Rich H
Twat.
- Joined
- Nov 18, 2019
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Hi folks. Looking for a bit of discussion, brain storming, etc ideas around the best ways to game for 7 players.
I volunteer for a group of young (at least to me) adults in their 20s and early 30s who all have autistic traits but I've not noticed anything particularly acute in their behaviours in the 5 months or so I've been GMing for them. We play face-to-face on every other Monday (once every two weeks) for about 3 hours. Currently I'm GMing Mutant Year Zero and they are loving it (actually the best group I've played with and I was going to quit the hobby so they've saved me more than I've entertained/help them, I'm sure!) but I'm starting to mull over what I could do next.
I think I've, sorta, fluked it with Mutant Year Zero but I'm concerned about what game(s) work best for such a large group. We went with this initial option because it was just the one they all liked the sound of... For me, much of the games I have are optimal at 4 or 5 players and beyond increasing the number of opponents in a combat etc, which won't work for certain games, I'm looking for advice on how to make the size of the group of PCs a feature rather than a problem. With hindsight/retrospectively, I think the Sandbox nature of MYZ really helps and the lack of a pre-defined - there are mysteries too that players can engage with if they want (eg, the location of Eden). Also, there are enough roles (read classes) in the game to allow for those 7 PCs to all fulfill a niche but with overlap in combat skills for instance.
It isn't an option to have two smaller groups and have someone else GM the other group - they want to game together - and usually they are all pretty reliable with few dropouts - I know, amazing isn't it! And just to be clear, I want to avoid running D&D. Even though they've only played 5th edition, I don't want to play another edition with them when there are other, even just fantasy games, out there.
So, has anyone else come across this issue/challenge and how have you handled it for those games and has it varied depending on the type of game - eg, combat-heavy, exploration, investigative, sandbox rather than other modes of play, would you reduce competency for each PC so they have to work together and/or so they aren't going to get overlap due to player size, etc? Are any genres specifically suited to the larger group - I'm thinking maybe a 'crew' of PCs like Cyberpunk (not the system though)? Also, are there any systems, whatever genre, that work well for this group size? Anything else?
Any advice or experiences would be really helpful as they may provoke ideas, etc even if the initial comment isn't taken wholly on board.
Thanks in advance and happy to chat further.
I volunteer for a group of young (at least to me) adults in their 20s and early 30s who all have autistic traits but I've not noticed anything particularly acute in their behaviours in the 5 months or so I've been GMing for them. We play face-to-face on every other Monday (once every two weeks) for about 3 hours. Currently I'm GMing Mutant Year Zero and they are loving it (actually the best group I've played with and I was going to quit the hobby so they've saved me more than I've entertained/help them, I'm sure!) but I'm starting to mull over what I could do next.
I think I've, sorta, fluked it with Mutant Year Zero but I'm concerned about what game(s) work best for such a large group. We went with this initial option because it was just the one they all liked the sound of... For me, much of the games I have are optimal at 4 or 5 players and beyond increasing the number of opponents in a combat etc, which won't work for certain games, I'm looking for advice on how to make the size of the group of PCs a feature rather than a problem. With hindsight/retrospectively, I think the Sandbox nature of MYZ really helps and the lack of a pre-defined - there are mysteries too that players can engage with if they want (eg, the location of Eden). Also, there are enough roles (read classes) in the game to allow for those 7 PCs to all fulfill a niche but with overlap in combat skills for instance.
It isn't an option to have two smaller groups and have someone else GM the other group - they want to game together - and usually they are all pretty reliable with few dropouts - I know, amazing isn't it! And just to be clear, I want to avoid running D&D. Even though they've only played 5th edition, I don't want to play another edition with them when there are other, even just fantasy games, out there.
So, has anyone else come across this issue/challenge and how have you handled it for those games and has it varied depending on the type of game - eg, combat-heavy, exploration, investigative, sandbox rather than other modes of play, would you reduce competency for each PC so they have to work together and/or so they aren't going to get overlap due to player size, etc? Are any genres specifically suited to the larger group - I'm thinking maybe a 'crew' of PCs like Cyberpunk (not the system though)? Also, are there any systems, whatever genre, that work well for this group size? Anything else?
Any advice or experiences would be really helpful as they may provoke ideas, etc even if the initial comment isn't taken wholly on board.
Thanks in advance and happy to chat further.
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