Mod+ Ai generated content in RPGs

Best Selling RPGs - Available Now @ DriveThruRPG.com
Yes, but only if they are unmodified. If a person took the AI image and reworked them then that work is probably copyrightable. But it would probably have to pass the transformative standard. I.E., adds "new expression, meaning, or message"

This is kinda what I thought. But then the art attribution is to Midjourney AI.

The most likely thing that the courts will do when dealing with this is apply the same standards as one would do with the use of traditional public domain art.

Get the defence and prosecution lawyers to pick up the tab for dinner?
 
Facts can’t be copyrighted. Under US Copyright Law anybody can take a copyrighted work and prepare a index and sell that Index without seeking permission from the original author. In fact that an author of a index enjoys a copyright to that specific index. It can’t stop someone else from making their own index but it can’t be a duplicate of the an existing index.
Which is the reason for corporate secrecy- especially of formulas used in some indices and calculations.
 
In low wage countries it appears this is a choice and pays relative to other jobs in country average.
"this is a choice" while ignoring the context that there may in fact be present labor abuses, which are listed in the article, which should be accounted for. Everything from no age verification (allowing for exploitive child labor where children are forced to look at the worst elements of the internet, which can likely cause mental trauma, its in the article that you claim is hyperbole), bans from work and no pay for no reason whatsoever (so they don't have to pay you by making excuses), skirting the law by using contractors who source labor from parts of the global south that have no other jobs available at the local level in many cases.

You make it seem like they are all happy doing the work, but if thats indeed the case, maybe show some proof? Thanks I appreciate it.
 
Last edited:
Facts can’t be copyrighted. Under US Copyright Law anybody can take a copyrighted work and prepare a index and sell that Index without seeking permission from the original author. In fact that an author of a index enjoys a copyright to that specific index. It can’t stop someone else from making their own index but it can’t be a duplicate of the an existing index.

The training of AI relies on statistical analysis of works. Once that done it company creating the model can be distributed without the original works needing to be distributed as well. Just like a index can be distributed without needing to copy the original work as well.

Until copyright law is changed to allow only the original author to prepare indexes then lawsuits trying to stop AI companies from training on copyrighted works will continue to fail.

Where these lawsuits will succeed is when a company is caught using pirated works to trained their models. While the training itself can’t be stopped the fact they pirated troves of works on a epic scale leave them vulnerable to garden variety copyright infringement along with damages. And if they engage in labor abuses to develop their models then they should be held accountable for that as well.

But as a cautionary note if you change the law to allow authors to control how facts about their works are distributed then you will open the gate to all kinds of unintended consequences. For example shutting down reviews. Sites like goodreads and so on.
Unless you are a lawyer, you don't know any of this is a certainty. Even experienced lawyers are hard-pressed to say anything with certainty until the courts decide what is actually going to happen with the law. This will take years to conclude. In the meantime, all of this is conjecture.

If everything is dandy then, and everything is fair use, why are so many ai companies facing lawsuits?

Why is the NYT suing again?

To restate again: I am talking about the risks to you and me. And there are certainly risks to using the tools. If you are OK with that, then go ahead and use them. But lets not pretend that its 100% safe and ethical when that has yet to be decided by the courts, by ignoring the legal ramifications, you are putting other people at risk.
 
All that legal stuff aside, if you are OK with artists being replaced (because lets face it, you do want to use professional-grade art, but you just don't want to pay for it), here is a story from an anonymous source who had to work with prompters for their job at a large studio. Consider it a cautionary tale of what can happen when traditional artists with training & experience are replaced by prompters at a studio.

The quoted text below is taken from a facebook post.

////////////////////--->


"Posting this on behalf of a member who would like to remain anonymous:

I'm an art director and supervisor for a large studio. The studio heads had the bright idea before I started to hire prompters. Several bros were brought onto the film project. I absolutely hated myself for not quitting on the spot but stuck with it because it's mercenary out there. Have a family to feed etc. I decided to use this time wisely. Treat them as I would any artist I had hired. First round of pictures of a sweeping Ariel forest landscape comes through and it's not bad. They submit a ton of work and one or two of the 40 are ok. Nearly on brief. So first round feedback goes through and I tell them about the perspective mistakes, colour changes I want, layers that any matte painting would be split into.

Within a day I get 5 variants. Not changes to the ones I wanted but variations. Again. Benefit of the doubt I give them another round of feedback making it clear. Next day it's worse. I sit there and patiently paint over, even explaining the steps I would take as a painter. They don't do it, anomalies start appearing when I say I want to keep the exact image but with changes. They can't. They simply don't have the eye to see the basic mistakes so the AI starts to over compensate. We get people starting to appear in the images. These are obviously holiday snaps.

"Remove the people"

"What would you like them changed to?"

"…grass. I just don't want them there"

They can't do it. The one that can actually use photoshop hasn't developed the eye to see his mistakes, ends up getting angry at me for not understanding he can't make specific changes. The girl whose background was a little photography has given me 40 progressively worse images with wilder mistakes every time. This is 4 days into the project.

I'm both pissed about the waste, but elated seeing ai fall at the first hurdle. It's not even that the images are unusable, the people making them have no eye for what's wrong, no thicker skin for constructive criticism and feedback, no basic artistic training in perspective and functionality in what they're making.

Yes the hype is going to pump more money into this. They won't go anywhere for a while. But this has been such a glowing perfect moment of watching the fundamental part fail in the face of the most simple tasks. All were fired and the company no longer accepts Ai prompters as applicants. Your training as an artist will always be the most important part of this process and it is invaluable. I hope this post gives you a boost in a dark time."

For anyone who claims that being able to drop a few words into a plagiarism machine makes you an artist, read that. Then read it again. Having the skills to create art, change art, manipulate it to brief...understanding of color, perspective, etc...these are just some of the skills required to be an artist. If you don't have those skills, you're not an artist. It's the Dunning-Kruger Effect writ large."
 
If everything is dandy then, and everything is fair use, why are so many ai companies facing lawsuits?
Is anyone really surprised that companies like Getty Images and the NY Times would try to keep their relevance through lawsuits? It's what they've been doing for twenty years.

On Reddit, people say, "It's not hard, bro. Just hire someone off Fiverr." But how do you know that artist didn't use AI? Or worse, that they didn't plagiarize another work? Even WotC isn't above getting scammed like that.
 
Unless you are a lawyer, you don't know any of this is a certainty. Even experienced lawyers are hard-pressed to say anything with certainty until the courts decide what is actually going to happen with the law. This will take years to conclude. In the meantime, all of this is conjecture.
While I wouldn't represent myself or other in courts this doesn't mean I don't read up on the law to understand my rights and how to operate within the legal system. This also makes the time I do spend with my attorney more productive as I understand better the options they would be telling me.

I raised several specific points which you have not addressed. Namely, that facts can't be copyrighted, thus allowing works like indices to be prepared for a copyrighted work without the permission of its author.

Why this is important? Because it is the foundation of the argument that is legal and ethical to train large language models on copyrighted works. The training is a statistical analysis of the works in question. What training doesn't do is a copy of the work in question.



If everything is dandy then, and everything is fair use, why are so many ai companies facing lawsuits?
Because many folks are reacting emotionally to what they imagine will LLM do. As opposed to how they actually work. Also, this is not a fault unique to those against LLMs; many of those in favor of LLMs also have unrealistic views of the technology.
Why is the NYT suing again?
Because they want to control the use of their content and make money off of it. Most large companies making a living off of copyrighted work would lock down and monetize every bit of content they make even if it gutted things like commentary, reviews, and public libraries.

The NYT is not fighting for you or me.

To restate again: I am talking about the risks to you and me. And there are certainly risks to using the tools. If you are OK with that, then go ahead and use them. But lets not pretend that its 100% safe and ethical when that has yet to be decided by the courts, by ignoring the legal ramifications, you are putting other people at risk.
What is ethical is to return what is taken from the public domain in a timely manner. To recognize that the work we create rests on the shoulders of those who dreamed before us that the right thing is to return what we have borrowed for our own purposes. Copyright was formed in the 17th century as a tool for censorship.

Copyrights are useful in modern society for a limited time for people who make a living creating things. But over the decades the system was twisted somewhat in favor of wealth and large corporations. It used to be that United States placed severe limits on copyrights both in time and what you had to do to keep it. But over the years many but not all of those limits have been stripped away to allow large corporations to retain a death grip on valuable IP.

None of this was done to help you and me in what we do. It may have sold as such, but in reality, it resulted in large parts of cultural heritage either destroyed or locked away.

If you want to make a difference for the small artist or author then the best things you can do at the moment are

As for the question of Large Language Models, there are better avenues of attacks.

  • Demand that the result of all works produced by LLM are in the public domain as they are not human authored.
  • Set a very high transformative standard before any modified AI Generated work can be considered copyrightable.
  • Hold AI companies liable for using pirated troves of data and demand punitive damage for willful misconduct.
  • Regulate their use of electrical to power server farms which incidentally will help with crypto mining.
  • Hold them to account for their Labor practices which is the one point I feel you made that was specific enough to have merit.
You won't succeed in stopping people from creating and using statistical analysis of copyrighted works. The legal fix that will be required will wreck large areas of fair use and make wealthy holders of IP even more dominant, both of which are ethically wrong.

As for the use of AI, this is what will happen in the long term.

People will realize that the core is an elaborate random generator table that is very good at spotting, analyzing, and using patterns to create works. As those of us in the RPG hobby know from systems like Traveller, random generators are useful but only when used in conjunction with human imagination. Relying on a random generator as the primary source of a work is a fool's errand. And we have seen where that led in the RPG Industry.

This is why I don't use any of the AI Tools in my work. It is no different than using a random generator and trying to pass the result off as your own work.

Where the real fight for the next two decades will occur will be between those who use LLMs as tools to enhance their creative productivity and those who don't. When used judiciously, LLMs have the potential to greatly enhance creative productivity.

Its ability to spot patterns can be leveraged by an author or artist for their own works. Not as a substitute for replacing and copying other human creatives. But rather analyzing their own works allows the artist or author to get more done in different ways than they otherwise would have. For example, upload your manuscript and ask it for a list of all characters and their relationships in what you have written so far.

The key to making this happen for folks, in general, is to ensure that LLMs don't remain the domain of large corporations and that everybody can take advantage of them on a level playing field. While doing this, we must also ensure that copyright is reformed into a more fair system that will actually preserve our cultural heritage and allow more people to use that which belongs to all of us.

If you have a specific point that you wish to discuss, I am all ears. I believe we both made our respective general emotional and ethical appeals. Now that is out of the way we can have a disscussion.
 
Last edited:
While I wouldn't represent myself or other in courts this doesn't mean I don't read up on the law to understand my rights and how to operate within the legal system. This also makes the time I do spend with my attorney more productive as I understand better the options they would be telling me.

I raised several specific points which you have not addressed. Namely, that facts can't be copyrighted, thus allowing works like indices to be prepared for a copyrighted work without the permission of its author.

Why this is important? Because it is the foundation of the argument that is legal and ethical to train large language models on copyrighted works. The training is a statistical analysis of the works in question. What training doesn't do is a copy of the work in question.




Because many folks are reacting emotionally to what they imagine will LLM do. As opposed to how they actually work. Also, this is not a fault unique to those against LLMs; many of those in favor of LLMs also have unrealistic views of the technology.

Because they want to control the use of their content and make money off of it. Most large companies making a living off of copyrighted work would lock down and monetize every bit of content they make even if it gutted things like commentary, reviews, and public libraries.

The NYT is not fighting for you or me.


What is ethical is to return what is taken from the public domain in a timely manner. To recognize that the work we create rests on the shoulders of those who dreamed before us that the right thing is to return what we have borrowed for our own purposes. Copyright was formed in the 17th century as a tool for censorship.

Copyrights are useful in modern society for a limited time for people who make a living creating things. But over the decades the system was twisted somewhat in favor of wealth and large corporations. It used to be that United States placed severe limits on copyrights both in time and what you had to do to keep it. But over the years many but not all of those limits have been stripped away to allow large corporations to retain a death grip on valuable IP.

None of this was done to help you and me in what we do. It may have sold as such, but in reality, it resulted in large parts of cultural heritage either destroyed or locked away.

If you want to make a difference for the small artist or author then the best things you can do at the moment are

As for the question of Large Language Models, there are better avenues of attacks.

  • Demand that the result of all works produced by LLM are in the public domain as they are not human authored.
  • Set a very high transformative standard before any modified AI Generated work can be considered copyrightable.
  • Hold AI companies liable for using pirated troves of data and demand punitive damage for willful misconduct.
  • Regulate their use of electrical to power server farms which incidentally will help with crypto mining.
  • Hold them to account for their Labor practices which is the one point I feel you made that was specific enough to have merit.
You won't succeed in stopping people from creating and using statistical analysis of copyrighted works. The legal fix that will be required will wreck large areas of fair use and make wealthy holders of IP even more dominant, both of which are ethically wrong.

As for the use of AI, this is what will happen in the long term.

People will realize that the core is an elaborate random generator table that is very good at spotting, analyzing, and using patterns to create works. As those of us in the RPG hobby know from systems like Traveller, random generators are useful but only when used in conjunction with human imagination. Relying on a random generator as the primary source of a work is a fool's errand. And we have seen where that led in the RPG Industry.

This is why I don't use any of the AI Tools in my work. It is no different than using a random generator and trying to pass the result off as your own work.

Where the real fight for the next two decades will occur will be between those who use LLMs as tools to enhance their creative productivity and those who don't. When used judiciously, LLMs have the potential to greatly enhance creative productivity.

Its ability to spot patterns can be leveraged by an author or artist for their own works. Not as a substitute for replacing and copying other human creatives. But rather analyzing their own works allows the artist or author to get more done in different ways than they otherwise would have. For example, upload your manuscript and ask it for a list of all characters and their relationships in what you have written so far.

The key to making this happen for folks, in general, is to ensure that LLMs don't remain the domain of large corporations and that everybody can take advantage of them on a level playing field. While doing this, we must also ensure that copyright is reformed into a more fair system that will actually preserve our cultural heritage and allow more people to use that which belongs to all of us.

If you have a specific point that you wish to discuss, I am all ears. I believe we both made our respective general emotional and ethical appeals. Now that is out of the way we can have a disscussion.
For the 100th time, I am not 100% against the tools. I am tired of repeating myself at this point on that subject. The tech itself is however completely unsafe for commercial use until legal matters are resolved, because no one can truly assess the potential risk until the damage is done. Telling people otherwise is putting them at risk, I am allowed to warn people that using the technology comes with inherent risks.

I do agree on some of your points, such as increased transparency and such, what I am having difficulties with is the fact that artists don't get to say anything on the subject without risking their jobs and their livelihoods. Many artists that I know are being informed directly by companies that they are being replaced by gen-ai, no notice, no company benefits, and no health insurance either.

I don't rely on freelance work myself, but I do rely on freelancers to fill in when I either don't have the particular skillset required for a task, or when I want to work with a specific artist because I think that their talents will contribute to a project.

What we will end up losing is the ability to hire reliable freelancers, that is the only way that it impacts me directly at the moment, but that is enough for me to be very concerned, as I have a vested interest in ensuring that if I need access to a person with the right skills, that they are there to provide those skills in service of a project.

For that to happen, freelancers need steady work. At the moment, the disruption is minor, but over time that disruption will increase, skilled professional artists will leave the pool of available artists, and I won't be able to find people with the required skills to make professional art. My concerns, with respect to freelancers, are purely professional.

I also understand the "food chain" as it were from the freelancer perspective, a perspective that is very much lacking on this here forum, as I find it hard to believe that you as a publisher, not as a working artist, are completely without bias on this subject, as you see art as dressing for your product to be sold, and nothing more. You benefit from the system making everything public domain, and you literally have nothing to lose whatsoever.

Artists have dealt with substandard pay for decades, exploitive business practices (like delaying pay to freelancers or refusing to pay them entirely), and a system that only favors the big corporations. This only exacerbates the conditions of working freelancers, making employment a literal nightmare in the future. The fact that corporations win either way is no justification for excusing their exploitive labor practices. Period.
 
Last edited:
Where the real fight for the next two decades will occur will be between those who use LLMs as tools to enhance their creative productivity and those who don't. When used judiciously, LLMs have the potential to greatly enhance creative productivity.
I will address this in a separate post because this is a completely different issue.

In theory, yes, I agree that the theory sounds good, enhancing or augmenting creativity sounds great.

In practice, it simply isn't happening. A large part of my work involves talking directly with freelance artists and designers, and I have a lot of very candid, private conversations with professional freelancers working in the trenches. I can honestly tell you that it is not realistically living up to the hype, in fact I would argue that the opposite is happening, that it is actually degrading the skills of those that rely on it. My work requires that I carefully select artists for projects, and part of that requires that I know and talk to a lot of artists that work at a professional level, and after two years of the tech being widespread (and two years since some artists have begun implementing their use), I can honestly say that the artists that chose to implement tools into their workflow did see an increase in the pace at which they worked, but I saw a significant decrease in the overall quality of their work over time. (No I will not name any names, ever, as they deserve to experiment and find what works for them, and they can choose to do whatever they want to).

Looking directly at artists portfolio's I can now point out exactly when they started using the tools to augment their work, and ever since it is typically accompanied by a gradual decline in quality over the next year. They still have good work, no doubt these artists are good and I still have a great amount of respect for them, but I also want them to be at their best potential. The facts on the ground do not support the theory at all. All I have seen is a significant decline in overall quality, while they are able to work a little bit faster. As the client, I want the best possible outcome and the best quality art possible, and with a decline in quality it puts more work on me to fix it myself or hire another artist to improve on the piece before it gets sent on for final approval, adding more time and costs. It is simply inefficient from a clients perspective.

Maybe in a few years, but at the moment it is not helping, it is kind of hampering their ability to develop new skills and improve over time, which is a very important part of being a freelance artist. We have had two years to observe the results, and from my perspective the results are not a positive, from a clients perspective.
 
AI generative technology will be more interesting when they 1) figure out the kinks in the prompt system and 2) integrate it with 3d printing technology.

In the meantime it's kinda just a parlour game. Here's an image I teased out of an AI generator:

download (1).jpg

It's cool. No "art" took place, I was very aware of essentially not doing anything of value. Learning to use the prompts takes some finesse, but no talent. It doesn't provide any nourishment to the soul, it says nothing about the human condition or human experiences/perceptions of the world, and I can't take any credit for it. But it's a pleasing enough image from a very rudimentary tool that is mostly just mis-named.

I won't purchase any product with AI illustrations. But they are perfectly suited for memes, where there is no claim of creativity or ownership, just stupid jokes intended to be stolen and shared.
 
I guess for me, AI is about a feeling of scale, quality and economic access. If a amateur hobby writer uses AI art for the cover of their direct to .pdf Tunnels and Trolls adventure on drivethru...I don't really see any issue with that. It is similarly off putting to me as poser art.

But AI art completely devalues a product to me. If a company can afford it, and wants to be considered a premier release, they can't use AI art. WotC, Paizo, or any of the big dogs went full AI art...they would immediately drop down a bunch o tiers in my head semi-pro or amateur publishers.

As an example: I would have purchased Lair of the Leopard Empresses day one, I'm absolutely interested in that game...but I can't justify the price they are asking with Midjourney credited as the artist.
 
The quoted text below is taken from a facebook post.

////////////////////--->


"Posting this on behalf of a member who would like to remain anonymous:

I'm an art director and supervisor for a large studio. The studio heads had the bright idea before I started to hire prompters. Several bros were brought onto the film project. I absolutely hated myself for not quitting on the spot but stuck with it because it's mercenary out there. Have a family to feed etc. I decided to use this time wisely. Treat them as I would any artist I had hired. First round of pictures of a sweeping Ariel forest landscape comes through and it's not bad. They submit a ton of work and one or two of the 40 are ok. Nearly on brief. So first round feedback goes through and I tell them about the perspective mistakes, colour changes I want, layers that any matte painting would be split into.

Within a day I get 5 variants. Not changes to the ones I wanted but variations. Again. Benefit of the doubt I give them another round of feedback making it clear. Next day it's worse. I sit there and patiently paint over, even explaining the steps I would take as a painter. They don't do it, anomalies start appearing when I say I want to keep the exact image but with changes. They can't. They simply don't have the eye to see the basic mistakes so the AI starts to over compensate. We get people starting to appear in the images. These are obviously holiday snaps.

"Remove the people"

I've seen this 'meme' posted four or five times in the last week to the point that I'm not sure it's even real. Always quoted by someone, never the original poster. No references. I place it with the "a friend of mines cousin is a nurse and when someone got the vaccine they gained superpowers over meat" pile.

All that legal stuff aside, if you are OK with artists being replaced (because lets face it, you do want to use professional-grade art, but you just don't want to pay for it), here is a story from an anonymous source who had to work with prompters for their job at a large studio. Consider it a cautionary tale of what can happen when traditional artists with training & experience are replaced by prompters at a studio.

Of course everyone wants professional-grade art. It's not that they don't want to pay for it, it's that with the best will in the world there isn't an artist cheap enough to provide art for small press RPGs and allow for any sort of economy of return. (some folks out there are super lucky and have an artist in their crew - thinking of the Jorune and Nightfall folks - I've never been that lucky.) :thumbsdown:

I pay artists. My latest book had three human artists as well as my own paltry efforts. It will be a year before that pays off just the cost of the art alone so the long tail means the book stuff is a hobby.

I'm not really bothered by the AI art thing. Messing with prompts has never gotten me exactly what I want but I'll use it for character portraits in situations where I'd never pay. Where otherwise I'd just be scamming google images for pictures of people to use as a 'face'. I'm not really bothered by the training thing because that's exactly how humans learn (by studying and not crediting or paying other artists).

I remember using the healing tool in Photoshop and thinking "omg what a cheat this is". Same with filters and masking. Artists will learn to use these tools and just get on with it. They'll use the prompts to create the generics and then use their talent to overpaint what needs overpainted. They'll get the rep for being fast and efficient. Those who can't keep up will be left behind. Cruel? Maybe - but then I learned desktop publishing in an RSA course aged 20 for fun....sitting beside a dude in his 50s who was told by his boss to switch from manual typesetting to using Adobe Pagemaker or find another job. :shock:

Either way, it ain't going away. :dead:

The big companies will license art and train their models on art that's properly licensed. What then will be the major objection? That computers are replacing people? We can all start beating our laptops with our wooden shoes in that regard. :facepalm: (star trek reference)

Anecdote: I visited the labs at the local acute hospital back in November. They have immense machines that process literally thousands of blood samples a day. Operated by one lab tech. That one machine in one hospital serving less than half a million people replaced easily more than 100 lab techs. :shock:

Anecdote 2: The local university just ran a 2 hour seminar on how to use AI tools, notably chatGPT and NovaAI, to improve essays. The young lads I work with (recent grads) all say they'd not have passed their degrees without chatGPT writing code and essays for them. :shock:


It's entirely shit that computers are replacing jobs. It's entirely shit that they're replacing jobs where people **love** their job or where they don't get paid much and unfortunately rent costs money. It's shit, but it's hardly new. And no, I don't have any answers. :crap:
 
I think what artists are reacting to is the over-saturation of the internet and a society that does not place a high enough value on art to provide incomes for everyone who wants to be an artist professionally.

I say that as someone who was a "professional artist" for a while, and I enjoyed it, but I also lived VERY cheaply. Just outside of Portland, Oregon, I had a small 1 bedroom apartment above a comic book shop where I worked part time, for $400 a month (rent was split between me and my GF at the time, so $200 my share, add on another $50 for utilities, and $50/week for groceries/eating out. I made enough to usually make double my expenses each month.

That is not an economic situation that exists anymore in these here parts, and even if it did, it was fine for a crazy youth whose biggest expense was covered and provided by his part time job. And that isn't exactly the reason that I turned away from a very insular and localized "career", it was more like that was my Seattle coffeeshop. Fine for someone with no ambitions, no family. And I'm grateful that I got to experience that, and I don't suppose many of younger generations did.

So advanced computer generated images are competition in an over-saturated market at a time of massive inflation, granted. DeviantArt's Epic corporate suicide clearly had a lot of inherent bitterness to work with.

But, maybe I'm an optimist, but I see the attempts in online communities to ostracize "AI images" (I still just can't take the term "AI Art" seriously, it is neither of those things), to be mostly motivated by good intentions. Communities who value art sticking up for the artists. That side isn't "the bad guys" in any reality I exist in. I think technology = wonders & horrors in equal measure, but Art is Always a longterm good for society. And I think it's heartwarming to see any group of non-artists stick up for artists.

But I'm not on their side exactly. I have pedantic linguistic objections, and some of those are also moral objections that inform my bias to how this technology is handled, which is why I'm also not on the gung-ho "yay ai art for everyone!" bandwagon either. I consider myself a realist, and realistically, it's here this is the world now, there's no rewind button. It is a tool, whether it's an inconvenient tool or not.

I also don't believe this will mean the "death" of traditional art. Humans create art instinctually, it's one of the defining behaviours of our species. It's externalized expression of the inner world of a person to the rest of society, and artificial image generators are to works of art what photographs were back when they were introduced. But art was still valued by society. There was no replacement, a fear people at the time expressed.

And I can see the argument for extending that analogy, in that just as a human photographer can use that technology to create art with photographs, [Prompters (?)] can utilize artificial image generators to create actual art. But I think that is conceptually covered by the "transformative" stipulation that's been discussed.

In my happy perfect world, it would be required for all computer generated images to be encoded (at the base level in equivalence of Asimov's Three Laws, and enforced legally as strictly as the warning labels on hazardous chemical containers) with a "watermark" in the code that identifies it as such. Meaning anyone at any time could right-click (or whatever you apple users do) on any media and see clearly that it originated from a computer program.

Unless/until that happens, I am fine with it getting ostracized, even though it's for reasons I may not necessarily agree with. DTRPG took a first step that I think was an admirable compromise, presenting commercial segregation without denying either access to the market. I'm aware some indy content creators look at it as ghettoization, but I'm unconvinced. It's not that I don't empathize; far from it. I am essentially right there myself, as real life allows, an indy creator trying to craft the perfect RPG with no budget or time, which, to be frank, may end up getting viewed as the first "FASERIP Heartbreaker".

It's just that I think consumer awareness and protection trumps the concerns of a hobbyist releasing a project with no budget for art (and unwillingness to utilize the billions of copyright free images produced throughout human history up to...what, the 1930's for Americans?), AND I think that we need to think carefully about how, as this technology advances it can be weaponized. Because that's also what humans do, as surely as creating art.

Anyways, in the meantime and outside of wider concerns about society, I'm totally for just playing around with the tech. It's a neat magic trick.
 
I think what artists are reacting to is the over-saturation of the internet and a society that does not place a high enough value on art to provide incomes for everyone who wants to be an artist professionally.

That's touching on the core problem. Making images for money is arguably not "art". It can be, but it's a debate. It's a different conversation (and not one for this forum) on why we need to exchange time and talent to survive.

That is not an economic situation that exists anymore in these here parts,
...
So advanced computer generated images are competition in an over-saturated market at a time of massive inflation, granted. DeviantArt's Epic corporate suicide clearly had a lot of inherent bitterness to work with.

My business back in Ireland has faced tough times in the last year because artists, design firms, TV companies, architects are all feeling the pinch. Record numbers of businesses going to the wall. Oscar-winning studios closing their doors because they can't compete. Some people would say that's market economics working, I'd rather say it's society not working but still....

Anyways, in the meantime and outside of wider concerns about society, I'm totally for just playing around with the tech. It's a neat magic trick.

My use for Guernica (runs on my iPad in the background) was to generate images of wyverns and jersey devils which I then annotate with my stylus and send to my artist to make novel images based on my specification. As my artist speaks English as a fourth language, I'm keen for anything that helps me communicate. I found him on Reddit. Offered him 50% more than his asking price and he's done well for me. AI image generation allows me to communicate ideas with much more fidelity.
 
I'm not really bothered by the training thing because that's exactly how humans learn (by studying and not crediting or paying other artists).
It's really not. It doesn't study, reflect or gain muscle memory like a human. Second when you've got ais that give you "in the style of [named artist]" that's not pieces that would be considered ethical to pull out as an artist, unless it's transformative and an hommage or parody, or you have IP owne consent or it's CC. Copying is part of private study, but it's really a small part unless you're on a professionnal copy maker carreer (eg making copies of old paintings), most of it is exploratory, technical & intellectual.

And that's more of an ethiquette thing but but even if it's CC (and especially if it's obvious) it's very much encouraged to be honest with that and you get looked at sideways if you borderline ripp off someone and don't even acknowledge it.

I mean if you asked any artist what's their top 5 influences they'll tell you. The pompter can only tell you "I prompted with [computer ripp off that artist in particular]" or say "it's AI".
 
It's really not. It doesn't study, reflect or gain muscle memory like a human. Second when you've got ais that give you "in the style of [named artist]" that's not pieces that would be considered ethical to pull out as an artist, unless it's transformative and an hommage or parody, or you have IP owne consent or it's CC. Copying is part of private study, but it's really a small part unless you're on a professionnal copy maker carreer (eg making copies of old paintings), most of it is exploratory, technical & intellectual.

And that's more of an ethiquette thing but but even if it's CC (and especially if it's obvious) it's very much encouraged to be honest with that and you get looked at sideways if you borderline ripp off someone and don't even acknowledge it.

I mean if you asked any artist what's their top 5 influences they'll tell you. The pompter can only tell you "I prompted with [computer ripp off that artist in particular]" or say "it's AI".
Those things are changing, there was a documentary on AI learning a few years ago called Chappie.
 
Where the real fight for the next two decades will occur will be between those who use LLMs as tools to enhance their creative productivity and those who don't. When used judiciously, LLMs have the potential to greatly enhance creative productivity.

Its ability to spot patterns can be leveraged by an author or artist for their own works. Not as a substitute for replacing and copying other human creatives. But rather analyzing their own works allows the artist or author to get more done in different ways than they otherwise would have. For example, upload your manuscript and ask it for a list of all characters and their relationships in what you have written so far.
How tho? If I wrote a whole manuscript and character relationships are relevant, I probably know it all, have notes, and prepared most of it before writing etc. I t doesn't make sense to need that post hoc, it's completely pointless. Do you need an AI to tell you how many classes and races there are in your setting?

Arguments about hypothethical performance increases really fall flat by the absence of evidence or even really theoretically sensible application.
 
It's really not. It doesn't study, reflect or gain muscle memory like a human.

Why would it? It's a computer. It does a small subset of tasks very quickly. We don't really teach computers to add but they do it quickly. We don't really teach them why they should display graphics, but they do. We cannot measure computers by qualities which are limits of the human condition. Just accept that it's better than us at some things (computation, numbers) and worse than us at others (hands....though anyone who has seen my art would know why I never draw hands)

Second when you've got ais that give you "in the style of [named artist]" that's not pieces that would be considered ethical to pull out as an artist, unless it's transformative and an hommage or parody, or you have IP owne consent or it's CC. Copying is part of private study, but it's really a small part unless you're on a professionnal copy maker carreer (eg making copies of old paintings), most of it is exploratory, technical & intellectual.

Can't disagree more - plenty of artists publish works in certain styles. And not just the styles of dead masters. Getting someone to give a damn about your personal style is the aim - until then, people mimic. The comics are full of copycats.

And that's more of an ethiquette thing but but even if it's CC (and especially if it's obvious) it's very much encouraged to be honest with that and you get looked at sideways if you borderline ripp off someone and don't even acknowledge it.

We have real world examples of people literally ripping off commercial art and passing it off as their own (there was a recent one with a MTG card and a piece of relatively well known fantasy art).

I know you're talking about what people should do, but from what I can see, they don't.

I mean if you asked any artist what's their top 5 influences they'll tell you. The pompter can only tell you "I prompted with [computer ripp off that artist in particular]" or say "it's AI".

I've never valued someone's work based on a laundry list of people who inspired them whether or not I can see that influence in the work.
But hey, if that's important, it's important. No value judgments either way. Have a good one, this is already getting prickly.
 
I know a lot of older illustrators, guys who did a lot of work in magazines and advertising in New York before photography completely took over. The ones that are still making money are fantastic painters. And by painters, I mean people who use paint, not digital tools. People will pay a lot of money for a good, hand-crafted painting, with the texture and physicality you don't get from an image on a computer screen. Something you can hang on your wall.

I'm not an artist, but I dabble in drawing in painting for my own entertainment. Digital painting and manipulation tools have really lowered the talent bar for decades. Using things like layers and vector lines means even a mediocre draftsman like me can do passable work. Even before AI the artistic pool was already flooded with cheap digital art made by people with little actual talent.

Once they get past yelling at clouds, my advice to artists is to stop competing with computers on a computer and go make traditional art like painting and sculpture. Go make unique artistic artifacts you can sell rather than making digital files.
 
How tho? If I wrote a whole manuscript and character relationships are relevant, I probably know it all, have notes, and prepared most of it before writing etc. I t doesn't make sense to need that post hoc, it's completely pointless.
  • Because people's notes and memories are imperfect.
  • Because people have biases that cause them to fail to see some of the possibilities in their work.
  • Because people at times will fail to notice logical inconsistencies.
  • Because at some point a series of related works become hard to manage.

Authors and artists have successfully dealt with all of these challenges, but with LLMs, they can be dealt with easier and faster.


Do you need an AI to tell you how many classes and races there are in your setting?
I know many authors who don't keep statistical data on the setting they create. Then at some later time want to tabulate these numbers. With right setup involving LLMs this can be handled by analyzing the original text. As opposed to the previous method of going through the text, extracting the relevant data, formatting that data, and then compiling the statistics.

I have been a system engineer/software developer for four decades and have a fairly good grasp of how LLMs work and where it is leading too. Its strength lies in general-purpose pattern recognition. What we are seeing now is a continuation of the work done ten years ago in vision and speed recognition. Its weakness is that it is only good at general-purpose pattern recognition. Despite its popular label, LLMs are not AI, nor will it lead to AI. In the fullness of time it will be an important component of an AI system but several other important pieces will have to be invented first. Like the ability to understand the context of a pattern and imagination.

That aside having general-purpose pattern recognition software that accepts text and image 'as is' is incredibly useful. Right now the bottleneck is training. Not the current type of training we read about or watch about. But the ability to sit down with the LLMs and point it at a folder of documents or images and have it start doing useful things or answering useful questions. They are making progress but it not quite there yet.


Arguments about hypothethical performance increases really fall flat by the absence of evidence or even really theoretically sensible application.
Get a subscription to ChatGPT and try it for it self. Since January, they updated it so you can point it at your own image and text, and you can do various things with it. The main problem it is very much a Version 1 feature and there are still limits on how much you can throw at it. For example, I tried feeding it all my Majestic Wilderlands stuff across four decades, and it choked on that much data. But it was able to handle say six documents I had in a folder about the Ghinorian Empire.

It was useful because it had four decades of material, and I have a decent memory and can find stuff fairly quality via my organization system. It was far faster to upload and type in a conversation question to look something up.
 
Why would it? It's a computer. It does a small subset of tasks very quickly. We don't really teach computers to add but they do it quickly. We don't really teach them why they should display graphics, but they do. We cannot measure computers by qualities which are limits of the human condition. Just accept that it's better than us at some things (computation, numbers) and worse than us at others (hands....though anyone who has seen my art would know why I never draw hands)
So it is different and not "just like humans", which is my point. No one denies computers are better at calculations, I'm saying that computations using Image generators are useless creatively - unlike say 3D softwares, digital painting software, etc
Can't disagree more - plenty of artists publish works in certain styles. And not just the styles of dead masters. Getting someone to give a damn about your personal style is the aim - until then, people mimic. The comics are full of copycats.
Comics style is a matter of working on short delays, often from pauses taken from magazines, etc, and a product of publishers wanting a relatively standardized product. Comic artists also do a lot of study that's technichal, character design, etc... but you wont see it much because they specialized in giving a given result. But often if they have a public side production you will see they do all sorts of stuff. Same for the crappy digital art made for viral social media spam etc.

The idea that people copy first then create is false. People generally copy because they're very young and don't have the basics or because it's asked for the job.
We have real world examples of people literally ripping off commercial art and passing it off as their own (there was a recent one with a MTG card and a piece of relatively well known fantasy art).

I know you're talking about what people should do, but from what I can see, they don't.
No I'm talking about what artists do. But consumers will also catch up on it if it's too obvious, probably why you're aware of it. It is unethical and not seen well.
I've never valued someone's work based on a laundry list of people who inspired them whether or not I can see that influence in the work.
But hey, if that's important, it's important. No value judgments either way. Have a good one, this is already getting prickly.
You stated that Image Generators learn just like humans, and this was logical demonstration it is not the same thing at all. I'm not saying it's valuable info, I'm saying it proves the process is completely different. Artists can even tell you why they like this or that, why they took this and ditched that, etc. Can a machine makes this sort of creative choices?

But have a good one too, no ill feelings. You employ artists and don't use the AI so that's what matters anyway. I just think the anthropomorphisation of image generators confuses the debate & it was not a correct affirmation.
 
For example I attached a PDF of my notes on the land of Ghinor. This the result of a ChatGPT session with just that document.





It looks like you've uploaded a detailed document about the "Lands of Ghinor." How can I assist you with it?


You
List the realms that were talked about in the document.

ChatGPT
The document provides an extensive description of various realms within the "Lands of Ghinor." Here is a list of the realms mentioned:
  1. Principality of Ghinor
  2. Kingdom of Vanrad
  3. Empire of Mondain
  4. Grand Duchy of Bendarloin
  5. Kingdom of Fallach
  6. Zabon Council
  7. Council of Tula
  8. Council of Estlark
  9. Republic of O'ercland
  10. Wandbury County
  11. Barony of Elmhall and Rand
  12. Ravenslair Barony
  13. Falgon Sanctuary
  14. Barony of Bethplane
  15. Republic of Vanridge
  16. Barony of Presbain
  17. Duchy of Brantelm
  18. Duchy of Shalol
  19. Republic of Clardarn
  20. Over Bendarloin Council
  21. Dark Castle March
  22. Duchy of Trevol
These realms span a variety of political structures and cultural backgrounds, reflecting a rich and complex setting in your document. If you need more detailed information about any specific realm or aspect of the document, feel free to ask!

You
Who was the first ruler of Vanrad?

ChatGPT
The first ruler of the Kingdom of Vanrad was Bellon the Mighty. He was granted the old Ghinorian province of Vanrad by Andros, the founder of the Ionian Empire.

You
Who was Andros


ChatGPT
Andros was a significant historical figure in the lore of the "Lands of Ghinor." He was originally a warchief from the barbarian tribes of the Ament Plains. Recognizing an opportunity to seize power due to the weakness and disunity among the Ghinorians during a period of intense civil strife, Andros united the tribes of the Ionians under his leadership.
Andros led a successful campaign against the Ghinorians, ultimately seizing their capital, Tula, and proclaiming himself Overlord, thus founding the Ionian Empire. His rule was marked by his consolidation of power and efforts to maintain control, including brutal measures against his opponents, such as the Great Harrowing, where he decimated the clergy of Mitra and destroyed many religious sites.

Despite his harsh methods, Andros and his successors also facilitated a period of considerable military prowess and expansion, although this eventually led to widespread famine, plague, and depopulation due to continuous warfare and civil discord. Andros' actions and the legacy of his empire significantly shaped the subsequent historical and political landscape of the region.

Like I said it is a version 1 technology.

You
Who were Andros Successors

ChatGPT
The document doesn't specifically name the successors of Andros who ruled after him, but it describes the general legacy and impact of his rule. After Andros successfully founded the Ionian Empire by uniting the Ionian tribes and conquering the Ghinorians, his successors continued his tradition of strong military leadership.


So......



You
Isn't there a Kings List with the list of Andros's successors in the document?

Rob's Note: At this point it rescanned the PDF.

ChatGPT
Indeed, there is a Kings List in the document detailing the successors of Andros in the Ionian Empire. Here is the succession list from the House of Andros:
  1. Andros (3498-3515) - Conqueror of Ghinor.
  2. Onden (3515-3528) - Son of Andros.
  3. Nemarin (3528-3537) - Son of Onden, killed by the captain of the guard.
Following Nemarin's assassination, the leadership passed to the House of Peris, with Peris, who was the captain of Nemarin's guard, assuming control. The list continues with further details and transitions between different houses up to the restoration of the House of Andros centuries later .


So, it is somewhat useful but still has some work to be done to get this part of the technology to where it is truly useful. Also, you have to keep in mind that, at the end of the day, it is essentially a sophisticated random table generator, so you have to double-check the answer it gives to make it isn't bullshit. But the double-check often doesn't take long as the answer is often close enough to find the relevant section to check for accuracy.
 

Attachments

  • Lands - Ghinor.pdf
    381.8 KB · Views: 0
  • Because people's notes and memories are imperfect.
  • Because people have biases that cause them to fail to see some of the possibilities in their work.
  • Because people at times will fail to notice logical inconsistencies.
  • Because at some point a series of related works become hard to manage.

Authors and artists have successfully dealt with all of these challenges, but with LLMs, they can be dealt with easier and faster.
Is Chat GPT perfect? Does it detect plot holes? I doubt on either case.
I know many authors who don't keep statistical data on the setting they create. Then at some later time want to tabulate these numbers. With right setup involving LLMs this can be handled by analyzing the original text. As opposed to the previous method of going through the text, extracting the relevant data, formatting that data, and then compiling the statistics.

I have been a system engineer/software developer for four decades and have a fairly good grasp of how LLMs work and where it is leading too. Its strength lies in general-purpose pattern recognition. What we are seeing now is a continuation of the work done ten years ago in vision and speed recognition. Its weakness is that it is only good at general-purpose pattern recognition. Despite its popular label, LLMs are not AI, nor will it lead to AI. In the fullness of time it will be an important component of an AI system but several other important pieces will have to be invented first. Like the ability to understand the context of a pattern and imagination.

That aside having general-purpose pattern recognition software that accepts text and image 'as is' is incredibly useful. Right now the bottleneck is training. Not the current type of training we read about or watch about. But the ability to sit down with the LLMs and point it at a folder of documents or images and have it start doing useful things or answering useful questions. They are making progress but it not quite there yet.
What statistical data can be obtained thus AND be useful AND is not already covered by any basic writing software (eg word X apears Y number of times, indexation, etc). I m also skeptical on the fact it has no quality detector or creative decision making.

Meaning if you wrote something a long time ago and it's a mess you probably want to reread it all, make other people read it, make choices as to what you keep or alter etc. Making lists is rather useless.
Get a subscription to ChatGPT and try it for it self. Since January, they updated it so you can point it at your own image and text, and you can do various things with it. The main problem it is very much a Version 1 feature and there are still limits on how much you can throw at it. For example, I tried feeding it all my Majestic Wilderlands stuff across four decades, and it choked on that much data. But it was able to handle say six documents I had in a folder about the Ghinorian Empire.

It was useful because it had four decades of material, and I have a decent memory and can find stuff fairly quality via my organization system. It was far faster to upload and type in a conversation question to look something up.
That's a possibly interesting feature, but :
-Have you tested for fidelity?
-How does it compare to other methods - eg, using worldbuilding software/organizers
-Does it help in situ?
Eg. Say you need to make a supplement for the Ghinorian empire. How much time do you actually save using this vs the good old refreshing memories by just rereading diagonally? And does it compare in terms of accuracy and helpfulness?

I'm not taking a subscription to a buisness I do not support the values of just to find applications to problems I've never had. You are saying it does make gains of productivity for creative work, but I don't see any data supporting it. I would be smarter to use that time to do thing I enjoy or work on my own work, for which I have no need for AI.
 
Is Chat GPT perfect?
Of course not it a random table generator for words (or pixeles0.

Does it detect plot holes? I doubt on either case.
That would require it to understand context, which, in my opinion, isn't happening with this technology. But what it does well is respond to questions you ask it. And a good line of questions can lead to figuring out stuff about what you wrote.
What statistical data can be obtained thus AND be useful AND is not already covered by any basic writing software (eg word X apears Y number of times, indexation, etc). I m also skeptical on the fact it has no quality detector or creative decision making.
I believe the example I posted just illustrated that. No writing software is going to spit out a list of realms you wrote about in a document. The current main limitation of ChatGPT and other LLMs is that at a certain point you are better off using a traditional tool like a spreadsheet. A LLMS can get you data but then fall apart analyzing the data. A good example is character generation in a LLM.

The ideal use is for the LLM like ChatGPT to use a traditional algorithm to generate the stats of a character via the rules and then flesh out the result with stuff like background or having it on hand to be referred too.

As it stands now, trained LLMs can somewhat generate characters, but it is like dealing with a hobbyist who only understands 3/4 of the rulebook.

There are already APIs to interface with ChatGPT and other LLM so development in this area should be fairly rapid. Personally, my most common use of ChatGPT is to summarize youtube videos to see if they are worth watching. I am partially deaf as a result of nerve damage, which impacts my ability to process spoken language, so the relatively recent shift to streaming over blog posts has been somewhat of a bane for me. Chat GPT with the VoxScript addon has been a big boon for me that helps me keep up.

But I will never comment on something or assuming something based on the summaries it gives me as it too inaccurate. But it is accurate enough to point me towards the ones worth watching. It like a friend telling about a video but doesn't really know how to give a good summary so you have to watch it to see what they are talking about.

Meaning if you wrote something a long time ago and it's a mess you probably want to reread it all, make other people read it, make choices as to what you keep or alter etc. Making lists is rather useless.
Wow, sorry to be critical, but you are making way too many assumptions here. I am very good at remembering enough about history to know where to go to find the details including fictional ones. But it is not a photographic memory, and I do not remember everything accurately.

Often I do a text search in a folder to find the document I am looking for. But with something like Chat GPT, I can ask conversational questions, and its answers will be accurate enough to get me where I can find the actual data I am looking for. Or narrow where in a document to find what I am looking for.



That's a possibly interesting feature, but :
-Have you tested for fidelity?
Yes, it is accurate enough so you can find the actual passages to make sure what it really said. It is faster than rereading all the relevant documents, and I read very fast.
-How does it compare to other methods - eg, using worldbuilding software/organizers
Right now, it is on par; once they overcome its limitations, it will be so much better there will be no comparison. Currently worldbuilding software can handle more. But also, the software has an upfront organizational penalty in that you have to get your document and data in just the right form for it to be useful.

With LLMs there is no upfront organization needed. It able to break down your documents and chart all the references and interconnections 'as is'. It just has severe limits as to how many documents it can handle at once. Moreover, the type of searches and questions are far more wide-ranging than the best worldbuilding software out there.

But I will say this, likely what will happen isn't that LLMs will become worldbuilding tools, but rather worldbuilding tools will start to use LLMs. This solves the issue I mention earlier with generating characters using ChatGPT. The worldbuilding software handles the procedural and data storage that it can do better than an LLM but hands off stuff like searches to the LLM where it makes sense. Including the generation of worldbuilding elements that don't lend themselves well to procedural generation.

Using the Land of Ghinor as an example.


You
Can you make up and create a short summary of one of Andros chief general and summarize their career.


ChatGPT
Certainly! Here's a creative summary of one of Andros' chief generals, named Theron the Bold:
Theron the Bold: The Lion of the Ament Plains
Theron the Bold, originally a lesser noble from the distant Ament Plains, rose to prominence under the leadership of Andros, whom he served as one of the most trusted and skilled generals. Known for his strategic acumen and fearless demeanor, Theron earned his epithet "The Lion of the Ament Plains" during the pivotal Battle of Tula's Gate, where he led a daring flank attack that broke the Ghinorian defenses, paving the way for Andros' ultimate victory and the establishment of the Ionian Empire.

Following the conquest, Theron was instrumental in consolidating Ionian control over the newly acquired territories. He was appointed as the Governor of the Eastern Marches, a region known for its rebellious spirit and rich resources. Theron's governance was marked by a mix of military might and diplomatic negotiations, using his influence to pacify the local lords and integrate them into the Ionian administration.

However, Theron's career faced a turning point when he opposed Andros' decision during the Great Harrowing, arguing that the complete destruction of the Mitran priesthood would lead to unnecessary instability. His dissent created a rift with Andros, leading to his dismissal and a brief exile.

In exile, Theron gathered a group of loyal followers and mercenaries, eventually establishing a stronghold in the Northern Frontier. Years later, he returned to prominence when his forces repelled a significant incursion by northern barbarians, saving numerous Ionian settlements. Recognizing his indispensable military prowess and leadership, Andros' successor reinstated Theron, granting him a duchy as a token of gratitude and a measure to secure the empire's northern borders.

Theron the Bold ended his days as the Duke of Northmark, remembered as both a fierce warrior and a cunning statesman whose policies helped shape the early years of the Ionian Empire's expansion and consolidation. His legacy endured through the military doctrines he established and the lineage of commanders he trained, who continued to serve the empire long after his death.


This, unfortunately, needs some editing as some of it is completely made-up stuff that is inconsistent with what I wrote. But it is a good starting point and with a suitable rewrite will save me time


-Does it help in situ?
Not sure what you mean by in-situ?

Can you say couple a LLM with a procedural character generator and have it generate a character background? Sure that is possible and there are several ChatGPT addons that mixes traditional procedural software with ChatGPT itself.

Documents can be added to the mix, and provided that the entire cache doesn't exceed whatever the current limits are, it will be added to what it recognizes on the fly.

Eg. Say you need to make a supplement for the Ghinorian empire. How much time do you actually save using this vs the good old refreshing memories by just rereading diagonally? And does it compare in terms of accuracy and helpfulness?
Very useful as it ability to search and summarize is at a level we haven't seen before. The longer the original document the more useful it is. Again I have to stress that the best way to use it to point you to where you need to look. You still need to read the original material. You are using it as a ToC or index on steroids.



I'm not taking a subscription to a buisness I do not support the values of just to find applications to problems I've never had. You are saying it does make gains of productivity for creative work, but I don't see any data supporting it. I would be smarter to use that time to do thing I enjoy or work on my own work, for which I have no need for AI.
If you don't have a need then you don't need to understand how it works then, I guess. As for me, I have thirty years of digital notes, and prior to that a decades worth of notes, in all kinds of format. And ChatGPT has proven very useful to me in sorting it out.
 
Of course not it a random table generator for words (or pixeles0.
So perfection must be irrelevant for memory too.
I believe the example I posted just illustrated that. No writing software is going to spit out a list of realms you wrote about in a document. The current main limitation of ChatGPT and other LLMs is that at a certain point you are better off using a traditional tool like a spreadsheet. A LLMS can get you data but then fall apart analyzing the data. A good example is character generation in a LLM.
How accurate is it at that and how much realms does any setting have that are relevant and the main author wouldn't remember? So I'll give you in some niche circumstance that might be somewhat useful. But given it does not understand context and only looks up wheighed associations, how is it different from ctrl+F "realm" ctrl+F "empire"?

Much more, part of the niche use is having lots of notes and documents all over the place, but now with the tools we have, it's really easy and standard to take note of all that, and have it all already easily approachable.
As it stands now, trained LLMs can somewhat generate characters, but it is like dealing with a hobbyist who only understands 3/4 of the rulebook.

There are already APIs to interface with ChatGPT and other LLM so development in this area should be fairly rapid. Personally, my most common use of ChatGPT is to summarize youtube videos to see if they are worth watching. I am partially deaf as a result of nerve damage, which impacts my ability to process spoken language, so the relatively recent shift to streaming over blog posts has been somewhat of a bane for me. Chat GPT with the VoxScript addon has been a big boon for me that helps me keep up.

But I will never comment on something or assuming something based on the summaries it gives me as it too inaccurate. But it is accurate enough to point me towards the ones worth watching. It like a friend telling about a video but doesn't really know how to give a good summary so you have to watch it to see what they are talking about.
Aids for disability esp transcripts & so on I think is a perfectly valid case use btw. But again the question is productivity. If you wanted to make a youtube video for exemple instead of transcripting one, would that be useful? You could record it then transcript it, and I guess have AI analyze tone or something... but that would tell you not much. Someone with good ears could tell you if the sound is good and you're well understood etc. A pro could fine tune it faster than you can decypher AI ramblings.

Wow, sorry to be critical, but you are making way too many assumptions here. I am very good at remembering enough about history to know where to go to find the details including fictional ones. But it is not a photographic memory, and I do not remember everything accurately.

Often I do a text search in a folder to find the document I am looking for. But with something like Chat GPT, I can ask conversational questions, and its answers will be accurate enough to get me where I can find the actual data I am looking for. Or narrow where in a document to find what I am looking for.
Being critical is good, I'd never criticize someone for it :gooselove:
Notice the thrust of my argument is claims about productivity aren't substantiated. Just being critical too! *tip fedora*

Okay, but here's the comparison. Since I started working on Cradle of Gods (5 ish years ago I think) I kept a tight leash on the folder. Like a video game mod folder : there's the main folder with rrandom notes, subsystems that went nowhere and the master file COMPLETE CHARACTER CREATION and Story (for my novel) but everything else is treebranched into files. Classes? I click chargen file, I open Classes.odt. Nations? Open world file click nations.odt Etc. Inside all files start by an index for easy ctrl+f.

Would an AI make me gain any time? If anything this asking questions seems slower, and as you point out only can fathom so much data before it becomes useless. I have thousands of pages to manage (probably like 2000, most of it being gibberish) but any info is 30 seconds away. Now it seems that if I followed your proposed advantage I could only feed it so much, then I would have to remember whether or not that's something I fed it or not, then I start asking it questions which are sometimes sheer time losses.

Why would I do that when I can double click double click double click drag select ctrl+f.

So that's where the skepticism comes from. I can see that if you started it 40 years ago it might be more messy, but the comparison has to be against other methodical modern ways.
Yes, it is accurate enough so you can find the actual passages to make sure what it really said. It is faster than rereading all the relevant documents, and I read very fast
Fair enough.
Right now, it is on par; once they overcome its limitations, it will be so much better there will be no comparison. Currently worldbuilding software can handle more. But also, the software has an upfront organizational penalty in that you have to get your document and data in just the right form for it to be useful.

With LLMs there is no upfront organization needed. It able to break down your documents and chart all the references and interconnections 'as is'. It just has severe limits as to how many documents it can handle at once. Moreover, the type of searches and questions are far more wide-ranging than the best worldbuilding software out there.

But I will say this, likely what will happen isn't that LLMs will become worldbuilding tools, but rather worldbuilding tools will start to use LLMs. This solves the issue I mention earlier with generating characters using ChatGPT. The worldbuilding software handles the procedural and data storage that it can do better than an LLM but hands off stuff like searches to the LLM where it makes sense. Including the generation of worldbuilding elements that don't lend themselves well to procedural generation.
Ok so right now, this is speculative and existing systems do things better is the factual information here.
Using the Land of Ghinor as an example.


You
Can you make up and create a short summary of one of Andros chief general and summarize their career.


ChatGPT
Certainly! Here's a creative summary of one of Andros' chief generals, named Theron the Bold:
Theron the Bold: The Lion of the Ament Plains
Theron the Bold, originally a lesser noble from the distant Ament Plains, rose to prominence under the leadership of Andros, whom he served as one of the most trusted and skilled generals. Known for his strategic acumen and fearless demeanor, Theron earned his epithet "The Lion of the Ament Plains" during the pivotal Battle of Tula's Gate, where he led a daring flank attack that broke the Ghinorian defenses, paving the way for Andros' ultimate victory and the establishment of the Ionian Empire.

Following the conquest, Theron was instrumental in consolidating Ionian control over the newly acquired territories. He was appointed as the Governor of the Eastern Marches, a region known for its rebellious spirit and rich resources. Theron's governance was marked by a mix of military might and diplomatic negotiations, using his influence to pacify the local lords and integrate them into the Ionian administration.

However, Theron's career faced a turning point when he opposed Andros' decision during the Great Harrowing, arguing that the complete destruction of the Mitran priesthood would lead to unnecessary instability. His dissent created a rift with Andros, leading to his dismissal and a brief exile.

In exile, Theron gathered a group of loyal followers and mercenaries, eventually establishing a stronghold in the Northern Frontier. Years later, he returned to prominence when his forces repelled a significant incursion by northern barbarians, saving numerous Ionian settlements. Recognizing his indispensable military prowess and leadership, Andros' successor reinstated Theron, granting him a duchy as a token of gratitude and a measure to secure the empire's northern borders.

Theron the Bold ended his days as the Duke of Northmark, remembered as both a fierce warrior and a cunning statesman whose policies helped shape the early years of the Ionian Empire's expansion and consolidation. His legacy endured through the military doctrines he established and the lineage of commanders he trained, who continued to serve the empire long after his death.


This, unfortunately, needs some editing as some of it is completely made-up stuff that is inconsistent with what I wrote. But it is a good starting point and with a suitable rewrite will save me time
So is is or is it not accurate?
How much time did you save vs making a master file and ctrl-f general or Andros?
Not sure what you mean by in-situ?

Can you say couple a LLM with a procedural character generator and have it generate a character background? Sure that is possible and there are several ChatGPT addons that mixes traditional procedural software with ChatGPT itself.

Documents can be added to the mix, and provided that the entire cache doesn't exceed whatever the current limits are, it will be added to what it recognizes on the fly.
Very useful as it ability to search and summarize is at a level we haven't seen before. The longer the original document the more useful it is. Again I have to stress that the best way to use it to point you to where you need to look. You still need to read the original material. You are using it as a ToC or index on steroids.
But ctrl+f can also do that.
In situation, on the ground. On an actual project, how much time is saved vs |good file organisation/worlbuilding softwares/etc]. I'll speak for myself, but assuming solo project, if I need to sift through old material, to maintain temporality etc, then I'll reread it once, take notes, then go on with fresh memory and ctrl+f whatever I need more refreshing down the line.
Or put it that way : what's the data comparison? On an actual project that's serious etc, how much time is saved by sinking time into mastering chat gpt vs reorganizing files or something.
If you don't have a need then you don't need to understand how it works then, I guess. As for me, I have thirty years of digital notes, and prior to that a decades worth of notes, in all kinds of format. And ChatGPT has proven very useful to me in sorting it out.
I understand. Keep in mind I'm not saying it's not useful to you. I am questioning the idea it's going to be a decisive advantage in terms of productivity (unless quality loss) as it pertains to creative work. No offense but if you've got 40 years of notes strung about all over the place, you're already not competitive with the top organizational minmaxing (me neither) so I don't think this does much to prove the point. But the fact is not even being top minmaxing, just always having a PC, it would only add another useless step to an already efficient process.

So I think I went to hard when I said "useless", but this is not disproving my main argument. Compared to other modern advanced methods, it doesn't seem better, as it is or even as it could be. There is no reason besides speculation to assume it is going to "enhance" some creatives over others. To the point that it seem an unreasonable, unwarranted and uncritical assertion to make with any sort of certainty. I certainly see no reason to encourage people sink time into mastering this vs things that are more crucial (eg learning photoshop/libreoffice/pnp skills...)
 
I know a lot of older illustrators, guys who did a lot of work in magazines and advertising in New York before photography completely took over. The ones that are still making money are fantastic painters. And by painters, I mean people who use paint, not digital tools. People will pay a lot of money for a good, hand-crafted painting, with the texture and physicality you don't get from an image on a computer screen. Something you can hang on your wall.

I'm not an artist, but I dabble in drawing in painting for my own entertainment. Digital painting and manipulation tools have really lowered the talent bar for decades. Using things like layers and vector lines means even a mediocre draftsman like me can do passable work. Even before AI the artistic pool was already flooded with cheap digital art made by people with little actual talent.

Once they get past yelling at clouds, my advice to artists is to stop competing with computers on a computer and go make traditional art like painting and sculpture. Go make unique artistic artifacts you can sell rather than making digital files.
There is a race to the bottom with digital art and I think it's actually good advice to try to resist it and that going viral on social medias by spamming is overrated. And I very much agree traditional art is not to be underestimated as a source of revenue.

Sadly though, it's often due to what employers are asking and freelancing isn't easy without a name. I'll also say that there is excellent digital art out there which Image generators cannot compete with. It's just that often ppl who want a digital piece want a cheap piece.
 
If you want a more nuanced discussion of the wages in the countries impacted you can see it here:

basically the wages called "slave wages" in the articles turn out to be average wages in the countries where the work is being done so not horrible pay for what amounts to a job requiring minimal skills.

People living in these countries, from the comments in the discussion, generally see the income as a good thing and raising the standard of living leading to eventual rises in the overall wages for the countries if they last long enough.

The articles themselves say the pay is above the minimum wage and use baseless claims of "digital slavery" while showing only limited examples of force (prisons/internships) being used to support that. In low wage countries it appears this is a choice and pays relative to other jobs in country average.

If the reporters here did a better job of providing context and support I would be more moved by the information but as it is they seem focused on hyperbole.

I think the point is that if your tech relies on low-paid workers it clearly isn't functional tech but a scam. There's a reason these companies are not talking (aka. lying) about their use of low-wage labour.
 
Last edited:
I've seen this 'meme' posted four or five times in the last week to the point that I'm not sure it's even real. Always quoted by someone, never the original poster. No references. I place it with the "a friend of mines cousin is a nurse and when someone got the vaccine they gained superpowers over meat" pile.
I have addressed this in an earlier post. Artists can't speak without being anonymous because they literally risk losing their jobs. Today NDA's are also standard practice for most companies, meaning that an artist cannot talk about anything related to their work as it comes with the risk of getting sued by their employer. Think about that for a second.

Of course everyone wants professional-grade art. It's not that they don't want to pay for it, it's that with the best will in the world there isn't an artist cheap enough to provide art for small press RPGs and allow for any sort of economy of return. (some folks out there are super lucky and have an artist in their crew - thinking of the Jorune and Nightfall folks - I've never been that lucky.) :thumbsdown:

I pay artists. My latest book had three human artists as well as my own paltry efforts. It will be a year before that pays off just the cost of the art alone so the long tail means the book stuff is a hobby.

I'm not really bothered by the AI art thing. Messing with prompts has never gotten me exactly what I want but I'll use it for character portraits in situations where I'd never pay. Where otherwise I'd just be scamming google images for pictures of people to use as a 'face'. I'm not really bothered by the training thing because that's exactly how humans learn (by studying and not crediting or paying other artists).

I remember using the healing tool in Photoshop and thinking "omg what a cheat this is". Same with filters and masking. Artists will learn to use these tools and just get on with it. They'll use the prompts to create the generics and then use their talent to overpaint what needs overpainted. They'll get the rep for being fast and efficient. Those who can't keep up will be left behind. Cruel? Maybe - but then I learned desktop publishing in an RSA course aged 20 for fun....sitting beside a dude in his 50s who was told by his boss to switch from manual typesetting to using Adobe Pagemaker or find another job. :shock:

Either way, it ain't going away. :dead:

The big companies will license art and train their models on art that's properly licensed. What then will be the major objection? That computers are replacing people? We can all start beating our laptops with our wooden shoes in that regard. :facepalm: (star trek reference)

Anecdote: I visited the labs at the local acute hospital back in November. They have immense machines that process literally thousands of blood samples a day. Operated by one lab tech. That one machine in one hospital serving less than half a million people replaced easily more than 100 lab techs. :shock:

Anecdote 2: The local university just ran a 2 hour seminar on how to use AI tools, notably chatGPT and NovaAI, to improve essays. The young lads I work with (recent grads) all say they'd not have passed their degrees without chatGPT writing code and essays for them. :shock:


It's entirely shit that computers are replacing jobs. It's entirely shit that they're replacing jobs where people **love** their job or where they don't get paid much and unfortunately rent costs money. It's shit, but it's hardly new. And no, I don't have any answers. :crap:
Well, that's a lot of stuff covering a lot of different subjects. I am limited on time so I will do my best:

If someone is just starting out, and can't afford an artist, there are countless art resources anyone can access for absolutely free. Public domain art, creative commons art, and licensed stock art are all there for people who can't afford a freelancers rates. Mork Borg and Into The Odd, two well respected games in the indy scene are made almost entirely using public domain art, and they are incredibly unique and full of interesting approaches to art & layout. You don't need money to make a great game. Period.

Again, the costs are prohibitive starting out. Crowdfunding is a thing, everything from kickstarter to patreon. Or, maybe you can try to use the skills you have to make something on your own. Don't you want to feel the satisfaction of making something with your own hands rather than relying on a machine to do it for you? I dunno.... maybe I am just different than everyone else, but I relish the opportunity to create something with just my own skills, and see what happens.

Next line: I would avoid attempts to anthropomorphize machines with human-like qualities. LLM's don't learn the same way humans do, not yet anyway (we are likely years away from anything resembling AGI).

I am fully aware that the technology isn't going away. I really wish we could stop repeating this as its basically common knowledge at this point. I don't know where you picked this up, as I never stated that I was against the tech or that it will one day go away. The ways that they train models can potentially change however, and if the law favors creators over corporations (not very likely), then they might be forced to scrap older training models that don't comply with any new legal requirements.
 
Last edited:
I think the point is that if you're tech relies on low-paid workers it clearly isn't functional tech but a scam. There's a reason these companies are not talking (aka. lying) about their use of low-wage labour.
You mean like your phone being assembled by a low wage labour? So clearly that isnt tech.
 
For the 100th time, I am not 100% against the tools. I am tired of repeating myself at this point on that subject.
That is not a point I raised.

The tech itself is however completely unsafe for commercial use until legal matters are resolved, because no one can truly assess the potential risk until the damage is done. Telling people otherwise is putting them at risk, I am allowed to warn people that using the technology comes with inherent risks.
I outlined the legal issues and the specifics. If you wish to make a specific point rather than a blanket warning, I am willing to discuss that point. Using fear, uncertainty, and doubt is not a great way to discuss the issues.


I do agree on some of your points, such as increased transparency and such, what I am having difficulties with is the fact that artists don't get to say anything on the subject without risking their jobs and their livelihoods. Many artists that I know are being informed directly by companies that they are being replaced by gen-ai, no notice, no company benefits, and no health insurance either.
I think a lot of voices are being heard on this issue. As for the problems with the freelance market that has been under severe pressure for 15 years as a result of structural changes caused by digital technology. Generative AI/LLMs is just the latest in a sea of changes that impacted the creative industry.

This is not me dismissing your concerns. It is recognition that even if you took a magic wand and made LLMs disappear, we are still left with everything else that radically alters how you have to operate in creative industries. For example, we have thousands of artists on tap through various stock image marketplaces all competing like fish feeding at a dam spillway.




I don't rely on freelance work myself, but I do rely on freelancers to fill in when I either don't have the particular skillset required for a task, or when I want to work with a specific artist because I think that their talents will contribute to a project.
In contrast, I am a freelancer who does cartography projects for other folks. So, I have some relevant experience in this matter.

As for employing freelancers, in my opinion, it is simply the better way to go to deal with folks rather than software for multiple reasons.

What we will end up losing is the ability to hire reliable freelancers, that is the only way that it impacts me directly at the moment, but that is enough for me to be very concerned, as I have a vested interest in ensuring that if I need access to a person with the right skills, that they are there to provide those skills in service of a project.

For that to happen, freelancers need steady work. At the moment, the disruption is minor, but over time that disruption will increase, skilled professional artists will leave the pool of available artists, and I won't be able to find people with the required skills to make professional art. My concerns, with respect to freelancers, are purely professional.
We are in the midst of a hype. It will sink in that LLMs are random generators. In the long run, is that artists will start use the technology will be far more productive. Single artists will be able to handle larger projects at a higher level of quality. The negative side of this it will broaden the income gap between those with genius talent versus those with mediocre talent.

Right now, there are only so many hours in a day for a quality artist to take on the project. If LLMs only improve productivity by 2x then we won't see much of a change then. However they improve productitivy at the same level of quality by 10x. That will cause some radical changes.

I also understand the "food chain" as it were from the freelancer perspective, a perspective that is very much lacking on this here forum, as I find it hard to believe that you as a publisher, not as a working artist, are completely without bias on this subject, as you see art as dressing for your product to be sold, and nothing more. You benefit from the system making everything public domain, and you literally have nothing to lose whatsoever.

You are making a lot of incorrect assumptions about how I operate. My public track record is readily accessible.


You benefit from the system making everything public domain, and you literally have nothing to lose whatsoever.
I will address this point in particular. What I advocate for and encourage is open content under an open licenses. When I talk about specifics, my advice is that everybody benefits when systems and rules are open content under open licenses. However, when it comes to adventures and settings, open those only if you feel you will gain a goodwill or marketing advantage. While there is an ethical side to what I say about open content, more importantly, open systems encourage the network effect that RPGs rely on in order to thrive.

Artists have dealt with substandard pay for decades, exploitive business practices (like delaying pay to freelancers or refusing to pay them entirely), and a system that only favors the big corporations. This only exacerbates the conditions of working freelancers, making employment a literal nightmare in the future. The fact that corporations win either way is no justification for excusing their exploitive labor practices. Period.
The pathway out is to support a system where individuals and not fictitious people in the form of corporations are held accountable. Fortunately, we have one with how the internet and digital technology are developing. The barriers and capital costs have lowered enough to allow individuals and small groups to pursue ambitious projects that are competitive with offerings from the largest RPG companies like Hasbro. And individuals and small groups have a bigger stake in their personal reputations. Individual freelancers have a better chance at forging partnerships than just a work-for-hire relationship. Along with the fact that most folks are but a Google search away, like myself, as far as their reputation goes.

Now, this situation has its downsides as well. Outside of what it takes to complete the work, it demands a different set of skills than the old publisher-distributor-store system. Not everybody thrives, but then again, not everybody thrives under the old system. The other thing to remember is we are in the midst of a massive change that hasn't run its course yet. A change that every bit as dramatic as the 1st and 2nd Industrial revolution.

My opinion is that we are changing to something better that gives more people opportunities to create and share for a profit. However, it is not perfect, and thus, we need to be active to keep abusive behavior in check and encourage the things that make life better in the hobby and industry.

LLMs as tool show promise by increasing the ability of an individual to deal with large amounts of information and to extract useful information from the pattern the model finds. While the power can be abused it can also be used for good.
 
Phones are kinda scammy tbh

Not saying the telephone technology is fake, but yeah... there are serious ethical problems regarding how they are produced and how they abuse consummer privacy while being increasingly unavoidable. Including, like AI, third world exploitation and scummy TOS practices.

That said, technologies and social costs also have to be weighed with utility. Phones litterally save lives everyday. Whereas AI (and especially image or text generators) has not proven the case for it's utility.
 
I outlined the legal issues and the specifics. If you wish to make a specific point rather than a blanket warning, I am willing to discuss that point. Using fear, uncertainty, and doubt is not a great way to discuss the issues.
Respectfully replying:

Warning people that they may face legal consequences down the road is not FUD. If, however unlikely, the laws change to protect artists, then it is possible that lawsuits will then ensue, targeting commercial works that contain what may be copyrighted works or IP that may accidentally be present in an ai image (google midjourney plagarism of marvel content). The CEO of Midjourney was recently caught red-handed talking about how to steal artists work, create profiles of them using their name, and then on the discord server they were literally talking about data laundering in that same conversation (this has been presented as evidence for court). I think that it is very likely that this can end up in court, and it can end up affecting users of midjourney and other tools that use the names of artists in prompts (for example, some gen-ai tools do not allow the use of an artists name in a prompt to protect them from a potential lawsuit, something midjourney seems to care little about).

I think a lot of voices are being heard on this issue. As for the problems with the freelance market that has been under severe pressure for 15 years as a result of structural changes caused by digital technology. Generative AI/LLMs is just the latest in a sea of changes that impacted the creative industry.

This is not me dismissing your concerns. It is recognition that even if you took a magic wand and made LLMs disappear, we are still left with everything else that radically alters how you have to operate in creative industries. For example, we have thousands of artists on tap through various stock image marketplaces all competing like fish feeding at a dam spillway.
I don't have any surefire solutions, as at the end of the day I am just a client to freelancers, nothing more. What I can do is advocate for those who risk losing their jobs and their livelihoods for speaking about it. A significant portion of freelancers are forced to work under NDA's thus the only way they can tell share their perspective is via an anonymous source.

In contrast, I am a freelancer who does cartography projects for other folks. So, I have some relevant experience in this matter.

As for employing freelancers, in my opinion, it is simply the better way to go to deal with folks rather than software for multiple reasons.
100% agree completely. Cheers.

We are in the midst of a hype. It will sink in that LLMs are random generators. In the long run, is that artists will start use the technology will be far more productive. Single artists will be able to handle larger projects at a higher level of quality. The negative side of this it will broaden the income gap between those with genius talent versus those with mediocre talent.

Right now, there are only so many hours in a day for a quality artist to take on the project. If LLMs only improve productivity by 2x then we won't see much of a change then. However they improve productitivy at the same level of quality by 10x. That will cause some radical changes.
I will have to agree to disagree with this one here, as in my personal experience, boots on the ground, is that the tools do increase productivity, but at the cost of quality. Artists are able to work faster, but I have witnessed a significant decrease in overall quality of work created by artists that use the tools in their workflow. As a client this is a problem, as this costs me more time and money to fix the art myself or hire another freelancer to fix any problems with a piece.

If the tools can be trained ethically (consent, credit, & compensation, and no exploited labor), and also augment an artists workflow without degrading the quality of their work, then I am all for it. At the moment this is not the reality at the ground level. Maybe a few years from now. Who knows...

You are making a lot of incorrect assumptions about how I operate.
Well then by all means, how about some transparency. Do you plan on using gen-ai images in place of artists? Inquiring minds would like to know... /s :p (OK I am joking, I won't assume how you operate, but you can't deny that you are not without bias on the subject as you stand to benefit financially from the current status quo).

I will address this point in particular. What I advocate for and encourage is open content under an open licenses. When I talk about specifics, my advice is that everybody benefits when systems and rules are open content under open licenses. However, when it comes to adventures and settings, open those only if you feel you will gain a goodwill or marketing advantage. While there is an ethical side to what I say about open content, more importantly, open systems encourage the network effect that RPGs rely on in order to thrive.
Except you are talking about a completely different issue here. I support open game licenses as well, up until the OGL disaster last year, now I am looking into creative commons as an alternative to the OGL for my own SRD releases. The OGL debacle inflicted a significant amount of damage to my publishing business, as in the period of waiting for a final response from wotc, I was forced to take action to protect myself and my project by scrapping the 5e version I spent years designing, and killing it for an in-house system. I know that the OGL is now technically safe again, but after wotc pointed a gun at my head (and hung the Sword of Domacles over the entire industry), I will not give them another chance to pull that stunt again.

This however has nothing to do with making every piece of art ever made public domain. This is a completely different issue that has nothing to do with open licenses. When I contract a freelancer for exclusive rights to a piece of art, and I paid a significant sum of money for those rights, then I should have the right to protect that work, especially if it contains my intellectual property that I have created over the span of several years.

The pathway out is to support a system where individuals and not fictitious people in the form of corporations are held accountable. Fortunately, we have one with how the internet and digital technology are developing. The barriers and capital costs have lowered enough to allow individuals and small groups to pursue ambitious projects that are competitive with offerings from the largest RPG companies like Hasbro. And individuals and small groups have a bigger stake in their personal reputations. Individual freelancers have a better chance at forging partnerships than just a work-for-hire relationship. Along with the fact that most folks are but a Google search away, like myself, as far as their reputation goes.

Now, this situation has its downsides as well. Outside of what it takes to complete the work, it demands a different set of skills than the old publisher-distributor-store system. Not everybody thrives, but then again, not everybody thrives under the old system. The other thing to remember is we are in the midst of a massive change that hasn't run its course yet. A change that every bit as dramatic as the 1st and 2nd Industrial revolution.

My opinion is that we are changing to something better that gives more people opportunities to create and share for a profit. However, it is not perfect, and thus, we need to be active to keep abusive behavior in check and encourage the things that make life better in the hobby and industry.

LLMs as tool show promise by increasing the ability of an individual to deal with large amounts of information and to extract useful information from the pattern the model finds. While the power can be abused it can also be used for good.
And I can't really disagree with any of this either, I think that we are generally on the same page here.

For example, I recently offered my services to an artist that I respect & work with, to make them some templates & layout for physical products for them to sell, without asking for anything in return. It is my way of offering what little support I can in these difficult times. I get to make some friends along the way, and the artist gets to continue to pursue their career in art, with the ability to support themselves while work is becoming scarce for the time being.

I really do hope that things turn out for the better, but I know from personal experience that change doesn't happen by sitting there wishing for it to happen, it takes hard work. In the meantime, I will continue to support artists that are working to pay the rent.
 
Last edited:
You mean like your phone being assembled by a low wage labour? So clearly that isnt tech.

Sorry, your comparison makes zero sense. This isn't an ethical complaint about using low-wage workers, this is about lying and pretending your tech can do something it can't actually do.

The Amazon store was literally faked and false claims were made to the public and media. If you have to lie and fabricate, that doesn't suggest good things about your tech, to put it mildly. The case of Theranos comes to mind.
 
Last edited:
Yes, but only if they are unmodified. If a person took the AI image and reworked them then that work is probably copyrightable. But it would probably have to pass the transformative standard. I.E., adds "new expression, meaning, or message"

The most likely thing that the courts will do when dealing with this is apply the same standards as one would do with the use of traditional public domain art.

Rob, you are not a copyright lawyer, please stop playing one on the internet.

Actual experts in the field disagree across the spectrum on this. That's why it will have to be decided in the courts and despite what some claim politics and economic power will have an outsize influence on what is decided.

The confidence with which you are making pronouncements is completely misplaced.
 
I understand. Keep in mind I'm not saying it's not useful to you. I am questioning the idea it's going to be a decisive advantage in terms of productivity (unless quality loss) as it pertains to creative work. No offense but if you've got 40 years of notes strung about all over the place, you're already not competitive with the top organizational minmaxing (me neither) so I don't think this does much to prove the point. But the fact is not even being top minmaxing, just always having a PC, it would only add another useless step to an already efficient process.
I will say again that the statement you responded to was a prediction of the future on my part. The current state of affairs, in my opinion, basically amounts to a modest automatic indexing/reference system that has to be double checked and a decent set of random tables like Judges Guild Ready Ref book, Midkemia's cities, and so on.

But I also see where it is going based on my experience with software, including various iterations of AI systems; hence, that is why I said what I said.
 
But if we are talking about where it is now this what it can do. Whether it useful or not that something you will have to judge for yourself. For me it is modestly useful for certain things.

How accurate is it at that
That list is reasonably accurate. It correctly listed all the realms are the focus of the document. But omitted those listed as external powers and those who were mentioned in the region's past.


1714000993661.png 1714001012102.png

and how much realms does any setting have that are relevant and the main author wouldn't remember? So I'll give you in some niche circumstance that might be somewhat useful. But given it does not understand context and only looks up wheighed associations, how is it different from ctrl+F "realm" ctrl+F "empire"?

With LLM right now it knew all the terms commonly associated with realm. It recognized that the document was about a specific geographical region and thus limited the list to those realms that were actually in the region. Thus give a reasonably accurate answer to

View attachment 81253View attachment 81253
But if the question was changed to.

View attachment 81256
You get
1714001072707.png

This a very basic overview of the state of affairs at the moment. And it took me 5 minute to prepare this and to get everything screenshotted for this post.
 
Banner: The best cosmic horror & Cthulhu Mythos @ DriveThruRPG.com
Back
Top