Kage2020
Legendary Pubber
- Joined
- Oct 25, 2023
- Messages
- 627
- Reaction score
- 1,385
A little bit of history.
Back in the day, I GM'd Amber DRPG and loved the way that it flowed. What I don't like is the requirement for the GM to pull every answer out of their derriere. At about the same I encountered Eric S. Nylund's Pawn's Dream and it introduced me to an interesting variation on the Amber theme but which also led to something more... mortal, perhaps less hand-wavy (YMMV).
So, I returned to GURPS 3e and then to 4e. And, yet, that Amber DRPG way of running things still appeals and still does to this day.
There are clear ways that the various authors and creators of GURPS have tried to do this. Action 2 -- Exploits optionally removes the Basic Range/Speed Table for ranged attacks at least into range bands. BAD, or Basic Abstract Difficulty, is mean to reduce some of the modifiers "groping" that can go on to create rules stoppage.
Most recently, I was reminded of Dungeon Fantasy 2: Dungeons includes the "...With Spikes" options that suggests that for each qualifier that you add to task difficulty, you just apply a -1 modifier and that might be good enough for standard skill use.
So what rules options do you GURPS'ers here use to increase the speed of your games? Regale me!
Back in the day, I GM'd Amber DRPG and loved the way that it flowed. What I don't like is the requirement for the GM to pull every answer out of their derriere. At about the same I encountered Eric S. Nylund's Pawn's Dream and it introduced me to an interesting variation on the Amber theme but which also led to something more... mortal, perhaps less hand-wavy (YMMV).
So, I returned to GURPS 3e and then to 4e. And, yet, that Amber DRPG way of running things still appeals and still does to this day.
There are clear ways that the various authors and creators of GURPS have tried to do this. Action 2 -- Exploits optionally removes the Basic Range/Speed Table for ranged attacks at least into range bands. BAD, or Basic Abstract Difficulty, is mean to reduce some of the modifiers "groping" that can go on to create rules stoppage.
Most recently, I was reminded of Dungeon Fantasy 2: Dungeons includes the "...With Spikes" options that suggests that for each qualifier that you add to task difficulty, you just apply a -1 modifier and that might be good enough for standard skill use.
So what rules options do you GURPS'ers here use to increase the speed of your games? Regale me!