Jan Paparazzi
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What is the best or your favorite post-apocalyptic rpg?
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Post apocalyptic rpg? D&D, of course!What is the best or your favorite post-apocalyptic rpg?
I’m going to go with Gamma World 4th edition, but it’s not without things I would change. I do like some of its proto 3e mechanics.
Kevin Crawford is working on a revised edition of Other Dust, his post-apocalyptic book, naming it Ashes Without Number (probably a smart move.) The rules previewed so far look fairly similar to Cities, dropping classes in favor of more flexible Edges. Mutations are unique to it, taking the place of cyberware or magic for special powers.Stars Without Number & Worlds Without Number, as much for the really useful random tables as the games themselves
I always appreciated that Mutant Future was more compatible with Labyrinth Lord than GW was with AD&D. I still prefer MF to Mutant Crawl Classics. The fact there is a good unofficial Thundarr expansion for MF doesn’t hurt either.Mutant Future is free in its no-art version, for a Gamma-Worldish experience. As are Atomic Highway and Irradiated Freaks for something more Mad-Max-y.
It was my first rpg! As a teen I did not like the less than serious science fantasy vibe. I am OK with that now, but it does not make my list of faves for this genre.Gamma World 2E was my first post apoc game
How are you eating authenticity? By person feel, which is definitely a valid method, by mechanics, by setting fluff? I’m curious what T2K brings over Aftermath or The Morrow Project.There is no legitimate metric to measure best, however add a qualifier or three and a pattern does emerge. Best Fantasy PA; Best Authentic PA, Best Mad Max PA; Best Ludicrous But Fun PA, etc... Really, the easier metric is favorite.
Best fantasy post-apocalypse rpg? Maybe Gamma World. Maybe MYZ.
Best ludicrous but fun? Ralph Bakshi's Wizards. Maybe Cadillacs & Dinosaurs, but there's an argument to be made that it's not post-apocalyptic.
Best authenticity (might be my personal favorite of any rpg) in a post-apocalypse rpg? Twilight 2000 1e. And there is almost no competition beyond the pair of second editions.
The Wasteland Hack, The Wasted Hack and Rad-hack are all based on The Black Hack.The Wasteland Hack (based on The Black Hack, not related to The Wasted Hack)
As is Barbarians of the Ruined Earth.The Wasteland Hack, The Wasted Hack and Rad-hack are all based on The Black Hack.
Eating authenticity? Hm. I figure that's got to be a typo, but it does cue this piece by a player about a prototypical game.How are you eating authenticity?
All three, actually.By person feel, which is definitely a valid method, by mechanics, by setting fluff?
The Wasteland Hack, The Wasted Hack and Rad-hack are all based on The Black Hack.