Davies
Legendary Pubber
- Joined
- Apr 17, 2021
- Messages
- 322
- Reaction score
- 510
Anrietta Zengle
As with many of the denizens of the World That Burned, the background of the transporter known as Anrietta Zengle is somewhat obscure and she never talks about her past. Based on her apparent age, it seems likely that she was in her late teens when the world ended, but has worked hard to eliminate any tells that might reveal where she was born or where she was living at that time. The one detail that seems obvious is that she was, at some point, enlisted as part of MilGov and deserted from them, taking with her the Landhauler vehicle that is at once her home, arsenal, and means of employment. It seems likely that further information about her background might be contained in the databases of MilGov, but good luck on acquiring that or persuading its paranoid owners to release it.
In her role of transporter, Anrietta offers a service -- for what she considers reasonable rates -- providing armed escort for people moving between settlements in vehicles of their own or, for a premium, carrying passengers and their baggage in the passenger compartment of the Landhauler. (The only time that a marching society tried to hire her for an escort, she laughed her head off, refused, and then laughed some more.) She does everything she can to keep her clients safe as long as they obey her instructions in every particular; she makes it clear that she will not, under any circumstances, rescue someone who ignored or disobeyed her commands. (In point of fact, she has done so on a few occasions, but always made it clear that this is never to be discussed. She does not need a reputation for having any sort of altruism.)
Obviously, Anrietta cannot and will not agree to transport people into the territories ruled by MilGov. If she should discover that MilGov has expanded to conquer the settlement that was her current destination, she will offer her clients one of two choices -- to be either guided back to their point of origin for no additional cost, or to be dropped off at what she considers a safe distance from the destination and left to their own devices. "Better options than they gave our boys in Poland," she once remarked. While MilGov considers her a wanted fugitive, she prefers to avoid conflict with them, suggesting an ambiguity to her feelings about her supposed former employer.
Compounding the ambiguity is the fact that, while vocal in her contempt for ProGov, she has some sort of mutually beneficial arrangement with one of the governors of that state. The exact details are known only to herself and her apparent patron, but it is believed that she acts as a scout for him, bringing back intelligence about the rest of North America in exchange for her freedom and the right to take would-be-former-citizen beyond its borders. How long this arrangement can last, especially now that ProGov is beginning to expand once again, remains to be seen.
Anrietta is a frequent visitor to Metropolis, as it is a frequently chosen destination for her clients, and has crossed paths with Karen Troy a few times; she respects the highway warrior but would not consider them friends. She has recently had to make it clear to some of the new allies that Troy has recently acquired that she is not interested at all in taking people to engage in exploration of the wastelands, since that would be putting herself in danger for no reasonable reward. However, then their leader asked some annoying questions about how she has been able to keep the weapons of her Landhauler supplied with ammunition, and Anrietta quickly agreed to his proposal to shut him up.
No one needs to know that the Landhauler contains a microfac dedicated to producing ammo for its guns. No one needs to know how she came by that.
Anrietta Zengle -- PL 7
Abilities:
STR 2 | STA 3 | AGL 2 | DEX 3 | FGT 5 | INT 2 | AWE 3 | PRE 2
Powers:
None.
Advantages:
Equipment 12, Evasion, Fearless, Improved Initiative, Leadership, Precise Shot (Ranged/Cover), Quick Draw, Ranged Combat 3, Skill Mastery (Vehicles).
Equipment:
Body armor (Protection 2, Subtle), Heavy Pistol (Ranged Damage 4), Landhauler (see below) and 9 points of equipment as needed.
Skills:
Athletics 5 (+7), Close Combat: Unarmed 3 (+8), Deception 4 (+6), Expertise: Military 7 (+9), Insight 5 (+8), Intimidation 5 (+7), Perception 6 (+9), Persuasion 4 (+6), Ranged Combat: Guns 3 (+6), Stealth 5 (+7), Technology 4 (+6), Treatment 4 (+6), Vehicles 7 (+10).
Offense:
Initiative +6
Unarmed +8 (Close Damage 2)
Heavy Pistol +9 (Ranged Damage 4)
Defense:
Dodge 9, Parry 8, Fortitude 5, Toughness 5/3, Will 6.
Totals:
Abilities 44 + Advantages 22 + Skills 31 + Defenses 14 = 111 points
Offensive PL: 7
Defensive PL: 7
Resistance PL: 6
Skill PL: 5
Complications:
Survival--Motivation. Enemy (MilGov.) Obligation (ProGov governor.) Secret (source of technology.) Soft Spot For People in Trouble.
Landhauler - 40 points
Size Gargantuan; Strength 12; Speed 5 (ground); Defense 4; Toughness 12
Features Communications, Computer, Living Space, Navigation System, Remote Control
Powers:
Armor: Impervious Toughness 6 - 6 points
Arsenal: Array (18 points)
As with many of the denizens of the World That Burned, the background of the transporter known as Anrietta Zengle is somewhat obscure and she never talks about her past. Based on her apparent age, it seems likely that she was in her late teens when the world ended, but has worked hard to eliminate any tells that might reveal where she was born or where she was living at that time. The one detail that seems obvious is that she was, at some point, enlisted as part of MilGov and deserted from them, taking with her the Landhauler vehicle that is at once her home, arsenal, and means of employment. It seems likely that further information about her background might be contained in the databases of MilGov, but good luck on acquiring that or persuading its paranoid owners to release it.
In her role of transporter, Anrietta offers a service -- for what she considers reasonable rates -- providing armed escort for people moving between settlements in vehicles of their own or, for a premium, carrying passengers and their baggage in the passenger compartment of the Landhauler. (The only time that a marching society tried to hire her for an escort, she laughed her head off, refused, and then laughed some more.) She does everything she can to keep her clients safe as long as they obey her instructions in every particular; she makes it clear that she will not, under any circumstances, rescue someone who ignored or disobeyed her commands. (In point of fact, she has done so on a few occasions, but always made it clear that this is never to be discussed. She does not need a reputation for having any sort of altruism.)
Obviously, Anrietta cannot and will not agree to transport people into the territories ruled by MilGov. If she should discover that MilGov has expanded to conquer the settlement that was her current destination, she will offer her clients one of two choices -- to be either guided back to their point of origin for no additional cost, or to be dropped off at what she considers a safe distance from the destination and left to their own devices. "Better options than they gave our boys in Poland," she once remarked. While MilGov considers her a wanted fugitive, she prefers to avoid conflict with them, suggesting an ambiguity to her feelings about her supposed former employer.
Compounding the ambiguity is the fact that, while vocal in her contempt for ProGov, she has some sort of mutually beneficial arrangement with one of the governors of that state. The exact details are known only to herself and her apparent patron, but it is believed that she acts as a scout for him, bringing back intelligence about the rest of North America in exchange for her freedom and the right to take would-be-former-citizen beyond its borders. How long this arrangement can last, especially now that ProGov is beginning to expand once again, remains to be seen.
Anrietta is a frequent visitor to Metropolis, as it is a frequently chosen destination for her clients, and has crossed paths with Karen Troy a few times; she respects the highway warrior but would not consider them friends. She has recently had to make it clear to some of the new allies that Troy has recently acquired that she is not interested at all in taking people to engage in exploration of the wastelands, since that would be putting herself in danger for no reasonable reward. However, then their leader asked some annoying questions about how she has been able to keep the weapons of her Landhauler supplied with ammunition, and Anrietta quickly agreed to his proposal to shut him up.
No one needs to know that the Landhauler contains a microfac dedicated to producing ammo for its guns. No one needs to know how she came by that.
Anrietta Zengle -- PL 7
Abilities:
STR 2 | STA 3 | AGL 2 | DEX 3 | FGT 5 | INT 2 | AWE 3 | PRE 2
Powers:
None.
Advantages:
Equipment 12, Evasion, Fearless, Improved Initiative, Leadership, Precise Shot (Ranged/Cover), Quick Draw, Ranged Combat 3, Skill Mastery (Vehicles).
Equipment:
Body armor (Protection 2, Subtle), Heavy Pistol (Ranged Damage 4), Landhauler (see below) and 9 points of equipment as needed.
Skills:
Athletics 5 (+7), Close Combat: Unarmed 3 (+8), Deception 4 (+6), Expertise: Military 7 (+9), Insight 5 (+8), Intimidation 5 (+7), Perception 6 (+9), Persuasion 4 (+6), Ranged Combat: Guns 3 (+6), Stealth 5 (+7), Technology 4 (+6), Treatment 4 (+6), Vehicles 7 (+10).
Offense:
Initiative +6
Unarmed +8 (Close Damage 2)
Heavy Pistol +9 (Ranged Damage 4)
Defense:
Dodge 9, Parry 8, Fortitude 5, Toughness 5/3, Will 6.
Totals:
Abilities 44 + Advantages 22 + Skills 31 + Defenses 14 = 111 points
Offensive PL: 7
Defensive PL: 7
Resistance PL: 6
Skill PL: 5
Complications:
Survival--Motivation. Enemy (MilGov.) Obligation (ProGov governor.) Secret (source of technology.) Soft Spot For People in Trouble.
Landhauler - 40 points
Size Gargantuan; Strength 12; Speed 5 (ground); Defense 4; Toughness 12
Features Communications, Computer, Living Space, Navigation System, Remote Control
Powers:
Armor: Impervious Toughness 6 - 6 points
Arsenal: Array (18 points)
- Autocannon: Ranged Multiattack Damage 6 - 18 point
- Flamethrower: Cone Area 2 Damage 6 - 1 point
- Rocket Launchers: Ranged Burst Area Damage 6 - 1 point