Rated Aargh
Godzilla Apologist
- Joined
- Nov 1, 2022
- Messages
- 550
- Reaction score
- 1,840
It took an embarrassingly long time for me to pick up on what Eden Studios was doing when they started releasing scads of supplements for All Flesh Must Be Eaten. At first, it seemed unusual, particularly with their chosen genres, but I found it brilliant when I realized what was happening. They were building a GURPS-style line of setting books using zombies as the delivery mechanism. As a result, we have ways to apply Unisystem in various worlds.
I recently started a thread reading through GURPS WWII because it's an appropriate choice for a North Africa-based campaign I plan to run. As I reach the finish line and minor skirmishes break out over the ruleset — what belongs, what doesn't, and when exactly everything went downhill — my mind wanders to other potential systems.
If GURPS is a hard sell, and it is a hard sell with a significant chunk of the roleplaying audience, pitching Unisystem might be even more difficult since there's no generic "core rulebook" I can point to. Explaining that players must obtain a game about zombies to get the rules for a game without zombies could get a little weird. I feel as if I'll spend half my time apologizing for the presence of the flesh-eating dead in the text. Moreover, no one would believe me when I tell them there aren't any supernatural elements.
And then there's the efficacy of the system for my purposes. Band of Zombies appears to have everything I'd need to handle the specific needs of a WWII game, from individual soldiers to B-17 Flying Fortresses. There are even mass-combat rules, which GURPS WWII doesn't have, though I don't know that I'd have that much use for them in my game.
One of the great things about this forum is that there are experienced players and GMs for almost any system you care to name, so I'm calling on the Unisystem folks to tell me if I'm on the right track.
I recently started a thread reading through GURPS WWII because it's an appropriate choice for a North Africa-based campaign I plan to run. As I reach the finish line and minor skirmishes break out over the ruleset — what belongs, what doesn't, and when exactly everything went downhill — my mind wanders to other potential systems.
If GURPS is a hard sell, and it is a hard sell with a significant chunk of the roleplaying audience, pitching Unisystem might be even more difficult since there's no generic "core rulebook" I can point to. Explaining that players must obtain a game about zombies to get the rules for a game without zombies could get a little weird. I feel as if I'll spend half my time apologizing for the presence of the flesh-eating dead in the text. Moreover, no one would believe me when I tell them there aren't any supernatural elements.
And then there's the efficacy of the system for my purposes. Band of Zombies appears to have everything I'd need to handle the specific needs of a WWII game, from individual soldiers to B-17 Flying Fortresses. There are even mass-combat rules, which GURPS WWII doesn't have, though I don't know that I'd have that much use for them in my game.
One of the great things about this forum is that there are experienced players and GMs for almost any system you care to name, so I'm calling on the Unisystem folks to tell me if I'm on the right track.