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Also, if you like the idea of Victorian superheroes, the Kerebos Club supplement is very good indeed and comes in both Savage Worlds and Wild Talents.
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There's also Victorious, a steampunk supers game using the SIEGE engine from Castles & Crusades.Also, if you like the idea of Victorian superheroes, the Kerebos Club supplement is very good indeed and comes in both Savage Worlds and Wild Talents.
There’s also Leagues of Adventure although you’ll need the Leagues of Gothic Horror supplement for supernatural stuff.
A very cool game with a very bleak setting and harsh rules. The swinginess of the rules in combination with the reroll for damnation points really brings home the grit.Also my recommendation. It certainly has fantastical elements but it feels a lot more alt history Victorian then some games. It's sort of steampunk but much more at the dark end rather than airships and shouts of "huzzah". It works great for fighting zombies, but you can also use that as a backdrop and use it for very different types of campaigns. (I was in one where we were all part of the Criminal Underworld).
Definitely. Much less "we wear goggles because they're cool" and more "we wear full gas masks because the London smog will blind you over time".A very cool game with a very bleak setting and harsh rules. The swinginess of the rules in combination with the reroll for damnation points really brings home the grit.
And it must be said that it is very much on the "horses with gas masks" end of the steampunk genre.
This is a very helpful comparison. Thank you.I'm a big fan of Castle Falkenstein, OneDice Airship Pirates and Space 1889 (don't know the others, sorry). But these three games are very different, if you look beyond the outer trappings.. Airship Pirates is a pretty bleak post apocalyptic setting running on the very bare bones OneDice-mechanic. Use this if you want to contrast the oppressive neo victorians and the rebellious airship pirates. Castle Falkenstein is a wild, almost psychedelic mash up of fairy tales, victorian (or more correctly Edwardian, isn't it?) fashion and sensibilities, and mad science. Run this if you want to have a wizards, dragons and elfs and evil masterminds in your steampunk game. Space 1889 is much more straight faced than the others. Here you have victorian tropes like white man's burden, colonialism, exploration, colony wars, mixed with some steamtech. Run this if you want your pretty grounded explorers going to mars.