Venger Satanis
Legendary Pubber
- Joined
- Feb 4, 2019
- Messages
- 248
- Reaction score
- 274
A lot of OSR games focus on combat, some focus on exploration. I'm trying to find new ways (or those currently unknown to me) to make social interaction the dominant pillar.
Here's what I don't want - social interaction mechanics that actually replace social interaction and roleplaying with a bunch of dice rolls.
Here's what I'm currently doing to get there - using Divine Favor (kind of like 5e's inspiration) as a meta-currency. Players get Divine Favor when they interact socially between encounters + roleplay elements of their background.
What else am I missing? What can I do to further juice social interaction in my OSR game? Are there other OSR games that make social interaction the primary pillar and I just don't know about it?
Thanks,
VS
Here's what I don't want - social interaction mechanics that actually replace social interaction and roleplaying with a bunch of dice rolls.
Here's what I'm currently doing to get there - using Divine Favor (kind of like 5e's inspiration) as a meta-currency. Players get Divine Favor when they interact socially between encounters + roleplay elements of their background.
What else am I missing? What can I do to further juice social interaction in my OSR game? Are there other OSR games that make social interaction the primary pillar and I just don't know about it?
Thanks,
VS