David Johansen
Legendary Pubber
- Joined
- May 4, 2017
- Messages
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- Reaction score
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This comes from a discussion elsewhere and I'll post it there too
Attributes Base 10 and 10 points per point (Subsets start at attribute, 5 points per point):
Strength (Hit Points, Muscle Powered Damage, Encumbrance)
Dexterity (Hand Eye Coordination, Agility/Skill Base, Speed)
Intelligence (Perception, Willpower, Knowledge/Skill Base)
Health (Hit Points, Metabolize Poisons and Diseases, Speed)
Hit Points and Speed can come from two different places
Advantages and Disadvantages:
Social: reaction modifier & recognition / applicability 5 points per level
Mental: frequency & resistance / severity 5 points per level
Physical: mostly represented by substats
Powers
Attacks 1d6 / 5 points increase points per die to reflect range, area, duration
Enhanced Ability x2 actual effect eg lifting / speed 20 points per level
Damage resistance 5 points per 2 points
Skills
Default attribute - 5
1 point for attribute level, 2 points for +1, 4 points for +2, 8 points for +3, 12 points for +4 and so on
There should never be advantages that add to skills
Skills are grouped in broad categories like vehicle, guns, melee weapon group levels cost 4x base cost so you never have to use specific skills if you don't want to.
Combat
3.6 second rounds (thus kilometers per hour equals meters per round)
turns taken in order of speed - encumbrance
actions cost movement before enhanced multiplier
Damage 1d6 / 3 points of Strength
Knocked Out at 0 Hp
Killed at -1 x Hp
Attributes Base 10 and 10 points per point (Subsets start at attribute, 5 points per point):
Strength (Hit Points, Muscle Powered Damage, Encumbrance)
Dexterity (Hand Eye Coordination, Agility/Skill Base, Speed)
Intelligence (Perception, Willpower, Knowledge/Skill Base)
Health (Hit Points, Metabolize Poisons and Diseases, Speed)
Hit Points and Speed can come from two different places
Advantages and Disadvantages:
Social: reaction modifier & recognition / applicability 5 points per level
Mental: frequency & resistance / severity 5 points per level
Physical: mostly represented by substats
Powers
Attacks 1d6 / 5 points increase points per die to reflect range, area, duration
Enhanced Ability x2 actual effect eg lifting / speed 20 points per level
Damage resistance 5 points per 2 points
Skills
Default attribute - 5
1 point for attribute level, 2 points for +1, 4 points for +2, 8 points for +3, 12 points for +4 and so on
There should never be advantages that add to skills
Skills are grouped in broad categories like vehicle, guns, melee weapon group levels cost 4x base cost so you never have to use specific skills if you don't want to.
Combat
3.6 second rounds (thus kilometers per hour equals meters per round)
turns taken in order of speed - encumbrance
actions cost movement before enhanced multiplier
Damage 1d6 / 3 points of Strength
Knocked Out at 0 Hp
Killed at -1 x Hp