Evilschemer
Legendary Pubber
- Joined
- Nov 18, 2020
- Messages
- 228
- Reaction score
- 618
That's what I wound up doing a lot, but eventually, at a certain point, if every task is easy so the players can feel better about the characters - why not just increase the skill percentage?So, I'm not going to do a big multiquote rebuttal. But the skill percentages are multiplied and divided by difficulty levels. so you can just do easy tasks a lot at low levels.
I actually use one minute rounds and second by second exchanges in Galaxies In Shadow because big fast moving vehicles just need room to maneuver.
Yeah, but one-minute rounds for character-v-character combat?
My first take was to limit uses of medkits and surgical kits. I also said you use up a medkit on a failed skill check. During playtest the player medic just loaded up on hundreds of medkits and burned through them anytime anyone took 1 point of damage.Unrestricted uses of high tech medical skills may just be limited by the number of bandages in the first aid kit as they are in Star Frontiers or they may be a design choice to get rid of the 15 minute adventuring day.
Spacemaster has like 215 skills. Its ridiculous. (I counted them one time but that was a long time ago, now I can't find the email or post)There's no such thing as too many skills.