zarion
Legendary Pubber
- Joined
- Oct 5, 2020
- Messages
- 277
- Reaction score
- 608
I still just keep asking, why introduce a randomizer, if you are just going to ignore the result???
Just choose the result!
Mostly it seems, or at least the most common examples point to, fudging being used to save a PC from death in combat.
If you don't want the PCs to die in combat, use a system where death in combat is not an option.
I hate PC death as it instantly ends all the narrative momentum said PC has within the campaign. However, knowing that their PC might actually die makes players reluctant to engage in combat. I like that in a game, the PCs should be afraid of combat, it's potentially deadly.
Just choose the result!
Mostly it seems, or at least the most common examples point to, fudging being used to save a PC from death in combat.
If you don't want the PCs to die in combat, use a system where death in combat is not an option.
I hate PC death as it instantly ends all the narrative momentum said PC has within the campaign. However, knowing that their PC might actually die makes players reluctant to engage in combat. I like that in a game, the PCs should be afraid of combat, it's potentially deadly.