AsenRG
#FuckWotC #PlayNonDnDGames
- Joined
- Apr 28, 2018
- Messages
- 17,842
- Reaction score
- 23,416
But then I'm not persuaded that that's actually the goal of the Luck Points mechanic. It seems to me like it's more about allowing the existence of "you must pass that to go forward" adventure design.Has the thread touched on mechanics that only exist to patch flaws in other mechanics?
Thinking of CoC 7th editions luck point mechanics. Or its rules for "pushing" the roll. I mean, if the failure rate on skill checks is so high and its breaking too many adventures then maybe just fix the skill system? No? No? You are going to give me another set of points to track instead? Cool. Cool.
In all my, alas too limited, CoC games, I've seldom felt like the character wasn't competent enough.
OTOH, I agree with the general criticism. I'd just use "touch AC/normal AC/Flat-footed AC" as an example - two additional stats to keep track of, all because the system fails to determine which hits actually connect...