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There's Five Klicks from the Zone, too. Ivan does good stuff.I'm largely out of the loop nowadays but I've played around with the solo skirmish games Five Parsecs from Home, Five Leagues from the Borderland, etc. I'm not sure how many in the series there are, I know there's Five Men at Kursk and maybe a zombie one.
I like the Chaos games and Space Weirdos a lot.I like all the old Goalsystem games, like Chaos in Carpathia/Chaos in Cairo, Supersystem, etc.
.45 Adventures and its spinoffs...
Newer stuff like the Osprey games... and Space Weirdos... are fun too.
Stargrunt is great... but larger skirmish/platoon sized. When I think 'skirmish' I usually think a dozen or so figures, which might be smaller than most folks assume.I never got a chance to play Stargrunt which could do skirmish and I don't think Jon Tuffley (Ground Zero Games) has ever released Full Metal Anorak (which was supposed to be a skirmish level game).
If you're okay with a Loose approach one step more complex than Dealer's Choice FK, Astounding Tales is pretty great too.I'm getting massively into Howard Whitehouse's stuff currently. His Robin Hood game is an absolute joy.
Yes, it is.Is Star Wars Legion a "skirmish game"? My son loves it and I'm frequently recruited to play the Separatists. It's pretty fun.
On a slightly different mechanical track, there's also Where Sten Guns Dare for all your vintage mid-20th century WW2 Spec Ops movie action.There's Five Klicks from the Zone, too. Ivan does good stuff.
I have 0200 Hours. Reads well but not played it. There was just a KS for a similar game with tokens and tiles called Rogue Regiment. I played the demo and it was very fun.On a slightly different mechanical track, there's also Where Sten Guns Dare for all your vintage mid-20th century WW2 Spec Ops movie action.
(And, while they were made for a game called 0200 Hours which covers similar ground, Wargames Atlantic now makes some tasty looking commandoes and garrison/guard/searching Germans in multi-pose plastic, as well as Resistance partisans. 2-3 sprues of each and you're pretty much covered for everything other than terrain)
Love Pulp Alley.I really dig Otherworld Fantasy Skirmish. The company has fantastic miniatures as well.
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(And Pulp Alley!)
Hardwired is great. What is it now, Exploit Zero?I have 0200 Hours. Reads well but not played it. There was just a KS for a similar game with tokens and tiles called Rogue Regiment. I played the demo and it was very fun.
Sten Guns Dare is also good.
I also high recommend Patrick Todoroff's games. Most are solo and a lot of fun. One is a cyberpunk game that was called Hardwired until he got a cease and desist from Walter Jon Williams.
I really dig Otherworld Fantasy Skirmish. The company has fantastic miniatures as well.
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(And Pulp Alley!)
Its pretty straightforward. Typical fantasy classes with variable player powers. Tiers of the minis are Legend(leader), companions and minions. D6 with fate points. Has skill tests too. Heres a good review.Not familiar with Otherworld. What's the basic gist of the game and mechanics?
Nice. Thanks for the link!Its pretty straightforward. Typical fantasy classes with variable player powers. Tiers of the minis are Legend(leader), companions and minions. D6 with fate points. Has skill tests too. Heres a good review.
Review: Otherworld Fantasy Skirmish
Since the untimely demise this year of the Warhammer Fantasy setting, and thus the three decades of games that it spawned, one might have ex...swordsofminaria.blogspot.com
1st Ed Killteam was near perfect then GW GW’ed it.As for my favourite? Probably 1st edition of the new version of Kill Team. It was fantastic, really played on the strengths of a system that was originally designed for role-playing hybrid skirmish miniature games. It provided pretty balanced options for every army that were limited but captured the character of their distinct character. The Command system minigame was fun, adding a strategic layer to the game that didn't feel as distracting as they did in 40K with large armies. The campaign system is fun, allowing your characters to grow and improve, and providing tangible benefits for winning without unbalancing the next game (so it doesn't put anyone behind to the point they can't catch up regardless of wins).
Just a really nice, streamlined and fun game that encourages heavily customizing a squad of 5 distinct miniatures.
Then they fucked it all up. 2nd ed was awful.
Mordheim comes a close second, as the lore/aesthetic is unparallelled. I've played with ironing out a few of Mordheim's kinks and porting in elements from Kill Team.
As GW is wont to do. ::sigh::1st Ed Killteam was near perfect then GW GW’ed it.
I mainly got into Killteam right as 2nd dropped. Wasn't 1st ed infamous for "Field Terminators, Win."?1st Ed Killteam was near perfect then GW GW’ed it.
I found an older edition of KT in my portable drive and looked. The core book doesn't have Termies, but the Elite sourcebook does and yes, they did have 2+ saves. Grey Knights too.I don’t remember coming across Terminators in any games. If I recall correctly no models fielded could have 2+ saves.
So the core rules were solid and then the power creep set in with the source books. Sounds about right.I found an older edition of KT in my portable drive and looked. The core book doesn't have Termies, but the Elite sourcebook does and yes, they did have 2+ saves. Grey Knights too.
And yea F the compendium. Embrace Wahapedia.
I've played about 11 games of Deadzone, mostly all in 2022. 7 games were part of a narrative campaign, and the rest were just random scenarios.I would be laughing if I hadn't spent good money on it. And in an actual Warhammer shop. TBH I kind of suspected this would be the way going into it. GW gonna GW. Lesson learned I suppose. Don't spend money on any GW product without doing your homework first!
Anybody played Stargrave or Deadzone from Mantic?