Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
- Reaction score
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The recent launch of the a Kickstarter campaign of shipwrecked island survival (Castaway) has triggered really fond memories of my times with a PC video game called the Forest.
All of this has made we wonder if there are any existing RPGs that could tackle this concept well?
The before-mentioned Castaway looks promising, but since it is a Mork Borg game, I know that it will be a little too rules-light in areas that I will want more depth (I find Mork Borg to be very pretty and inspiring but very shallow).
Specifically, or for those unfamiliar with The Forest, I would want to run a campaign with the following features:
Or, if you’d use a hardy generic system like Mythras (as I would) is there a good system for resource gathering and construction? Something that could handle things like:
- cutting down trees to gather enough wood to build a cabin
- hunting enough deer and boar to make clothing
- preparing and storing food (eg smoking and other methods)
The video games are great but I’m TTRPG guy, right?
All of this has made we wonder if there are any existing RPGs that could tackle this concept well?
The before-mentioned Castaway looks promising, but since it is a Mork Borg game, I know that it will be a little too rules-light in areas that I will want more depth (I find Mork Borg to be very pretty and inspiring but very shallow).
Specifically, or for those unfamiliar with The Forest, I would want to run a campaign with the following features:
- PCs are stranded in the wild and have to make due with their immediate environment to survive
- Systems to track hunger/thirst, fatigue, environmental heat and cold (made worse by being wet)
- Crafting and building mechanics (tools, weapons, clothing, traps, shelter and ultimately a home base)
- Cave exploration and spelunking
- Easy stats for scary cannibals and horrific mutants
- Weapon wear, tear and repair
Or, if you’d use a hardy generic system like Mythras (as I would) is there a good system for resource gathering and construction? Something that could handle things like:
- cutting down trees to gather enough wood to build a cabin
- hunting enough deer and boar to make clothing
- preparing and storing food (eg smoking and other methods)
The video games are great but I’m TTRPG guy, right?