Jealous! Unfortunately, due to family commitments, it is hard for me to travel far and there is not much going on in my neck of the woods (South Florida).
Hope it's OK to add eBay sales here.
I'm selling a few items.
Prince Valiant Storytelling Game signed by Greg Stafford
Space 1889 Soldier's Companion and Ironclads & Ether Flyers
Classic Traveller black books 1 (Characters and Combat) and 3 (Worlds and Adventures)
To get the feeling of a dungeon crawl rpg with less complexity, I recommend Four Against Darkness - https://www.ganeshagames.net/index.php?cPath=1_55
It is specifically designed for solo or cooperative play.
Picaroon Jack,
I prefer an open faced helm. The peripheral vision on a closed face tends to be very poor.
I've used nasals before. At first, the nasal was distracting but eventually I just learned to ignore it.
Would an SCA style helm with bar grill work for you?
Does player-facing mean that the GM can never roll dice?
I've never used a formal player-facing system but I've run homebrew games that employed the mechanic. For example, I never rolled for monsters. The PCs would just make a defense roll. There were still times I would roll dice to randomize...
There is an ancients version in the sequel Developing the Portable Wargame. An early version is on the author's blog.
There is also a PW Facebook page.
Yes, I dabbled with it. It's a good, simple wargame.
There are a bunch of different versions on Amazon. I think the author is eventually going to add these other titles on Wargame Vault.
Law = Good makes sense if you use a different definition of law than D&D uses.
D&D's concept of law refers to mere human ordinances. However, you can also define Law in the classical theory sense of natural law, which is the objective moral law ordained by God.
I think Anderson essentially...
Tiny Dungeon and its spin-off games use traits, which are essentially skills and attributes combined. For example, traits include attributes like Strong or skills like Alchemist.
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