Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
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I am going to be continuing my Mythras campaign soon, this time the character will be shipwrecked onto an island and have to engage in exploration and survival.
Part of this is exploring the map. I'd like to use a fog of war mechanism, which is very doable in vitual table tops (I'm using Foundry, btw).
Gradually exposing terrain as they explore (obviously revealing a bit more of what's to come based on elevation (eg, they can see that there's a mountain in the distance, not clear what lies in between though).
EDIT:
Advice and suggestions that I'm looking for (because people keep asking):
- Have you had any personal experiences running a hexcrawl using virtual tabletop software (eg Roll20, Foundry ETC)
- What worked well? What didn't?
- Did you use fog of war?
- Did you use tools to roll random encounters?
- What layers did you create that were Player-facing, GM-only facing?
- Any Foundry-specific add-ons you recommend?
- Any hexmap creation tools or tips you recommend?
Part of this is exploring the map. I'd like to use a fog of war mechanism, which is very doable in vitual table tops (I'm using Foundry, btw).
Gradually exposing terrain as they explore (obviously revealing a bit more of what's to come based on elevation (eg, they can see that there's a mountain in the distance, not clear what lies in between though).
EDIT:
Advice and suggestions that I'm looking for (because people keep asking):
- Have you had any personal experiences running a hexcrawl using virtual tabletop software (eg Roll20, Foundry ETC)
- What worked well? What didn't?
- Did you use fog of war?
- Did you use tools to roll random encounters?
- What layers did you create that were Player-facing, GM-only facing?
- Any Foundry-specific add-ons you recommend?
- Any hexmap creation tools or tips you recommend?
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