The Shadowdark game has a nice set up: the more gold you spend, the higher your bonus on the "what happens" table (although I'm looking for something a bit different).
While I'm looking for something that I can use with Old School Essentials, I'm happy with anything that I can modify to taste.
What I look for:
- bad things happen on poor rolls, good on higher
- chance to make allies, free or discounted henchmen
- chance to learn helpful rumors
Anyone have any favorites?