Rogerdee
Legendary Pubber
- Joined
- Nov 24, 2018
- Messages
- 624
- Reaction score
- 809
So I have had the core book for a while, but never really gotten around to fully reading it. However, a mate let me read his Pinnacle City's Most Wanted, which then prompted me to purchase Modern Gods. I found this latter book a utter breath of fresh air, full of ideas that are easily mined.
Not saying others like M&M or Champions or Savage Worlds don't, but it seems a bit different, with a fresh take. So, I am currently trying to digest the rules. How do they fare in-
* Complexity / Simplicity
* Playability
* Understandability
Against the following-
* Mutants and Masterminds (2e or 3e)
* Omni: Whether we are using the Core of Godsend Agenda 3e.
* Savage Worlds Supers
* Tri-Stat / Absolute Power (let's leave out any issues regarding the author).
I won't include Champions, as I find it entirely too complex for my older brain, I know a lot of you love it, and I have a few supplements for it.
Not saying others like M&M or Champions or Savage Worlds don't, but it seems a bit different, with a fresh take. So, I am currently trying to digest the rules. How do they fare in-
* Complexity / Simplicity
* Playability
* Understandability
Against the following-
* Mutants and Masterminds (2e or 3e)
* Omni: Whether we are using the Core of Godsend Agenda 3e.
* Savage Worlds Supers
* Tri-Stat / Absolute Power (let's leave out any issues regarding the author).
I won't include Champions, as I find it entirely too complex for my older brain, I know a lot of you love it, and I have a few supplements for it.