lategamer
Writer, Sailor, Filmmaker, Irishman,
- Joined
- Dec 7, 2021
- Messages
- 1,946
- Reaction score
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Anyone following me on Mastodon would see that I've been musing about running a game in the Culture or Culture-adjacent. I've looked at Sufficiently Advanced, Mindjammer, and other games that claim to be able to do it. And after reading them I'm left that they're cousins to the Culture but not hitting it directly.
The conceits of Human-Drone-Mind interaction I'll leave to later. Focusing on the Human characters I wanted to develop something that was flexible and open ended and human-scaled. Only the most prepared human is going to beat a drone. It's not even part of the argument (though not all drones are alike).
So, Humans. Where to begin.
I took a leaf out of Sufficiently Advanced, a little Pendragon and some other games where your passions directly influence the game mechanically.
So I start with:
What drives you?
What do you love?
What do you fear?
What is most important to you?
What do you want to change?
The player has to answer at least three of these before proceeding. I figure I could get the gist of Zakalwe, Balveda, Gurgeh, Bora Horza and Diziet Sma with these questions alone.
The conceits of Human-Drone-Mind interaction I'll leave to later. Focusing on the Human characters I wanted to develop something that was flexible and open ended and human-scaled. Only the most prepared human is going to beat a drone. It's not even part of the argument (though not all drones are alike).
So, Humans. Where to begin.
I took a leaf out of Sufficiently Advanced, a little Pendragon and some other games where your passions directly influence the game mechanically.
So I start with:
What drives you?
What do you love?
What do you fear?
What is most important to you?
What do you want to change?
The player has to answer at least three of these before proceeding. I figure I could get the gist of Zakalwe, Balveda, Gurgeh, Bora Horza and Diziet Sma with these questions alone.