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A few other examples:I think there are tons of games out there that are not far from Gamma World, and those that are not tend to be based off Fallout. With some perhaps in a spectrum between the two (which are not that far apart anyway).
I would look at Tribe 8 as an exception, in that it takes the basic idea of post-apocalypse and does something very new with it, but that's decades old now.
IMHO EarthAD.2 is a hidden gem of the genre that doesn't get mentioned often enough in threads like this one.Great list!! You said everything I would have and more!
Actually, I don't think I've ever played that tbh. I must look it up.IMHO EarthAD.2 is a hidden gem of the genre that doesn't get mentioned often enough in threads like this one.
Precis Intermedia :: EarthAD.2 Expanded RPG
Why are the Silverhawks divebombing Geralt and Triss? When did Geralt pick up a sniper rifle? Wait, that's a Geralt-inspired Rogue Trader and entourage/cohort. I think. I'm confused.I'll be brief...
You can all go home now.
Let's hope they keep the system, and the emphasis on random tables...Wow! I just saw in the official Gallant Knight game group on FB that they are working on an Atomic Highway Remastered. The first game was cool. No ETA as of yet.
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THAT'S THE THING I'VE BEEN WAITING FOR!! I even mentioned it in my post! Any mention of when it's supposed to hit a crowdfunding platform? Especially as I don't want to sign up to FB just to find out...Wow! I just saw in the official Gallant Knight game group on FB that they are working on an Atomic Highway Remastered. The first game was cool. No ETA as of yet.
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I love the tables, too, but I would also prefer a solid crafting/repairing/salvaging system like Maximum Apocalypse has. My favorite part is the vehicle rules. Hits the sweet spot with simplicity and customization, but again, it would be nice to have rules for continued tweaking after character creation.Let's hope they keep the system, and the emphasis on random tables...
Just bought that at the weekend. Looking forward to having a readAnother example of a post-apocalyptic game that doesn’t fit the GW pattern is Ultima Forsan, a SW setting where the apocalypse was the Black Death as a supernatural zombie plague.
I made such a system compatible with Atomic Highway for that, and like Atomic Highway smooth.......One of the things I love about the rules is that there is a solid system for crafting, repairing, and salvaging that is fairly simple and portable into games that don't have them or the system is...not good (looking at you, Atomic Highway!)....
Yeah man! I liked that old system. And the tables were great.Let's hope they keep the system, and the emphasis on random tables...
Brettmb can probably tell you more about it, but IIRC there's an implied setting and tone but it still takes a toolkit approach, so you can easily leave out or add in setting elements to your own preference. If you decide to pick it up I do recommend you go for the Expanded version, which includes most (all?) of the supplemental material as well.Actually, I don't think I've ever played that tbh. I must look it up.