valgunn
Well-Known Pubber
- Joined
- May 6, 2018
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I’ve been reading the old TSR Conan RPG, and one of the things I really like the way that the game handles people learning skills and developing expertise in a particular area. A quick rundown of how it works:
For every 10 full points of Talents, you have one point of the governing attribute, which then becomes your rank for specific Talents you don't have. So you might have:
FIGHTING 2
Sword 8
Brawling 7
Axe 5
Your ability with swords & axes is considerable, but if you pick up a spear and use it, you're going to be at rank 2 (your Fighting rank).
Now I was thinking about applying this to D&D and getting rid of the six standard ability scores completely.
There would be five categories: General, Martial, Mystical, Social, and Survival. A specific list of skills applies to each category.
It’s still a class and level system, where class are the things you specialize in and level is how experienced you are at doing them.
For every 10 full points of Talents, you have one point of the governing attribute, which then becomes your rank for specific Talents you don't have. So you might have:
FIGHTING 2
Sword 8
Brawling 7
Axe 5
Your ability with swords & axes is considerable, but if you pick up a spear and use it, you're going to be at rank 2 (your Fighting rank).
Now I was thinking about applying this to D&D and getting rid of the six standard ability scores completely.
There would be five categories: General, Martial, Mystical, Social, and Survival. A specific list of skills applies to each category.
It’s still a class and level system, where class are the things you specialize in and level is how experienced you are at doing them.